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Thieves Arsenal? You made it sound like you donât want to kill people and TA does give you non lethal weapons and arrows. Maybe Vows and Covenants and/or NPCs yield since those mods let you show mercy to enemies. For actual crime system mods. I like crime has witnesses. Your crime gold gets assigned to the people that actually see you and you can raise their disposition or kill them to remove the bounty.
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Also Servant of the Dawn and Malevolent. Integration: The Stranded Light also gets easier in some situations if youâve completed the main quest. People are more likely to listen to the Champion of Cyrodiil, but then again there are also a few instances in the mod where you can use the â I need you to do this for me because of the current Oblivion Crisisâ excuse to get people to do what you want.
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Tales of Cyrodiil does this. Also CliffWorms other mod, Reaction: https://www.nexusmods.com/oblivion/mods/46676 I donât think itâs anything extreme though, like. +100 modifier or anything like that. Probably just like +5.
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Okay, a bit confusing.... Sounds like you want a mod that makes all enemies level 1 at level 1 and then once you level up you want some enemies to scale up with you but also some to remain at level 1. The phrasing regarding OOO and Better Leveled List is hardly fair, itâs not their fault that you resort to to those tactics. The way OOO works is that most locations near a city are easy enough for a low level character because those locations are more civilized, the further you go in the wilderness the harder the enemies will be... granted there are exceptions, in which case you scout out the location, see enemies too powerful for you and run off to a better suited location for your level. Also you never have to do the tutorial ever again: https://www.nexusmods.com/oblivion/mods/37382 I'll try to help.... Maybe this will help? https://www.reddit.com/r/oblivionmods/comments/c97mlm/guide_the_most_unintrusive_way_of_fixing_level/ Also maybe check out the bg2408âs scaling overhaul comparison... the links are all broken, and it lacks the newer mods, but the information is still valuable: http://forums.bethsoft.com/topic/820948-scaling-overhaul-comparison/ Maybe TIE? It just makes everything randomly placed.
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So many mods on my Oblivion: advice me
JCP768 replied to valhalex86's topic in Oblivion's Discussion
Here’s my usual list: The Oblivion Quest List For me personally I spent a lot of 2007-2011 playing Oblivion quest mods and my favorites would probably be: Integration: The Stranded Light (No requirement version here) My favorite mod. 80+ quests with attribute, skill, race, and faction dialogue checks (among others). Multiple ways to complete quests with choices and consequences as well as the possibility to fail quests. Massive amounts of dialogue, world & character building. Over 24 hours of dialogue, and a very long and in-depth optional romance Diverse and interesting quest lines that range from: Scripted boss fights, to convincing Counts to change a law, to solving riddles, to starting a shivering Isles guild, creating a whole fully functioning city, and so much more. Windfall A new world space with its own diverging quest-lines and conflict. The Blackwood Company Very nice choices and consequences gameplay, even if a little buggy at times. Tales of Cyrodiil a new mod by Cliffworms, very well done with over a dozen or so quests starting from NPCs in inns. Servant of the Dawn A bit silly, but it is an interesting ride Dungeon of Ivellon a very well done new dungeon with a quest line to boot. Malevolent Simyaz's three mods are very well done with interesting characters Ruined Tails Tale see above Tear of the Fiend see above Heart of the Dead anoher "silly epic mod" that you just take along for the ride even though it is immersion and lore breaking at times. Vilja Everyone knows Vilja, she great. And probably a bunch more I’m forgetting For gameplay I like: Audacious Magery Cast any spell you want, but bewareeee!!! Duke Patrick’s melee mod see below Duke Patrick’s archery mod ( both to make combat more fast paced and deadly, instead of constant hacking and slashing) TRN One of the Gang( to disguise as guards) Less Annoying Magic Experience part of Integration. you can use the no gameplay version of the no requirements option, but personally I love how it rebalances magic. Race Balancing Project see above, but change last word to Races Alternative Beginnings alternate start options Conduit magic channel your spells into your weapons. -
Other than that issue any thoughts on the Adventurerâs Guild? Iâm doing a Letâs Play of Oblivion quest mods and am still looking for a few mods to show. Shameless plug: https://m.youtube.com/watch?v=tqN8n1LN5H0&t=5s Is there a lot of dungeon crawling or a bit of variety? Trying to avoid the more actiony dungeon types.
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Here's some old topics with a lot of info: http://forums.nexusmods.com/index.php?/topic/437268-role-playing-text-based-adult-mod/? http://forums.nexusmods.com/index.php?/topic/414076-is-there-a-dating-mod-other-then-gorangas/ My personal favorite is still Integration: The Stranded Light's romance.
