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About robboten
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robboten#2902
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Sweden
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RPG, adventure, sneak or snipe games
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Hitman
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Help me get up to date with settlement modding?
robboten replied to PaulMcGann's topic in Fallout 4's Discussion
I recommend looking at some of CordlessVIIs vids. He showcases some good building mods. https://www.youtube.com/watch?v=N6KzU9yA1_I -
@Dragonslayer2k12 Snappy has some foundation pieces. Under Floors and under Base/Foundation. If u miss any let me know in the comment section! I hope u will find it useful and fun! :smile:
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Buildable High-tech hallways, rooms, windows, ect
robboten replied to falout4memes's topic in Fallout 4's Mod Ideas
Am on my way to finish that actually. Look at Snappy Housekit. Next version will feature the Hightech kit. Tell me if u want to beta test it! :) -
Looking For Team To Develop (Quest)Mod
robboten replied to legobrick100's topic in Fallout 4's Discussion
Am interested in knowing more. Depending on the needs I might be of help. Can do modelling, level designs and more. Either PM me or not. :) -
Custom structure block won't snap with other
robboten replied to Ildun's topic in Fallout 4's Creation Kit and Modders
Did u look if the snap points are compatible? -
Here is what I found out by my research. Feel free to add things if u can. PRPS - AVIF DATA TYPE INFO DETAILS WorkshopIgnoreSimpleIntersections [AVIF:0000034D] bool true = 1 lets u overlap more? WorkshopPlacementAllowWaterAV [AVIF:002233CD] bool lets u place the item in water or partially WorkshopAllowUnsupportedStacking [AVIF:0000034E] bool No idea... WorkshopAnythingIsGround [AVIF:0000033F] bool To trick pieces that its the ground u place it on. WorkshopItemClampDirection [AVIF:00000339] Haven't figured out yet either. Mostly used on lamps that should snap onto ceilings together with p-ws-autoplace. Problem is that it won't snap to anything else if applied. Not what I found out yet anyway. Still trying to understand the direction part of it. WorkshopItemOverlap [AVIF:00000337] int 16 - 32 Lets u specify how much things could overlap. usually set quite small in vanilla. Like 16 or 32. WorkshopSnapPointRadius [AVIF:0000033E] int lets u say how far the snap points see each other WorkshopPlacementRestrictToDirtAV [AVIF:002233CC] bool only placeable in dirt, plants has this WorkshopPlacementRestrictToWaterAV [AVIF:002233CB] bool only in water, like the water pumps WorkshopIgnoreNonRefOccupiedSnap [AVIF:00249E73] No idea WorkshopMustBeSnappedAV [AVIF:0024A013] bool force to snap only or can't be placed, doors have this WorkshopOverrideXBoundMax [AVIF:00249E6A] int lets u say how much the other items can overlap the static WorkshopOverrideXBoundMin [AVIF:00249E6B] int so if x of the static is from say -128 to 128 u can say xmin to 28 and max to 28 and the other piece can overlap it by 100 units on each direction WorkshopOverrideYBoundMax [AVIF:00249E6D] int WorkshopOverrideYBoundMin [AVIF:00249E6C] int Be careful not to override OBND on these. WorkshopOverrideZBoundMax [AVIF:00249F00] int WorkshopOverrideZBoundMin [AVIF:00249F01] int WorkshopOverrideXYBounds [AVIF:00249D41] int Only use when both x & y are uniform, shortcut for xy max/Min at the same time but will cause problems if not uniform. WorkshopStackableItem [AVIF:0000033D] bool Must be used on floors and most ceilings to be able to put things like beds on it.
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What is a good 3D modelling program for Fallout4?
robboten replied to Tilarta's topic in Fallout 4's Creation Kit and Modders
In this case it's not whats best or not. Only 3ds max can export working nifs atm. So feel free to use whatever, but u still need 3ds max for now. If u want working nifs ofc...- 7 replies
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- 3d modelling
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Any good tutorials for custom static meshes?
robboten replied to itachi1019's topic in Fallout 4's Discussion
I don't think u can export working nifs from blender at the time being... So it could be u don't find any tutorials for it. The only way I know is from 3ds max 2013. -
3DS Max 2013: Exported NIFs have no geometry
robboten replied to radiumskull's topic in Fallout 4's Creation Kit and Modders
shared my material file for buildings here if anyone is interested. U may have to change the paths or so. But it's a start. https://forums.nexusmods.com/index.php?/topic/4777295-material-libraries-3ds-max/ -
If anyone need the material library for some of the buildings in Fallout 4 I'll share mine. The path prob need to change for u but it's a start anyway. If anyone got more material libraries I thought u could share them here too if u want to. https://drive.google.com/file/d/0B1mj8abDJmPsbGJHOGNTV1NTSDA/view?usp=sharing
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MOD Idea: Some love for the Atom Cats , Please !
robboten replied to PoppaSmirk's topic in Fallout 4's Mod Ideas
Yes please! Love Atom Cats, they need to be in the game more! -
3DS Max 2013: Exported NIFs have no geometry
robboten replied to radiumskull's topic in Fallout 4's Creation Kit and Modders
how can it have a material assigned already? Do u use the nif-import plugin? If so it does not add the right material file. So u have to change it! -
Unable to change Background Image and Top Image from my mod
robboten replied to z31t's topic in Site Support
Am having the same issue here http://www.nexusmods.com/fallout4/mods/11639/? Trying to crop the first of the images from author section. Have tried several times and nothing happens. Tried removing and then add again but the old one keeps getting back. -
Have thought about adding this. Will look into it after I made update to my HouseK mod.