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Fede300

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  1. I FIGURED THE DAMN THING OUT Basically you need to edit the mods manifests and add this line: <supports> <kcd_version>1.*</kcd_version> </supports> For example the whole manifest will look like this: <?xml version="1.0" encoding="utf-8"?> <kcd_mod> <info> <name>Stay Clean Longer - Get Dirty Gradually</name> <description>This is a simple mod to keep your clothes clean for a longer distance.</description> <author>Mad General</author> <version>1.4.1</version> <created_on>2018-10-28</created_on> </info> <supports> <kcd_version>1.*</kcd_version> </supports> </kcd_mod> THATS IT Thanks to "msmods" for making this and giving me the idea to try it, link bellow https://forum.kingdomcomerpg.com/t/release-mods-updated-tested-for-version-1-7-1/61506 I would like to point out that: 1. My game us updated to the 1.7.2 version 2. I have a Mods folder in the game's directory 3. I follow the apparently correct path structure "Mod Name\Data\Mod.pak" 4. I am able to get one mod to work, which is Ultimate Saving https://www.nexusmods.com/kingdomcomedeliverance/mods/380?tab=description 5. No conflicting mods such as two params or anything. I can't even get one single mod to work by itself such as a carryweight mod or an Inventory Sorter mod Inventory Sorter https://www.nexusmods.com/kingdomcomedeliverance/mods/290?tab=description 6. I can't find a guide on how to write mod names in the "mod_order.text" I simply write the mod folder names from within Mods without spaces for instance "Ultimate Saving" would be "UltimateSaving" 7. I've tried adding the mod names into the pak.cfg file inside Data in the game directory but it doesn't work With that said. Whenver I drop a mod, with the correct path and making sure there's no pak conflicts. I make sure to add the mod name into mod_order.text but when I hop into the game, it doesn't work. I have scoured the internet trying to find answers and experimenting by myself but I'm out of ideas. Nothing seems to work. At the very least Ultimate Saving works which could imply the mods are out of date but that isn't the case, some mods I try are clearly updated (Stay Clean for Longer) and others claim to work regardless of version. In any case, the comment sections imply the mods should work and there's something wrong on my end.
  2. The Witcher 1 has a thing like it. Maybe you can port it or something? http://www.nexusmods.com/witcher/mods/256/? I absolutely loved this mod in the game. It make you faster without being ridicolous. Of course you can probably make it 100% faster instead of 25%.
  3. The Steam overlay of my Witcher 2 game doesn't work yet I can take screenshots and I like takng screens. Since the overlay doens't work I am incapable of disabling the "this game requires key..." notification which pops up every time I run the game. Is there a mod or something that will allow me to deactivate this yet keep the screenshot ability? If I disable the overlay from the game properties the key notificaiton dissapears but I can't take screenshots. I asked in the Steam forums and the Steam game forums yet I didn't get any answer. It only happens on this game and I believe Skyrim but Skyrim doesn't have the damn little key box forever stuck there.
  4. Actually I'm just a little dumb today. I "installed" those mods with NMM instead of placing them on the Skyrim folder. So the NMM created a folder for them on Data, I did right now and this far is working fine. Thanks for the reply, I'll answer you so you didn't waste your time.. kind of. 1-I don't trust LOOT or BOSS. 2-I didn't know that, but I guess having SMME wouldn't conflict if I don't touch the SKSE thing right? 3-Nope, new character, always a new character! 4-If its like TESVedit, I think many mods ask not to use for it deletes scripts or something. 5-Yes! I know this one and it works. Ghopler or Gopher I think made a cool video about it. 6-I actually didn't knew about this one, thanks.
  5. My game worked wonderfully until one good day I had to reinstall, I put the exact same mods in an even better way thanks to the knowledge I already had. Yet my game crashes all the time now. I have Enboost and SMME. On my first game I only had ENBoost and not a single crash in hours of gameplay. Now I have even less mods and ENBoost plus SMME yet the game crashes every 10 min if I'm lucky to last that long. When reinstalling I made sure to delete absolutely everything so that I have everything at default. I even uninstalled the graphic mods and gave it a go yet it keeps crashing all the time. Anyone had a problem like this? Is there anything I can do besides quitting this game?
  6. I wish I could edit the title to be less confusing but I can't. Lets say I load "Mature skin high res lips", however, what happens is that the mod "loaded" is "Better make up for SKSE", even its mod tab appears on the right and not the Mature Skin one. The same happens with "ASIS", if I load it what actually appears in the NMM is "Better looking female underwar". Is this just a wrong name and tab displaying or is it actually loading those mod, which I never downloaded by the way? Should I just change their names to the actual ones and it will work or I would be installing those mods instead of the ones I want?
  7. Please anyone I'm so scared this will somehow mess up with large files *scared laugh*.
  8. I reinstalled NMM to do a clean install of everything and I find out that rather than using the files I already downloaded the NMM is downloading the files... Why is this happening? What do I need to do in order for this to use the files I downloaded and not attempt to download them?
  9. No, that is for WME and FOOK, not for WMX.
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