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linzizhu

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  1. https://www.nexusmods.com/skyrimspecialedition/mods/20983 Spell Research has 3rd person writing in a journal animation, however, afaik it only works standing up.
  2. So I was looking at the source code for an old mod, of which the creator apparently hasn't been online for a long time, and is not responding to messages with the intention of porting it to SE, and the code here is, from what little I understand of SKSE plugins, insane. https://puu.sh/CL9ls/de488fe621.png It's using direct memory address manipulation, which doesn't seem to be the kind of thing any other plugin author does. Furthermore, looking online, I can't find any reference to the memory addresses he's using, which makes me wonder how he knew to manipulate them. How exposed are Skyrim's memory addresses, and is there a resource that I can use to understand what he's writing over here? Thanks for your time.
  3. https://forums.nexusmods.com/index.php?/topic/6941141-immersive-silvered-weapon/ Yup, I made something just like that for you buddy. Here you go.
  4. Rested is a quest??? That's so insane. How does that even work?
  5. While that's definitely something I should consider for mods in the future, that doesn't seem to be the case for Silver weapon damage in particular though. The base version of EnchSilverSwordFFContact doesn't apply the SilverPerk. Instead it appears to be added to the player character as a script attached to the SilverSword and SilverGreatsword. Furthermore it appears that enchsilversword has no users, and enchsilverswordffcontact has just the 1 user, enchsilversword. https://puu.sh/CCzNA/c8342be96f.png https://puu.sh/CCzOw/3178386341.png https://puu.sh/CCzRN/d8bc82d64f.png This probably answers my question though, that I should just edit the perk and leave the enchantment and magic effect well enough alone. Is it fairly common for the CK to contain redundant data like this?
  6. Hello everyone, I'm quite new to the modding scene, and wanted to adjust the silver weapon enchantment attribute to something more interesting. Poking around in the creation kit though, there's something odd about the way silver weapons work. I understand that the default Silver Sword and Silver Greatsword work by giving the player the SilverPerk, and then checking the race of the target when the player attacks with a silver weapon and applying extra damage when appropriate. However, also in the game files are the EnchSilverSword enchantment and EnchSilverSwordFFContact magic effects, which do the exact same thing. In the base game they don't seem to be used for anything. My question is: I can achieve the effect I want by using either path - Modifying the perk OR modifying EnchSilverSwordFFContact and giving both silver weapons EnchSilverSword, but which SHOULD I use? Is there a standard agreed upon by the community, or one that will cause fewer conflicts with other mods/elements of the base game? Thank you very much for your time.
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