-
Posts
37 -
Joined
-
Last visited
Everything posted by LegendDarkness97
-
To be more precise, I would like to ask if somebody could update this mod (sourcecode is in download): https://community.playstarbound.com/threads/no-friendship-decay.108278/ I am personally mostly interested in an update for 1.0, but 1.1 would still be great. As far I can tell (with my extremely limited modding knowledge of stardew valley), there are only 2 lines that are outdated and need to be updated, the correct syntax for the entry method and a single timeevent. I would do it myself, but i cant get the mod development to work on my own computer. :sad: If somebody could do this, thanks. Oh, and the manifest file is also missing. The attached file should be the corrected sourcecode, but i cant compile it myself (and i cant guaranty that i made the right corrections). Edit: Managed to get mod developing working. I updated the mod and will release it after I tested it some more (no timetable for that).
-
- mod request
- decay
-
(and 1 more)
Tagged with:
-
I think GalaxyMan said something about this for an upcomming Update, but I migth be wrong.
-
Pathfinder Pioneer full auto mod request
LegendDarkness97 replied to gaaxure's topic in Mass Effect's Andromeda
No, it is currently impossible. You have to craft one with the autmatic augment (if you dont like the stat changes of the augment, check out my mod: http://www.nexusmods.com/masseffectandromeda/mods/233/?). -
The explenation for them is, they do not contain ammo but resourcess that your omni-tool converts into ammo (heat sinks, plasma).
-
Possible to create new weapon research blueprints?
LegendDarkness97 replied to Gawesome's topic in Mass Effect's Andromeda
Go to game/items/research/projects/weapons/assaultrifles and replace the researchproject of an existing weapon (you should also change the name and description of the weapon, you can get the string IDs from the halbert weapon entry) -
[Guide] Player Armor Model Swap With Frosty
LegendDarkness97 replied to DeltaType90's topic in Mass Effect's Andromeda
@Cullenite No, character models of companions are sadly a completly different case -
Looking for some modding help with Frosty
LegendDarkness97 replied to variospectre's topic in Mass Effect's Andromeda
I think you might be using an outdated index sheet, the Sweeper uses weapons indexes [90] to [99] and to change the mag size you edit value [5] in each of those indexes :smile: Right. Sorry. I was a bit unclear about the description. The weaponindex is going from 90 to 99 for me also. But I only changed the values of the level 8 to 10 rifles (level 8 starting at 97). And I simply increased those levels. I checked the spreadsheet and saw what I really did. I basically gave my sweeper a carnifex magazine :dry: To get this straight, to change the magsize, I need to choose a weaponindex that has the wanted magsize. Did I get this right? EDIT: I tried it out. Now it works. Thank you for your help! :smile: Not exactly, usually you want to go to game\exeldataimports\gunstats and use the spreadsheet to find and change the correct value (magsize) to the value you want there. -
[Guide] Player Armor Model Swap
LegendDarkness97 replied to DeltaType90's topic in Mass Effect's Andromeda
GUID? -
[Guide] Player Armor Model Swap
LegendDarkness97 replied to DeltaType90's topic in Mass Effect's Andromeda
Would the HEX-Adress for this attempt be the same as for armors? -
[Guide] Player Armor Model Swap
LegendDarkness97 replied to DeltaType90's topic in Mass Effect's Andromeda
I am trying to swap peebees armor with her nude form, havent found the .toc of the later through. -
[Guide] Player Armor Model Swap
LegendDarkness97 replied to DeltaType90's topic in Mass Effect's Andromeda
Is it possible to use this for non armor model swaps? -
From my experience with the fire mode augments: game\items\research\materials\augmentation Look for the augments you want (they are propably under stats), open them, in the file go to augmentations and look into stats/held stats for the entry stat value, these contain the values (100% = 1.00)
-
Replacing an existing companion model with a custom created legion model might be possible, adding him as a new companion is propably impossible (at least for the new future, the best you can propably hope for is something similiar to the additional companions in the EGM mod for me3).
-
Frosty Problem with Update 1.08
LegendDarkness97 replied to LegendDarkness97's topic in Mass Effect's Andromeda
Fixed it, I had to update my mod list and it worked afterwards. 1. Add or remove a mod from the mod list (the one on the right side) 2. Start Game 3. Revert to your old mod list -
When using FMM MEA reverts to 1.07, but with Origin we get 1.08, does anybody know why?
-
Mod Request: Fire Support Augmentations.
LegendDarkness97 replied to bluesunmerc's topic in Mass Effect's Andromeda
That was for patch 1.06, we get 1.08. So the fire augments are likely. -
Mod Request: Fire Support Augmentations.
LegendDarkness97 replied to bluesunmerc's topic in Mass Effect's Andromeda
At the time of my post I had not realized, that the new patch wasn't life. Sorry :sweat: DeltaType90, where did you hear that? -
Mod Request: Fire Support Augmentations.
LegendDarkness97 replied to bluesunmerc's topic in Mass Effect's Andromeda
They were released with the new patch :thumbsup: -
anselsdk64.dll is a virus?
LegendDarkness97 replied to Tylersteinfeldt01's topic in Mass Effect's Andromeda
Checked it with Virus-Total, 0/60 warnings. So unless it is some neew super virus, it is clean :smile: Said window still appears for me after I close the game, which is why I tested it with VT. :sad:- 4 replies
-
- seventhsonvirus
- for real?
-
(and 1 more)
Tagged with:
-
Using both Frosty and Explorer Mod Managers
LegendDarkness97 replied to WynterSolstice's topic in Mass Effect's Andromeda
Most Frosty mods should not get messed up because they change the values directly instead of using HEX-Editing, but mods that change some significant systems may break. -
Not sure, but it may be possible to change the map-reveal distance so that you instantly reveal the whole map. Sadly I don't know in which file that value is saved.
-
Gunstats in Frosty Editor
LegendDarkness97 replied to LegendDarkness97's topic in Mass Effect's Andromeda
Thanks, the weapon values are much appreciated, and I hope somebody releases a list for the weapons. -
Using both Frosty and Explorer Mod Managers
LegendDarkness97 replied to WynterSolstice's topic in Mass Effect's Andromeda
Tested it with Profile No Cooldown, Shut Up SAM and Marksman - Mattock rebalance and all three worked. Softcore Space Porn, Armor Parts Swap and Underarmor Casual (Long) may not be importable with Frosty because it has problems with textures from MEAMODs (had this error with wavebends crosshair mod, so it would depend on the mod if you can convert it, it may work or not). The rest should be convertible. -
Using both Frosty and Explorer Mod Managers
LegendDarkness97 replied to WynterSolstice's topic in Mass Effect's Andromeda
You can use Frosty Editor to convert a MEAExplorer mod into a Frosty mod. It is extremly easy (File->Import MEAMOD, followed by File->Export to Mod). Sadly it does not work with all mods (mainly ones that change textures).