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Psych0Pyr0

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  1. This is what I am getting when trying to load my save game [sMAPI] SMAPI 2.11 with Stardew Valley 1.3.36 on Microsoft Windows 10 Home [sMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods [sMAPI] Starting game... Setting breakpad minidump AppID = 413150 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198887058812 [API loaded no] [sMAPI] Loaded 11 mods: [sMAPI] Animal Husbandry Mod 2.2.3 by Digus | Adds features related to animal husbandry. [sMAPI] ArtifactSystemFixed 1.0.1 by Ilyaki | Fixes bugs with the artifact system, and replaces the RNG drop system with weighted probabilities. [sMAPI] CJB Cheats Menu 1.18.3 by CJ Bok | Simple in-game cheats menu! [sMAPI] Console Commands 2.11 by SMAPI | Adds SMAPI console commands that let you manipulate the game. [sMAPI] Content Patcher 1.6.3 by Pathoschild | Loads content packs which edit game data and images without changing the game files. [sMAPI] Deep Woods 1.5-beta.1 by Max Vollmer | Adds an explorable forest to the secret woods. How deep does it go? [sMAPI] Json Assets 1.3.1 by spacechase0 | Allow custom stuff. [sMAPI] MailFramework 1.3.4 by Digus | Utility classes to send mail in the game. [sMAPI] NPC Map Locations 2.3.2 by Bouhm | Shows NPCs and farmers on the map. Uses a modified map page for accurate tracking. [sMAPI] PyTK 1.6.3 by Platonymous | Platonymous Toolkit [sMAPI] Save Backup 2.11 by SMAPI | Automatically backs up all your saves once per day into its folder.[sMAPI] Loaded 2 content packs: [sMAPI] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher 1.2.5 by gizzymo | for Content Patcher | Adds about 2400 new lines of dialogue across all 33 characters who have a heart level - Content Patcher version [sMAPI] Secret Gardens Greenhouse 2.0.1 by Jessebot | for Content Patcher | Replaces your greenhouse interior with a secret garden.[sMAPI] Found 5 mods with warnings: [sMAPI] Patched game code [sMAPI] -------------------------------------------------- [sMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if [sMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning.[sMAPI] - PyTK [sMAPI] - MailFramework [sMAPI] - Animal Husbandry Mod [sMAPI] - ArtifactSystemFixed [sMAPI] - Json Assets[Json Assets] Loading content packs... [sMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage [Json Assets] Loading stuff early [game] Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\mine". File contains xTile.Map but trying to load as Microsoft.Xna.Framework.Graphics.Texture2D. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language) at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91 at xTile.Display.XnaDisplayDevice.LoadTileSheet(TileSheet tileSheet) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 94 at xTile.Map.LoadTileSheets(IDisplayDevice displayDevice) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Map.cs:line 309 at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 756 at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809 at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702 at loadForNewGame_Patch2(Boolean loadedGame) at StardewValley.SaveGame.<>c.<getLoadEnumerator>b__56_1() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\SaveGame.cs:line 1146 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute() [sMAPI] An error occured in the overridden update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\mine". File contains xTile.Map but trying to load as Microsoft.Xna.Framework.Graphics.Texture2D. at StardewValley.SaveGame.<getLoadEnumerator>d__56.MoveNext() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\SaveGame.cs:line 1159 at Update_Patch1(Object gameTime, GameTime ) Thank you in advance
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