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dukenukem4343

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  1. I have a issue, me and My Brother-in-Law have been modding Skyrim. I have gotten started(before 90% of the mods were even downloaded). He cant seem to get passed helgen(game keeps crashing) Is there any assistance? Like such aS a mod Pack with nothing but mods that will not conflict each other?
  2. My game crashes on start-up anyone have advice for what i should do to my load order? FalloutNV.esm=1CaravanPack.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1AWorldOfPain(Preview).esm=1FOOK - New Vegas.esm=1FOOK - New Vegas DLCs.esm=1Project Nevada - Core.esm=1Project Nevada - Cyberware.esp=1Project Nevada - Equipment.esm=1Project Nevada - Rebalance.esp=1Project Nevada - Extra Options.esm=1Weapon Mod Expansion.esm=1WME - DLCs.esm=1WME - GRA.esm=1CFWNV.esm=1More Perks.esm=1More Perks for Companions.esm=1More Perks for Dead Money.esm=1More Perks for Honest Hearts.esm=1More Perks for Old World Blues.esm=1ELECTRO-CITY - CompletedWorkorders.esm=1ELECTRO-CITY - Highways and Byways.esm=1JIP Selective-Fire.esm=1Inventory Access.esm=1More Traits.esm=1FreesideOpen.esm=1Companion Core.esm=1RobCo Certified.esm=1oHUD.esm=1CINEMATECH.esm=1Niner.esm=1Powered Power Armor.esp=1The Mod Configuration Menu.esp=1Project Nevada - Cyberware Additions.esp=1Project Nevada - Rebalance Complete.esp=1CASM.esp=1DarNifiedUINV.esp=1The Weapon Mod Menu.esp=1WMXUE.esp=1Mission Mojave - Ultimate Edition.esp=1Mission Mojave - Ultimate Edition Plus.esp=1MMUE-CP-PNALLDLC.esp=1MMUE-CP-PNCore.esp=1MMUE-CP-PNRebalance.esp=1MMUE-CP-PNEquipment.esp=1MMUE-CP-WMXUE-EVE.esp=1MMUE-CP-Convergence (Stage 1).esp=1MMUE-CP-Convergence (Stage 2).esp=1MMUE-CP-EVE.esp=1MMUE-CP-Electrocity.esp=1WMXUE-CouriersStash.esp=1Readius_NV.esp=1MMUE POP.esp=1FOOK - New Vegas.esp=1FOOK - New Vegas DLCs.esp=1WME - DLCs.esp=1WME - GRA - Unique Integration.esp=1WME - GRA - Just Guns.esp=1WME - GRA - Weapon Integration.esp=1WME - GRA - Vendor Reform.esp=1WME - GRA - All Weapons.esp=1WME - GRA - Complete.esp=1WME - GRA - Arenovalis.esp=1MMUE-CP-FOOK.esp=1EVE FNV - ALL DLC.esp=1EVE FNV - NO GRA.esp=0EVE FNV - NO DLC.esp=0Project Nevada - EVE All DLC.esp=1Project Nevada - EVE No DLC.esp=0Project Nevada - EVE No GRA.esp=0FOOK-PN Convergence.esp=1Weapon Mod Expansion.esp=1WME - DLCs Arenovalis.esp=0Project Nevada - All DLC.esp=1Project Nevada - WME.esp=1FOOK-PN-WME-WMXUE-EVE Convergence.esp=1I Got Spurs.esp=1FlashlightNVSE.esp=1ilbuonorevolver.esp=1clintsfistfulrevolver.esp=1manwithnoname.esp=1Armored Duster.esp=1CFW-FOOK.esp=1CFW-FOOK-DLC.esp=1CFW-DLC.esp=1More Perks Update.esp=1More Perks for Companions Update.esp=1More Perks for Dead Money Update.esp=1More Perks for Honest Hearts Update.esp=1More Perks for Old World Blues Update.esp=1PerkEveryLevel.esp=1Stimpak Counter.esp=1M14.esp=1Mateba.esp=1Jump Fall Fixer.esp=1Ambient Temperature - PPA.esp=0THOR.esp=1Murdelizer.esp=1HKUSP.esp=1Improved Ballistics Effects V2.esp=0L96.esp=1Eyepatch.esp=1Crossbow.esp=1D3IMUDD4_MP7.esp=1ObnoxiousCicada.esp=1ScottmacksBastardGun.esp=1HitmanSuitNV.esp=1BerettaNV_NVSE.esp=1BuildableBotsNV.esp=1Glock Pack.esp=1AWOP - Balance and Cleanup.esp=1FOOK-PN-AWOP Weapon Convergence.esp=1MMUE-CP-AWOP.esp=1More Traits Update.esp=1JoOsArmory.esp=1Sunglasses Shipment.esp=1FreesideOpenPatch.esp=1Masada S New Vegas.esp=1TheLozza's_Gasmasks.esp=1RobCo Certified Friendly Hit Fixer.esp=1MCL_Pre_warXbow.esp=1UnlimitedCompanions.esp=1Captainballarms.esp=1Directors Chair.esp=0Quick Trade.esp=1RHINO45-70MX_NV.esp=1desmond companion.esp=1Mysterious Stranger Outfit.esp=1
  3. I did and i have it installed in my steam folder
  4. The patcher is not working (using windows 8) this is the error i get See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text **************System.UnauthorizedAccessException: Access to the path 'C:\Program Files (x86)\XCOM Enemy Unknown\Binaries\Win32\log.txt' is denied. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost) at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost) at System.IO.StreamWriter..ctor(String path, Boolean append) at Modpatcher.Form1.log(String tmp) at Modpatcher.Form1.Form1_Load(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies **************mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18033 built by: FX45RTMGDR CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll----------------------------------------Modpatcher Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Program%20Files%20(x86)/XCOM%20Enemy%20Unknown/Binaries/Win32/modpatcher.exe----------------------------------------System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18037 built by: FX45RTMGDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll----------------------------------------System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18022 built by: FX45RTMGDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll----------------------------------------System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18033 built by: FX45RTMGDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll---------------------------------------- ************** JIT Debugging **************To enable just-in-time (JIT) debugging, the .config file for thisapplication or computer (machine.config) must have thejitDebugging value set in the system.windows.forms section.The application must also be compiled with debuggingenabled. For example: <configuration> <system.windows.forms jitDebugging="true" /></configuration> When JIT debugging is enabled, any unhandled exceptionwill be sent to the JIT debugger registered on the computerrather than be handled by this dialog box.
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