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EthanBrossard

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Everything posted by EthanBrossard

  1. Some more progress has been made, made difficult only by the fact that exporting the level hogs ram (12.8Gb) and takes forever (3+ hours). Kingdom Come Deliverance Screenshot 2020.03.03 - 20.50.12.88 by Ethan Brossard, on Flickr Kingdom Come Deliverance Screenshot 2020.03.03 - 20.46.38.71 by Ethan Brossard, on Flickr Kingdom Come Deliverance Screenshot 2020.03.03 - 20.49.26.49 by Ethan Brossard, on Flickr Kingdom Come Deliverance Screenshot 2020.03.03 - 20.47.42.06 by Ethan Brossard, on Flickr
  2. Kingdom Come Deliverance Screenshot 2020.03.02 - 20.54.09.77 by Ethan Brossard, on Flickr Lets hope this works :)
  3. Hey fellow modders, I've been unable to get my mod items to appear in the shops. I had been using version 2 of the modding tools, which wasn't exporting the tables\shop files at all, but after updating to version 3, the files are now exporting. Comparing them to the tables\shop files of other mods, they look the same, but I still don't see the items in shops. Here is the xml document that should make the item appear in the sasau swordsmith's shop, but it hasn't. Can you notice anything that might be wrong with it? One thing that crossed my mind is that the editor also exports a bunch of other files when I pack tables that aren't ones I edited, so aren't needed for the mod. I tried deleting those to see if that fixed the issue, but it did not. The other thing I tried was to delete the file shop_type2item_[mod name].tbl file, because I can read its .xml counterpart, and that looks right, so I thought maybe the .tbl was messing something up. However, that didn't fix it either. Do any of you have other ideas? I'm at a loss for what the issue may be at the moment. Thanks
  4. I know you can change the clothing and see changes within the character tool, not sure about the main viewport
  5. I figured it out! If anyone else runs into the issue, re check the position of your slots. For all weapons, grip slots must be rotated -180, 0, -90. I didn't see this said anywhere specifically for swords in the documentation, but it is said for others, and is true for swords as well. Also, check the rotation of your main pivot point, it should be set to rotation 0, 0, 0.
  6. the editor reads files from a different location from the game, so it's possible when using the command window to write the files into the editor server, something went wrong. This happened to me, and I ended up with a lot of databases missing from the editor. uninstalling PostgreSQL and setting up the database again fixed it though
  7. Hey everyone, I hope some of you are having more luck than I! I'm working on a mod which adds a new sword to the game, but I've run into the issue that when henry pulls it out of the scabbard, he's holding it backwards. Any ideas on what is causing this? my initial idea is that it might be something to do with 3ds max before I exported the model, but I oriented it the same way as the other swords, and the issue persists. Here it is, correct way in the scabbard but when he pulls it out, its backwards any ideas?
  8. I may have figured something out. I noticed that in the error, it says modding.create_sequences() does not exist. Looking at PGAdmin though, the function is named create_sequences without the (). I then edited sequences.sql so that the first line simply says modding.create_sequences, and I am no longer getting the error. Whether or not this fixes anything, or just makes it think there's not an error, I don't know. I've also been unable to launch the editor since a bit after I upgraded to version 2, so I might need to install it again (darn!). are any of you having that issue?
  9. Are you getting an error that says there are conflicting ids? Iâm not getting that, I just canât seem to create new ids
  10. After updating to version two and running the autoincrement command listed on the wiki, I can now launch the editor, however it launches slower than version one did, and seems somewhat unstable. That may or may not be related to the software. If you are having trouble installing version two, maybe try version one and then the updater like I did? I am new to cryengine, so I really cannot offer much advice, I just messed around with it until it started somewhat working. I also cannot figure out how most of the tools work, but maybe if some more people get the editor working they can help with that.
  11. no... maybe? I can see sequence offset written in sequences.sql, but I'm not able to edit the file
  12. has anyone figured this out? I just updated to version two of the modding tools, but I can't edit the sequences.sql file, and when I try to run the command I get a syntax error.
  13. Claim ID: 126000 Name: EthanBrossard Mods: Probably item mods, maybe others
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