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dukenukem4343

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Posts posted by dukenukem4343

  1. I have a issue, me and My Brother-in-Law have been modding Skyrim. I have gotten started(before 90% of the mods were even downloaded). He cant seem to get passed helgen(game keeps crashing) Is there any assistance? Like such aS a mod Pack with nothing but mods that will not conflict each other?

  2. My game crashes on start-up anyone have advice for what i should do to my load order?

     

    FalloutNV.esm=1
    CaravanPack.esm=1
    ClassicPack.esm=1
    MercenaryPack.esm=1
    TribalPack.esm=1
    DeadMoney.esm=1
    HonestHearts.esm=1
    OldWorldBlues.esm=1
    LonesomeRoad.esm=1
    GunRunnersArsenal.esm=1
    AWorldOfPain(Preview).esm=1
    FOOK - New Vegas.esm=1
    FOOK - New Vegas DLCs.esm=1
    Project Nevada - Core.esm=1
    Project Nevada - Cyberware.esp=1
    Project Nevada - Equipment.esm=1
    Project Nevada - Rebalance.esp=1
    Project Nevada - Extra Options.esm=1
    Weapon Mod Expansion.esm=1
    WME - DLCs.esm=1
    WME - GRA.esm=1
    CFWNV.esm=1
    More Perks.esm=1
    More Perks for Companions.esm=1
    More Perks for Dead Money.esm=1
    More Perks for Honest Hearts.esm=1
    More Perks for Old World Blues.esm=1
    ELECTRO-CITY - CompletedWorkorders.esm=1
    ELECTRO-CITY - Highways and Byways.esm=1
    JIP Selective-Fire.esm=1
    Inventory Access.esm=1
    More Traits.esm=1
    FreesideOpen.esm=1
    Companion Core.esm=1
    RobCo Certified.esm=1
    oHUD.esm=1
    CINEMATECH.esm=1
    Niner.esm=1
    Powered Power Armor.esp=1
    The Mod Configuration Menu.esp=1
    Project Nevada - Cyberware Additions.esp=1
    Project Nevada - Rebalance Complete.esp=1
    CASM.esp=1
    DarNifiedUINV.esp=1
    The Weapon Mod Menu.esp=1
    WMXUE.esp=1
    Mission Mojave - Ultimate Edition.esp=1
    Mission Mojave - Ultimate Edition Plus.esp=1
    MMUE-CP-PNALLDLC.esp=1
    MMUE-CP-PNCore.esp=1
    MMUE-CP-PNRebalance.esp=1
    MMUE-CP-PNEquipment.esp=1
    MMUE-CP-WMXUE-EVE.esp=1
    MMUE-CP-Convergence (Stage 1).esp=1
    MMUE-CP-Convergence (Stage 2).esp=1
    MMUE-CP-EVE.esp=1
    MMUE-CP-Electrocity.esp=1
    WMXUE-CouriersStash.esp=1
    Readius_NV.esp=1
    MMUE POP.esp=1
    FOOK - New Vegas.esp=1
    FOOK - New Vegas DLCs.esp=1
    WME - DLCs.esp=1
    WME - GRA - Unique Integration.esp=1
    WME - GRA - Just Guns.esp=1
    WME - GRA - Weapon Integration.esp=1
    WME - GRA - Vendor Reform.esp=1
    WME - GRA - All Weapons.esp=1
    WME - GRA - Complete.esp=1
    WME - GRA - Arenovalis.esp=1
    MMUE-CP-FOOK.esp=1
    EVE FNV - ALL DLC.esp=1
    EVE FNV - NO GRA.esp=0
    EVE FNV - NO DLC.esp=0
    Project Nevada - EVE All DLC.esp=1
    Project Nevada - EVE No DLC.esp=0
    Project Nevada - EVE No GRA.esp=0
    FOOK-PN Convergence.esp=1
    Weapon Mod Expansion.esp=1
    WME - DLCs Arenovalis.esp=0
    Project Nevada - All DLC.esp=1
    Project Nevada - WME.esp=1
    FOOK-PN-WME-WMXUE-EVE Convergence.esp=1
    I Got Spurs.esp=1
    FlashlightNVSE.esp=1
    ilbuonorevolver.esp=1
    clintsfistfulrevolver.esp=1
    manwithnoname.esp=1
    Armored Duster.esp=1
    CFW-FOOK.esp=1
    CFW-FOOK-DLC.esp=1
    CFW-DLC.esp=1
    More Perks Update.esp=1
    More Perks for Companions Update.esp=1
    More Perks for Dead Money Update.esp=1
    More Perks for Honest Hearts Update.esp=1
    More Perks for Old World Blues Update.esp=1
    PerkEveryLevel.esp=1
    Stimpak Counter.esp=1
    M14.esp=1
    Mateba.esp=1
    Jump Fall Fixer.esp=1
    Ambient Temperature - PPA.esp=0
    THOR.esp=1
    Murdelizer.esp=1
    HKUSP.esp=1
    Improved Ballistics Effects V2.esp=0
    L96.esp=1
    Eyepatch.esp=1
    Crossbow.esp=1
    D3IMUDD4_MP7.esp=1
    ObnoxiousCicada.esp=1
    ScottmacksBastardGun.esp=1
    HitmanSuitNV.esp=1
    BerettaNV_NVSE.esp=1
    BuildableBotsNV.esp=1
    Glock Pack.esp=1
    AWOP - Balance and Cleanup.esp=1
    FOOK-PN-AWOP Weapon Convergence.esp=1
    MMUE-CP-AWOP.esp=1
    More Traits Update.esp=1
    JoOsArmory.esp=1
    Sunglasses Shipment.esp=1
    FreesideOpenPatch.esp=1
    Masada S New Vegas.esp=1
    TheLozza's_Gasmasks.esp=1
    RobCo Certified Friendly Hit Fixer.esp=1
    MCL_Pre_warXbow.esp=1
    UnlimitedCompanions.esp=1
    Captainballarms.esp=1
    Directors Chair.esp=0
    Quick Trade.esp=1
    RHINO45-70MX_NV.esp=1
    desmond companion.esp=1
    Mysterious Stranger Outfit.esp=1
  3. The patcher is not working (using windows 8) this is the error i get

     

     

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.
    ************** Exception Text **************
    System.UnauthorizedAccessException: Access to the path 'C:\Program Files (x86)\XCOM Enemy Unknown\Binaries\Win32\log.txt' is denied.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
    at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
    at System.IO.StreamWriter..ctor(String path, Boolean append)
    at Modpatcher.Form1.log(String tmp)
    at Modpatcher.Form1.Form1_Load(Object sender, EventArgs e)
    at System.Windows.Forms.Form.OnLoad(EventArgs e)
    at System.Windows.Forms.Form.OnCreateControl()
    at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
    at System.Windows.Forms.Control.CreateControl()
    at System.Windows.Forms.Control.WmShowWindow(Message& m)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
    at System.Windows.Forms.ContainerControl.WndProc(Message& m)
    at System.Windows.Forms.Form.WmShowWindow(Message& m)
    at System.Windows.Forms.Form.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18033 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    Modpatcher
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/XCOM%20Enemy%20Unknown/Binaries/Win32/modpatcher.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18037 built by: FX45RTMGDR
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18022 built by: FX45RTMGDR
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18033 built by: FX45RTMGDR
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    For example:
    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
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