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Artix133

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Everything posted by Artix133

  1. Thats weird I don't know why Fallout.esm is there. I must have accidentally dragged it down with my old mouse double clicking, but I assure you it was at the top before I copied my load order
  2. First off, here's my load order: Anchorage.esm BrokenSteel.esm Fallout3.esm PointLookout.esm ThePitt.esm Zeta.esm Unofficial Fallout 3 Patch.esm Detect Traps.esm CRAFT.esm CALIBR.esm RH_IRONSIGHTS.esm FO3 Wanderers Edition - Main File.esm FWE - Combat Overhaul_Core.esm DCInteriors_ComboEdition.esm FO3 Wanderers Edition - Alternate Travel.esp DarNifiedUIF3.esp CASM.esp Detect Traps - Perk.esp Detect Traps - The Traponator 4000.esp Detect Traps - DLC.esp RH_IronSights_Basic_AnchoragePlugin.esp RH_IronSights_Basic_BrokenSteelPlugin.esp RH_IronSights_Basic_PittPlugin.esp RH_IronSights_Basic_PointLookoutPlugin.esp RH_IronSights_Basic_ZetaPlugin.esp RH_IronSights_Pitt_NewRifleSights.esp RH_IronSights_PL_NewItems.esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp FO3 Wanderers Edition - Optional VATS Halftime.esp FO3 Wanderers Edition - Optional Restore Tracers.esp FWE - Combat Overhaul_Equipment.esp 2Perks Per Level.esp UniqueItems_1.0_ENG.esp UniqueItems_1.1_ENG.esp UniqueItems_1.0_PL.esp UniqueItems_1.1_PL.esp JIP Companions Command & Control.esp JIP Selective-Fire.esp JIP Fast-Travel Anywhere.esp pipboy2500_fo3_edisleado.esp Canterbury Commons Open Road 1.1.esp MoreMapMarkers.esp BusworldV1.05d.esp MetroCars.esp Realistic Interior Lighting - BS.esp Realistic Interior Lighting - OA.esp Realistic Interior Lighting - PL.esp Realistic Interior Lighting.esp UPP - Original Perks.esp UPP - Beverage Perks.esp UPP - Experience Perks.esp UPP - Pack 1.esp UPP - Pack 2.esp UPP - Quest Perks.esp For some reason, empty containers won't show as [empty]. I've narrowed it down to something from FWE-combat overhaul because I loaded all other mods but that one and it showed empty containers. I've gone through and removed all loose files that come with the mod per folder and one by one, but nothing works. I've searched through all the xml files that come with it in the menus folder but didn't notice anything. I opened it in GECK and FO3Edit but I can't make sense of most of it personally. I've done everything short of opening all the .nif and .dds files up. If no one can figure out anything I'll drop the mod but its a pretty neat mod
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