Jump to content

LegendDarkness97

Members
  • Posts

    37
  • Joined

  • Last visited

Nexus Mods Profile

About LegendDarkness97

LegendDarkness97's Achievements

Explorer

Explorer (4/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. To be more precise, I would like to ask if somebody could update this mod (sourcecode is in download): https://community.playstarbound.com/threads/no-friendship-decay.108278/ I am personally mostly interested in an update for 1.0, but 1.1 would still be great. As far I can tell (with my extremely limited modding knowledge of stardew valley), there are only 2 lines that are outdated and need to be updated, the correct syntax for the entry method and a single timeevent. I would do it myself, but i cant get the mod development to work on my own computer. :sad: If somebody could do this, thanks. Oh, and the manifest file is also missing. The attached file should be the corrected sourcecode, but i cant compile it myself (and i cant guaranty that i made the right corrections). Edit: Managed to get mod developing working. I updated the mod and will release it after I tested it some more (no timetable for that).
  2. I think GalaxyMan said something about this for an upcomming Update, but I migth be wrong.
  3. No, it is currently impossible. You have to craft one with the autmatic augment (if you dont like the stat changes of the augment, check out my mod: http://www.nexusmods.com/masseffectandromeda/mods/233/?).
  4. The explenation for them is, they do not contain ammo but resourcess that your omni-tool converts into ammo (heat sinks, plasma).
  5. Go to Hero Gallery -> my heroes, select the one you want, change visibility to public and you will see the link.
  6. Go to game/items/research/projects/weapons/assaultrifles and replace the researchproject of an existing weapon (you should also change the name and description of the weapon, you can get the string IDs from the halbert weapon entry)
  7. @Cullenite No, character models of companions are sadly a completly different case
  8. I think you might be using an outdated index sheet, the Sweeper uses weapons indexes [90] to [99] and to change the mag size you edit value [5] in each of those indexes :smile: Right. Sorry. I was a bit unclear about the description. The weaponindex is going from 90 to 99 for me also. But I only changed the values of the level 8 to 10 rifles (level 8 starting at 97). And I simply increased those levels. I checked the spreadsheet and saw what I really did. I basically gave my sweeper a carnifex magazine :dry: To get this straight, to change the magsize, I need to choose a weaponindex that has the wanted magsize. Did I get this right? EDIT: I tried it out. Now it works. Thank you for your help! :smile: Not exactly, usually you want to go to game\exeldataimports\gunstats and use the spreadsheet to find and change the correct value (magsize) to the value you want there.
  9. Would the HEX-Adress for this attempt be the same as for armors?
  10. I am trying to swap peebees armor with her nude form, havent found the .toc of the later through.
  11. From my experience with the fire mode augments: game\items\research\materials\augmentation Look for the augments you want (they are propably under stats), open them, in the file go to augmentations and look into stats/held stats for the entry stat value, these contain the values (100% = 1.00)
  12. Replacing an existing companion model with a custom created legion model might be possible, adding him as a new companion is propably impossible (at least for the new future, the best you can propably hope for is something similiar to the additional companions in the EGM mod for me3).
  13. Fixed it, I had to update my mod list and it worked afterwards. 1. Add or remove a mod from the mod list (the one on the right side) 2. Start Game 3. Revert to your old mod list
×
×
  • Create New...