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Posts posted by Mrbob5891
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I see small odd fixes but nothing solid. I cannot change my zoom ads sensitivity past 2 on any controller. Its way too twitchy compared to most shooter. I understand some complain about the mouse being too sensitive or vice versa.
any way to get a mod that gives a larger ADS ZOOM slider in both directions? On both M/k and controller? Maybe some extra zoom sens multipliers like battlefield.
cheers
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most models ive seen have neck seams or just dont look normal. Nico is the only female mod ive seen that doesnt look like it fits right...ive seen deadpool and spawn, haydee...those have to be paid for unfortunately. My question is, why no claire, jill, leon, ada and chris etc since its capcom models assets? Is it because Capcom wont allow it?
Serious question from me bc i have no idea why we have such fickle amounts of model replacements. Yeah i know "why dont you make your own?" i would if i could for personal use, trust me.
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this skin just released for rs6 siege is top notch
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i think it would be cool to get a Samus for nero, the gun could compliment the arm cannon, and the sword could be switched to her grapple beam to only appear on strikes? just a thought, i'm going through Metroid withdrawl.
there is a decent model mod for Monster Hunter World, maybe someone could collaborate with the creator and make this?
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is it possible to make a metroid/samus skin for Nero? maybe have the devil breakers replace the blaster arm? ive seen a Samus skin for monster hunter, maybe someone could collaborate to make one? just a thought
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How do i remove the beam arm to have both hands available? which file do i remove?
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so maybe shieldmaiden does not work in bodyslide? i read that you shouldnt manually install stuff especially if your new to this. i mean i use to install manually back in the day.
is there a muscle map or good body someone can suggest for me? is the slider supposed to be used in game with character creation? bc im trying to use shieldmaiden with fair skin unp and its just not showing in bodyslide.
is this conflicting with my fallout 4 bodyslide?
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sorry for the late reply, i will try this although i think i may have done this while searching around. thank you very much
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that or bodyslide is trash, works with fallout 4 flawless. in skyrim se it never shows any presets in bodyslide. why? all I had to do with fallout is download the file and DONE, open bodyslide and set the body and build.
i tried 3 different body presets and none ever shows up. i just wanted a muscular or fit female like i had for ps4/xbox (ShieldMaiden) but with the option to NOT make her look like a barbie doll with muscle tone, just larger legs and arms. not bodybuilder size but come on wtf lol. any help?
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i would love this as a mod. the crosshair is way to big...who shoots that bad anyway?
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there are a few mods where people create extra jiggle that never works properly. is there a way to remove it myself with a tool? example is claire fighter mod, the but physics just vibrate instead of having any real bounce or whatever.
small note claires hair seems to vibrate when aiming and moving.
ryzen 2700x, 1660 ti nvidia, 16gb ram
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hi all! just wondering if there is a armor conversion for all armors for atomic beauty like the cbbe? sorry if it sounds like a noob question...
edit*
i use atomic beauty so i can have abs and toned thighs/arms on the females, unless there is a better version out there for muscles. I dont use atomic beauty for the huge melons, i just use bodyslide to shrink those puppies.
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im trying to find a way to have a cbbe muscle/toned body that works with skimpy clothing armors and clothes mod. i cant find any body that will show the toned abs or body in other clothing such as the skimpy pack. i do have bodyslide and ive read and watched some youtube videos but i simply cant grasp the concept of certain things.
- i have created a body i like (janebod with tiger muscle) but it only works when nude. when i try to open the body in outfit studio it reverts it back to normal with no sliders. ive built with batch build and stuff but honestly...I don't know wtf im doing. I can only be mad at myself but man...is there a way to get a cbbe body that's toned/muscled that will work with other cbbe clothing armor without having to use this crazy process in bodyslide and outfit studio? if anyone has the spare time to help me out with a few suggestions and maybe run me through a quick process? I understand people are busy and have lives so msging back and forth over a period of time is no issue for me. cheers
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hey fellas just reinstalled after a few years, forgot how everything was in my (ini and prefs) my shadows look horrible! big suprise so i get 60fps but im haveing 3 problems.
