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hanslanda007

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About hanslanda007

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    United Kingdom
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    Skyrim SE - Elder Scrolls Online
  • Favourite Game
    Skyrim - Oblivion - Morrowind

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  1. Yes I agree that 3440x1440 is stressful on a 980ti with reshade and lots of mods BUT I must admit that performance is a heck of a lot better on this Special Edition, I'm not sure i'd even use ENB again as visually i'm pleased with my mods and a reshade. I was using uGrids 7 on Old Skyrim for some time without issue when I finally got my head around how to actually implement the change correctly. All the purpose of this thread was for was to share knowledge as SE is a very different beast, I'm not serious about a play through yet as i await other mods that I need for a fresh start so I'm using this time to test. Changing the detailed LOD to 21 has proven to be stable and with out a issue although I still can't get my head around the tree pop in as even with the uGridsToLoad upped (I been as far as 11) it does not fix tree pop in. Oh and one last thing that is puzzling me, I perfectly understand that upping uGrids hit's the FPS BUT whether it's 7, 9 or 11 my FPS stays the same. So for example with uGrids at default I'm at a solid (CAPPED) 60 FPS when running through the settlements outside Whiterun but when set to 7,9 or 11 it's 45 FPS, I moved to higher ground and the increased grids was obviously working but performance impact no different. Any way back to it.
  2. Yeah I enjoy playing around with it as I wait for the other mods, greater numbers of cells used to make a huge difference and with the right tweaks relatively stable on Oldrim. The below link is for a uGridsToLoad 7, I tried to get it a lossless as I could.
  3. Just had a play for 20 mins and all seems stable with uGrids 7 BUT performance seems to have tanked, I input the following edits in my Skyrim.ini [General] uExterior Cell Buffer=64 uGridsToLoad=7 iPreloadSizeLimit=51380224 I've gone from a solid 60 FPS to all over the place (Low of 35FPS), I'm running 90 Mods including some heavy texture mods and a ReShade so yes performance hit can be expected with uGrids increase. Oh and the resolution is 3440x1440 21:9, anyway I have a test video for uGrids 7 uploading to youtube now and i'll link when complete. System Specs Below: Intel i7-4770K CPU @ 4.20GHz 16GB DDR Corsair 1600 Mhz Acer X34 (3440x1440, 34.2")MSI GeForce GTX 980 Ti Gaming 6G 2x Crucial_CT512MX100SSD (512GB)EVGA Z97 Stinger Core 3dWindows 10
  4. I find myself struggling to find information on uGridsToLoad with regards to Skyrim SE, has there been much testing\Experimenting? Using the excellent information from Sheson and brought to our attection by Darkstorne in the forum - Detailed LOD View http://www.nexusmods.com/skyrimspecialedition/images/690/?page=1&sort=DESC&pid=0&thread_id=5010700&pUp=1 I made the following change Skyrimprefs.ini uLargeRefLODGridSize=11 <--- change this value to 21. Yes this makes a vast improvement but STILL not giving me the results I seek, I want something similar to OG Skyrim with regards to uGridsToLoad tweaks as I played at uGrids 7 (Anything higher just caused things to become strange for me). I'm about to start tweaking my uGridsToLoad using the settings from a classic thread which has tons of information on uGrids http://forums.bethsoft.com/topic/1274926-ugridstoload-skyrimini-comparisons-and-explanation-default-57911/ Anyway I figured it would be handy to have somewhere to share findings as after googling I cannot find much information about SE and uGrids.
  5. As LordNyron said https://techraptor.net/content/skyui-not-in-the-works-for-skyrim-special-edition I believe earlier versions of SKYUI (Pre SKSE) work with SSE although its not SKYUI as we know it but a vast improvement over vanilla UI.
  6. Tried the above link and it does not work because of moderation, how can it work without SKSE anyway?
  7. Well I was just reading this link https://techraptor.net/content/skyui-not-in-the-works-for-skyrim-special-edition and apparently Schlangster will not be porting SKYUI! Obviuosly they have their reasons I just hope someone in the know now takes the reigns as this is a must have MOD.
  8. WOW some great info above, this transition to Special Edition may not be as painful as I first thought. Cheers guys
  9. Well that clears it up for me and finally makes sense. Cheers Sir
  10. Well I'm struggling to understand the future with regards to Mods, I understand SSE is 64 bit as oppose to 32 bit and SKSE along with mods that work under SKSE need to be rebuilt. But what about for example texture mods that don't require SKSE? Will mods like Bijin Warmaidens and Cabals aMidianBorn series be able to be installed in their current state, or will they require rebuilding should the Mod authors even decide to rebuild? Many thanks in advance
  11. Still dead in the water I have no UI mods, texture mods disabled, re created Inis and created Bethesda account and still CTD on save load.
  12. Please share if you suss out roll back as my fallout auto updated but I cannot suss out roll back. I read that it's UI mods that are the cause but I have no UI mods :(
  13. I'm in the same boat! My Fallout 4 auto updated to v1.5 via steam and now my save will not load. I tried disabling and renabling all mods via NMM and also removed my .inis and still it CTDs when loading saves. These updates should be promted if you ask me as now my Fallout 4 is dead as the mods appear incompatible. Sad times
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