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Mrbob5891

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Everything posted by Mrbob5891

  1. Another suggestion, Vermintide and dying light have dodge tied to jump, but jump only works when pressing forward or standing. Pressing jump while holding left,right,or back will make you dodge/slide dash like vermintide 1/2 and dying light. ALL melee games need this mechanic.
  2. I see small odd fixes but nothing solid. I cannot change my zoom ads sensitivity past 2 on any controller. Its way too twitchy compared to most shooter. I understand some complain about the mouse being too sensitive or vice versa. any way to get a mod that gives a larger ADS ZOOM slider in both directions? On both M/k and controller? Maybe some extra zoom sens multipliers like battlefield. cheers
  3. most models ive seen have neck seams or just dont look normal. Nico is the only female mod ive seen that doesnt look like it fits right...ive seen deadpool and spawn, haydee...those have to be paid for unfortunately. My question is, why no claire, jill, leon, ada and chris etc since its capcom models assets? Is it because Capcom wont allow it? Serious question from me bc i have no idea why we have such fickle amounts of model replacements. Yeah i know "why dont you make your own?" i would if i could for personal use, trust me.
  4. this skin just released for rs6 siege is top notch
  5. i think it would be cool to get a Samus for nero, the gun could compliment the arm cannon, and the sword could be switched to her grapple beam to only appear on strikes? just a thought, i'm going through Metroid withdrawl. there is a decent model mod for Monster Hunter World, maybe someone could collaborate with the creator and make this?
  6. is it possible to make a metroid/samus skin for Nero? maybe have the devil breakers replace the blaster arm? ive seen a Samus skin for monster hunter, maybe someone could collaborate to make one? just a thought
  7. How do i remove the beam arm to have both hands available? which file do i remove?
  8. so maybe shieldmaiden does not work in bodyslide? i read that you shouldnt manually install stuff especially if your new to this. i mean i use to install manually back in the day. is there a muscle map or good body someone can suggest for me? is the slider supposed to be used in game with character creation? bc im trying to use shieldmaiden with fair skin unp and its just not showing in bodyslide. is this conflicting with my fallout 4 bodyslide?
  9. sorry for the late reply, i will try this although i think i may have done this while searching around. thank you very much
  10. that or bodyslide is trash, works with fallout 4 flawless. in skyrim se it never shows any presets in bodyslide. why? all I had to do with fallout is download the file and DONE, open bodyslide and set the body and build. i tried 3 different body presets and none ever shows up. i just wanted a muscular or fit female like i had for ps4/xbox (ShieldMaiden) but with the option to NOT make her look like a barbie doll with muscle tone, just larger legs and arms. not bodybuilder size but come on wtf lol. any help?
  11. i would love this as a mod. the crosshair is way to big...who shoots that bad anyway?
  12. there are a few mods where people create extra jiggle that never works properly. is there a way to remove it myself with a tool? example is claire fighter mod, the but physics just vibrate instead of having any real bounce or whatever. small note claires hair seems to vibrate when aiming and moving. ryzen 2700x, 1660 ti nvidia, 16gb ram
  13. hi all! just wondering if there is a armor conversion for all armors for atomic beauty like the cbbe? sorry if it sounds like a noob question... edit* i use atomic beauty so i can have abs and toned thighs/arms on the females, unless there is a better version out there for muscles. I dont use atomic beauty for the huge melons, i just use bodyslide to shrink those puppies.
