Here is what I found out by my research. Feel free to add things if u can. PRPS - AVIF DATA TYPE INFO DETAILS WorkshopIgnoreSimpleIntersections [AVIF:0000034D] bool true = 1 lets u overlap more? WorkshopPlacementAllowWaterAV [AVIF:002233CD] bool lets u place the item in water or partially WorkshopAllowUnsupportedStacking [AVIF:0000034E] bool No idea... WorkshopAnythingIsGround [AVIF:0000033F] bool To trick pieces that its the ground u place it on. WorkshopItemClampDirection [AVIF:00000339] Haven't figured out yet either. Mostly used on lamps that should snap onto ceilings together with p-ws-autoplace. Problem is that it won't snap to anything else if applied. Not what I found out yet anyway. Still trying to understand the direction part of it. WorkshopItemOverlap [AVIF:00000337] int 16 - 32 Lets u specify how much things could overlap. usually set quite small in vanilla. Like 16 or 32. WorkshopSnapPointRadius [AVIF:0000033E] int lets u say how far the snap points see each other WorkshopPlacementRestrictToDirtAV [AVIF:002233CC] bool only placeable in dirt, plants has this WorkshopPlacementRestrictToWaterAV [AVIF:002233CB] bool only in water, like the water pumps WorkshopIgnoreNonRefOccupiedSnap [AVIF:00249E73] No idea WorkshopMustBeSnappedAV [AVIF:0024A013] bool force to snap only or can't be placed, doors have this WorkshopOverrideXBoundMax [AVIF:00249E6A] int lets u say how much the other items can overlap the static WorkshopOverrideXBoundMin [AVIF:00249E6B] int so if x of the static is from say -128 to 128 u can say xmin to 28 and max to 28 and the other piece can overlap it by 100 units on each direction WorkshopOverrideYBoundMax [AVIF:00249E6D] int WorkshopOverrideYBoundMin [AVIF:00249E6C] int Be careful not to override OBND on these. WorkshopOverrideZBoundMax [AVIF:00249F00] int WorkshopOverrideZBoundMin [AVIF:00249F01] int WorkshopOverrideXYBounds [AVIF:00249D41] int Only use when both x & y are uniform, shortcut for xy max/Min at the same time but will cause problems if not uniform. WorkshopStackableItem [AVIF:0000033D] bool Must be used on floors and most ceilings to be able to put things like beds on it.