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Brids17

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  1. Does anyone know of a mod that will either replenish bombs over time or automatically after combat ends? It's incredibly annoying trying to play a bomb heavy build when you need to meditate every two or three fights. Not sure why they decided to do it this way, all it does it slow down play and force the player to spend more time in the menus. Also, if there's not a mod for this, any idea how difficult it would be to make a mod like this?
  2. So I was looking at some increased legendary enemies mods however I noticed that none of them allow you to have a 100% spawn rate on them, as in every enemy or NPC in the game being legendary. So I had a few questions regarding this. 1) Is it possible to do? 2) Can it be done in the creation kit? 3) How difficult would it be for someone with no modding experience to make something like this?
  3. So for a long time now, I've hoped someone would make a blood magic mod and thus far, no one has done it the way I wanted. This makes me think it's simply not possible but I figured I'd ask just in case. Is it possible to make it so that all spells will cost health instead of magicka? I know there are mods that use *some* health instead of magicka by use of perks and of course there's Equilibrium in vanilla which converts health to magicka but I'd like to be able to cast spells purely out of my health pool. And if it is possible, how difficult would it be to do? I have absolutely no experience with modding, so if it's crazy complicated, I guess I'm out of luck either way.
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