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adembroski

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Everything posted by adembroski

  1. Sent... curious, is it possible to add console commands, or at least user-defined variables? I'd love to have the time it takes to allocate all of the health be adjustable. I think if this were included in a needs mod, we could build a dialogue system into an object to allow the user to adjust things. Not assuming your help on a wider range of things, just asking for my own benefit going forward.
  2. I just couldn't leave this. Total War is not a TES game O.o Umm... yeah, I know. That's why I said I've "never" modded a TES game. I have modded Total War. I was making the point that while I do know what I'm getting into, I'm not experienced modding TES. There for, while I'm not new to the modding game, I'm not sure what kind of limitations we have with Bethesda. Ugh, tell me about it. I guess it was because Obsidian made New Vegas.
  3. I hope to do some of these myself. I've never modded a TES game before (only Total War), but I'm a game designer by trade, so I'm looking to expand my skillset while making Skyrim more immersive for my own experience. The genre I work in (sports) doesn't allow a ton of creativity beyond making complex fiscal issues (salary caps, free agency) simple enough for a layman to handle. I'll never get to everything I want to do (nor do I have the disciplines necessary to do much of what I'd like), so I'm hoping maybe someone will be inspired to do a few of these. * A "single life" character death replacement. I've always hated the lack of immersion in the death system. I die, but yet I just reload and voila! I'm right back where I was. I'd like to replace "death" with something else. Imagine if you will, you enter a cavern and are killed by a gang of bandits. Rather than simply reloading at the entrance, you awaken, perhaps days later, in a cage, stripped of your belongings, on a cart bound for Gods know where, having been sold into slavery. Just one possibility. This would likely start small, having you simply wake in a sneaking position where you were left, stripped of your cash and down (permanently) 10 Health. * "basic needs" I'm sure someone's worked on this. I've never been totally happy with the ones I've seen. I'd like to see some stamina/health consequences for going without food/water/sleep over a long period of time. This would also include portable bedrolls and camp fires for cooking, and, hopefully, random encounters while sleeping (as well as the ability to 'set watch' when travelling with a companion). * Reworking economy and equipment. Why do so many bandits have such outstanding armor? Why is it I can put an axe through a guy's chest, but the armor I just pierced is worth just as much as if I made it from scratch. I want to rework the economy and the equipment found to make survival more of a struggle... something to push you to pick up those extra quests just to stay fed and keep a roof over your head. Homes should have upkeep (by the same token, paying said upkeep should replenish food in that home). * Immersive Inns. There is no reason to drink. There are plenty of wonderful spirits available in the game, but no reason to make use of them, nor any real consequence. Time spent an Inn should be at least purposeful. The wait option here would become a sort of "socialize" option. This is how you'd pick up the quests from the innkeep. Rather than simply asking for work, you'd have to mingle, have a few drinks, to pick it up. It would face like a normal wait option, but gold would be lost, you'd be made drunk, and you'd hear rumors and such. There are probably better ways to present this, rather than just waiting, but it'd be fun to have the inns actually be a center of social activity. * Fast Travel random encounters. Personally, I'd eliminate fast travel except through the use of the Carters at each city (which I'd rather work like they do in Red Dead Redemption, but that seems a bit overzealous for a modding project). However, I'd like to see those wagons attacked by bandits now and then. * Injuries and recovery- If I lose a massive amount of blood, I should be hold up in an inn for a good month... assuming I get a healing potion and stop the bleeding on time. Perhaps bandages and wraps to help with that sort of thing. I'd like to see injuries that you must recover from, forcing you to put money into these things. * Slower healing from potions- Potion use shouldn't be instant. It should heal over time. It's too much of a fix-all during combat as it is. Anyways, I'll add to this. There's a lot more I've made notes on. In time, I'll post these in GDD form so a detailed formulation of the system is available, but I want to get a much closer look at the construction set before I do that. Get an idea what's possible and what's simply too daunting and I need to scale back.
  4. Don't apologize! Always helps to get a second and a bump:)
  5. I'm sure somebody's thought of this and it hasn't been practical, but I figured I'd ask anyways. Is it possible to script a death sequence that's more immersive? For instance, something that, rather than forcing a reload, transports you to the nearest medical facility and ticks off a couple of days, removes caps and equipment (to signify paying for the treatment and being looted while unconscious), and lets you go on from there? Perhaps an XP penalty as well. I've installed so many mods just for the sake of immersion, but "dying" breaks it. Yes, I know, try not to die, and I do. But I'd much rather have something that realistically allows me to continue but penalizes me in some way so it still hurts.
  6. Wow... that's, um, very ambitious. To what scale do you plan on making this?
  7. I've personally had no problems with steam. I have three games on it (Mass Effect and Mass Effect 2 were purchased through Steam, Empire: Total War was not but activated through Steam) and had no problems. ETW has it's own problems, independent of steam, but I play it heavily modded (specifically, DarthMod and American Revolution 2.0) and haven't seen too many issues since the last patch. I plan to purchase an NV hardcopy, personally, as I expect that'll be less prone to issues.
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