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Artix133

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Posts posted by Artix133

  1. First off, here's my load order:

    Anchorage.esm
    BrokenSteel.esm
    Fallout3.esm
    PointLookout.esm
    ThePitt.esm
    Zeta.esm
    Unofficial Fallout 3 Patch.esm
    Detect Traps.esm
    CRAFT.esm
    CALIBR.esm
    RH_IRONSIGHTS.esm
    FO3 Wanderers Edition - Main File.esm
    FWE - Combat Overhaul_Core.esm
    DCInteriors_ComboEdition.esm
    FO3 Wanderers Edition - Alternate Travel.esp
    DarNifiedUIF3.esp
    CASM.esp
    Detect Traps - Perk.esp
    Detect Traps - The Traponator 4000.esp
    Detect Traps - DLC.esp
    RH_IronSights_Basic_AnchoragePlugin.esp
    RH_IronSights_Basic_BrokenSteelPlugin.esp
    RH_IronSights_Basic_PittPlugin.esp
    RH_IronSights_Basic_PointLookoutPlugin.esp
    RH_IronSights_Basic_ZetaPlugin.esp
    RH_IronSights_Pitt_NewRifleSights.esp
    RH_IronSights_PL_NewItems.esp
    FO3 Wanderers Edition - Main File.esp
    FO3 Wanderers Edition - DLC Anchorage.esp
    FO3 Wanderers Edition - DLC Broken Steel.esp
    FO3 Wanderers Edition - DLC Mothership Zeta.esp
    FO3 Wanderers Edition - DLC Point Lookout.esp
    FO3 Wanderers Edition - DLC The Pitt.esp
    FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
    FO3 Wanderers Edition - Optional VATS Halftime.esp
    FO3 Wanderers Edition - Optional Restore Tracers.esp
    FWE - Combat Overhaul_Equipment.esp
    2Perks Per Level.esp
    UniqueItems_1.0_ENG.esp
    UniqueItems_1.1_ENG.esp
    UniqueItems_1.0_PL.esp
    UniqueItems_1.1_PL.esp
    JIP Companions Command & Control.esp
    JIP Selective-Fire.esp
    JIP Fast-Travel Anywhere.esp
    pipboy2500_fo3_edisleado.esp
    Canterbury Commons Open Road 1.1.esp
    MoreMapMarkers.esp
    BusworldV1.05d.esp
    MetroCars.esp
    Realistic Interior Lighting - BS.esp
    Realistic Interior Lighting - OA.esp
    Realistic Interior Lighting - PL.esp
    Realistic Interior Lighting.esp
    UPP - Original Perks.esp
    UPP - Beverage Perks.esp
    UPP - Experience Perks.esp
    UPP - Pack 1.esp
    UPP - Pack 2.esp
    UPP - Quest Perks.esp

     

    For some reason, empty containers won't show as [empty]. I've narrowed it down to something from FWE-combat overhaul because I loaded all other mods but that one and it showed empty containers. I've gone through and removed all loose files that come with the mod per folder and one by one, but nothing works. I've searched through all the xml files that come with it in the menus folder but didn't notice anything. I opened it in GECK and FO3Edit but I can't make sense of most of it personally. I've done everything short of opening all the .nif and .dds files up. If no one can figure out anything I'll drop the mod but its a pretty neat mod

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