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You've got some good magic mods already, a few I'd recommend are: Race Balancing Project ( makes races more balanced, unique, and interesting so if you are playing as a magey type race they will get more magicka and have more Mage related abilities. It also adds some new races to choose from, and it's made by the creator of LAME so they're meant to work well with each other... Lastly RBP makes running Integration: The Stranded Light a little easier.) speaking of which... Integration: The Stranded Light ( this mod is a huge quest mod seeped deeply in the elder scrolls lore and magic. It has you working with some peaceful Daedra that oppose the Oblivion invasion and are trying to make their own way in the world. There are also several side guilds and side quests that tie in to both the vanilla game and the main guild in the mod. It's 80+ quests with a heavy emphasis on choice, consequences, magic, lore, and characters. A lot of the quests can be solved multiple ways by using dialogue checks, magic, and some more obscure methods. It's basically the kind of quests that the mages guild should have been, instead of just generic dungeon crawls.) Originally Integration required RBP and LAME but there is a standalone version that doesn't require them, only issue is if you only have RBP or you only have LAME. You can run the Standalone version of Integration with LAME, it's just that the spell merchants from LAME will be displayed twice. Alternative you could just get RBP and use the version that has RBP and LAME as requirements. Integration Integrated: http://theelderscrolls.info/?go=dlfile&fileid=441 Integration: ( requires RBP and LAME) http://theelderscrolls.info/?go=dlfile&fileid=349 Audacious Magery ( allows you to use all of your spells regardless of your skill, but if you use a powerful spell and you aren't skilled enough to use it it can cause a number of negative effects in you. If you use a master level spell when you're a novice it will probably kill you. It adds a lot of experimentation and fun risk to the default magic system Conduit magic ( it allows you to enchant your weapon with your spells on the fly. It even works fairly well with some of the scripted spells from Midas magic) Fearsome magicka ( it's like Midas magic but its spells are a little more complex since it uses obse and other methods that Midas doesn't. For instance fearsome Magicka has a true time stop spell and a few other interesting and unique spells.
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You're right of course, my bad. it was a bad example, and was mostly an example of how real world relationships are skewered by games/mods, and other media.Thus, my earlier ranting about showering with gifts, linear forced plotlines, and bioware. Skyrim's marriage system is essentially the player out adventuring/hunting, while the spouse looks after the house and provides food... At least with Skyrim though, it doesn't discriminate based on sex, but thats mostly due to laziness (ie: your sex mostly just changes your appearance and the pronouns used by NPCs) As for your request, Ruined Tail's Tale involves a male Argonian that you can be friends with, or romance, and have fade-to-black sex with... I think there may have been some differing dialogue based on your sex, but it may have just been kept intentionally vague. I believe the housewives mod may have also included one man Also this mod I believe is a Female player, male NPC romance mod. I never played it, but he also made the Viconia mod which had a lot of detailed sexual flirting, but no visuals. Windfall has a brothel with some males as well as females, but again its a simple payment, then fade-to-black. Oh! How could I forget Sexlivion... The main quest for the sex mod actually did include using sex as a means of... gaining power, or getting control over men... in the beginning, but the last stage of the mod was just having sex with the women at the brothel and satisfying them in order to take it over.... it was pretty weird. Also looking at it now, I guess Goranga's is a dating system based on getting a husband Lastly Slof made a lot of sexual mods aimed at men and overall realism (ie: animals and such with sex organs.).... Her mods can be found on her site here: http://www.slofslair.co.uk/index.php?page=modsection&modsections/id=5p5j6a97tog Note that its mostly visual stuff, I don't recall her making any animations, quests, and stuff like that.
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Integration: The Stranded Light Adds several quests and an entirely new guild to SI. Some quests are related to the mods overarching main quest which deals with both SI and Cyrodiil, but the SI guild can be joined and progressed through on its own. The mod itself is very well done; integrating elder scrolls lore, player race/skills/sex, vanilla storylines and achievements, etc. into its quests and making for interesting quests with multiple solutions, complex dialogue, and lots of options and intrigue opposed to just magic compass markers. There's also the root system which is like a giant dungeon which is spread all throughout the Shivering isles. Then there's ZUtheSkunk's overhaul mod which as I recall was the only overhaul specifically made for SI\ Other than that I mostly just remember house mods and other small mods in SI, but there might have been more since I last checked.T here is this list, but it's extremely outdated, and doesn't even have any of the mods I listed, because they came out after.
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Here you go theres some repeatable quests/bounties there.
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I'm pretty sure there is an "anime" tag, so it should be pretty easy to search for them and find what you like.
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Elsweyr is good from what I've heard, but as I recall the file was taken down a little bit ago, so it might be hard to find For most other "world mods" I've seen, they're largely sight seeing tours, with most likely enemies to fight, and maybe some NPC to give you a quest to go there, or some details about the area, but not much in terms of real quests. Since I'm more of a quest mod player I don't follow them much unless they're classified as quests ( like Windfall), or it's a well known mod and I hear about it having quests ( like Elsweyr)
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THE OBLIVION QUEST MOD LIST My favorite is Integration: The Stranded Light. 80+ quests, 24+ hours of dialogue, very diverse and interesting quests, well defined characters, choices consequences, multiple solutions to most quests, skill checks, riddles, etc. It also fits in perfectly with the lore, utilizing all of Elder Scrolls lore, setting, and immersion into its stories and quests. Other good quests: Tears of the fiend Ruined Tails Tale Malevolent Windfall The Ayleid Steps Heart of the Dead Servant of the Dawn The Sentient weapon II If you specifically want new world spaces with quests and stuff theres: Windfall Nehrim Daggerfall Memories: The Liberation of Cybiades Gates to Aesgaard - Episode One and Episode two