1. shadows are blocky, if my character is swaying from idle the shadows blob everywhere.
2. the sun updates every 30 sec i think and also looks terrible, its like watch a siezure
3. the shadows only seem to appear in a bubble surrounding me for like 15 feet, looks awful. so from afar there are no shadows until i get up close.
so to sum it up, i need a guru guy/gal to shed some light. How can i set my shadow and detail to render trees and shadows as far as i can see? these are my pics, one is taken during time change.
heres my ini settings
[General]
sLanguage=ENGLISH
uExterior Cell Buffer=36
[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0
[Grass]
iMinGrassSize=100
bAllowCreateGrass=1
bAllowLoadGrass=0
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=0
bReflectLODTrees=1my skypref
[Launcher]
bShowAllResolutions=1
uLastAspectRatio=3
bEnableFileSelection=1
[Display]
sD3DDevice="AMD Mobility Radeon HD 5000 Series"
iTexMipMapSkip=0
bFXAAEnabled=0
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
fSpecularLODStartFade=2000.0000
fLightLODStartFade=3500.0000
fTreesMidLODSwitchDist=3600.0000
iShadowMapResolution=1024
fShadowBiasScale=0.3000
iShadowMaskQuarter=4
iBlurDeferredShadowMask=1
fShadowDistance=2500.0000
iMaxDecalsPerFrame=30
iMaxSkinDecalsPerFrame=10
iAdapter=0
iSize W=1366
iSize H=768
iMultiSample=1
iMaxAnisotropy=1
iPresentInterval=1
bFull Screen=1
fInteriorShadowDistance=3000.0000
bFloatPointRenderTarget=1
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fGamma=1.0000
iShadowFilter=3
bShadowsOnGrass=1
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fShadowLODStartFade=200.0000
iTexMipMapMinimum=0
bTransparencyMultisampling=0
iWaterMultiSamples=0
bDeferredShadows=1
iShadowMode=3
bTreesReceiveShadows=0
bDrawLandShadows=0
bDrawShadows=1
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
iScreenShotIndex=5
bShadowMaskZPrepass=0
bMainZPrepass=0
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=7000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=400.0000
[imagespace]
iRadialBlurLevel=0
bDoDepthOfField=1
[LOD]
fLODFadeOutMultActors=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultSkyCell=1.0000
[Decals]
bDecals=1
bSkinnedDecals=1
uMaxDecals=250
uMaxSkinDecals=50
uMaxSkinDecalsPerActor=40
[TerrainManager]
fTreeLoadDistance=40000.0000
fBlockMaximumDistance=150000.0000
fBlockLevel1Distance=40000.0000
fBlockLevel0Distance=25000.0000
fSplitDistanceMult=1.1000
bShowLODInEditor=0
[blurShaderHDR]
bDoHighDynamicRange=1
[blurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
[MAIN]
fSkyCellRefFadeDistance=150000.0000
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
[interface]
fMouseCursorSpeed=1.0000
bDialogueSubtitles=1
bGeneralSubtitles=1
bShowCompass=1
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[Controls]
bUseKinect=0
fMouseHeadingSensitivity=0.0125
fGamepadHeadingSensitivity=1.9000
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
[Particles]
iMaxDesired=750
[saveGame]
fAutosaveEveryXMins=15.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=0.5000
uID3=466532
fVal2=0.8000
uID2=554685
fVal1=0.8000
uID1=1007612
fVal0=1.0000
uID0=94881
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[General]
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=40
Vermintide/Dying Light Dodge
in Mod Ideas
Posted
Another suggestion, Vermintide and dying light have dodge tied to jump, but jump only works when pressing forward or standing. Pressing jump while holding left,right,or back will make you dodge/slide dash like vermintide 1/2 and dying light. ALL melee games need this mechanic.