  14. im trying to find a way to have a cbbe muscle/toned body that works with skimpy clothing armors and clothes mod. i cant find any body that will show the toned abs or body in other clothing such as the skimpy pack. i do have bodyslide and ive read and watched some youtube videos but i simply cant grasp the concept of certain things. - i have created a body i like (janebod with tiger muscle) but it only works when nude. when i try to open the body in outfit studio it reverts it back to normal with no sliders. ive built with batch build and stuff but honestly...I don't know wtf im doing. I can only be mad at myself but man...is there a way to get a cbbe body that's toned/muscled that will work with other cbbe clothing armor without having to use this crazy process in bodyslide and outfit studio? if anyone has the spare time to help me out with a few suggestions and maybe run me through a quick process? I understand people are busy and have lives so msging back and forth over a period of time is no issue for me. cheers
  15. hey fellas just reinstalled after a few years, forgot how everything was in my (ini and prefs) my shadows look horrible! big suprise so i get 60fps but im haveing 3 problems. 1. shadows are blocky, if my character is swaying from idle the shadows blob everywhere. 2. the sun updates every 30 sec i think and also looks terrible, its like watch a siezure 3. the shadows only seem to appear in a bubble surrounding me for like 15 feet, looks awful. so from afar there are no shadows until i get up close. so to sum it up, i need a guru guy/gal to shed some light. How can i set my shadow and detail to render trees and shadows as far as i can see? these are my pics, one is taken during time change. heres my ini settings [General] sLanguage=ENGLISH uExterior Cell Buffer=36 [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=1 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] iMinGrassSize=100 bAllowCreateGrass=1 bAllowLoadGrass=0 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 [Water] bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=0 bReflectLODTrees=1 my skypref [Launcher] bShowAllResolutions=1 uLastAspectRatio=3 bEnableFileSelection=1 [Display] sD3DDevice="AMD Mobility Radeon HD 5000 Series" iTexMipMapSkip=0 bFXAAEnabled=0 fMeshLODLevel2FadeDist=10000000.0000 fMeshLODLevel1FadeDist=10000000.0000 fSpecularLODStartFade=2000.0000 fLightLODStartFade=3500.0000 fTreesMidLODSwitchDist=3600.0000 iShadowMapResolution=1024 fShadowBiasScale=0.3000 iShadowMaskQuarter=4 iBlurDeferredShadowMask=1 fShadowDistance=2500.0000 iMaxDecalsPerFrame=30 iMaxSkinDecalsPerFrame=10 iAdapter=0 iSize W=1366 iSize H=768 iMultiSample=1 iMaxAnisotropy=1 iPresentInterval=1 bFull Screen=1 fInteriorShadowDistance=3000.0000 bFloatPointRenderTarget=1 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fGamma=1.0000 iShadowFilter=3 bShadowsOnGrass=1 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 fShadowLODStartFade=200.0000 iTexMipMapMinimum=0 bTransparencyMultisampling=0 iWaterMultiSamples=0 bDeferredShadows=1 iShadowMode=3 bTreesReceiveShadows=0 bDrawLandShadows=0 bDrawShadows=1 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 iScreenShotIndex=5 bShadowMaskZPrepass=0 bMainZPrepass=0 [Grass] b30GrassVS=0 fGrassStartFadeDistance=7000.0000 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=400.0000 [imagespace] iRadialBlurLevel=0 bDoDepthOfField=1 [LOD] fLODFadeOutMultActors=15.0000 fLODFadeOutMultItems=15.0000 fLODFadeOutMultObjects=15.0000 fLODFadeOutMultSkyCell=1.0000 [Decals] bDecals=1 bSkinnedDecals=1 uMaxDecals=250 uMaxSkinDecals=50 uMaxSkinDecalsPerActor=40 [TerrainManager] fTreeLoadDistance=40000.0000 fBlockMaximumDistance=150000.0000 fBlockLevel1Distance=40000.0000 fBlockLevel0Distance=25000.0000 fSplitDistanceMult=1.1000 bShowLODInEditor=0 [blurShaderHDR] bDoHighDynamicRange=1 [blurShader] bUseBlurShader=0 [Water] iWaterReflectHeight=512 iWaterReflectWidth=512 bUseWaterDisplacements=1 bUseWaterRefractions=1 bUseWaterReflections=1 bUseWaterDepth=1 [MAIN] fSkyCellRefFadeDistance=150000.0000 bGamepadEnable=1 bCrosshairEnabled=1 fHUDOpacity=1.0000 bSaveOnPause=1 bSaveOnTravel=1 bSaveOnWait=1 bSaveOnRest=1 [interface] fMouseCursorSpeed=1.0000 bDialogueSubtitles=1 bGeneralSubtitles=1 bShowCompass=1 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=2 [Controls] bUseKinect=0 fMouseHeadingSensitivity=0.0125 fGamepadHeadingSensitivity=1.9000 bAlwaysRunByDefault=1 bInvertYValues=0 bGamePadRumble=1 [Particles] iMaxDesired=750 [saveGame] fAutosaveEveryXMins=15.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7=1.0000 uID7=0 fVal6=1.0000 uID6=0 fVal5=1.0000 uID5=0 fVal4=1.0000 uID4=0 fVal3=0.5000 uID3=466532 fVal2=0.8000 uID2=554685 fVal1=0.8000 uID1=1007612 fVal0=1.0000 uID0=94881 [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 [General] iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=40
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