-
Posts
213 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by Cowgoesmoo3
-
-
I ACTUALLY have a bug in this quest. The Lexicon can be inserted, I hear a noise from the big transcription machinery, buttons 3 and 4 open up. However pressing them does nothing.
They actually do nothing, the machinery doesn't move. I know people are complaining about not being able to do the quest but mine is ACTUALLY bugged.
Pressing the buttons however many times doesn't make a single thing move at all.
EDIT: OK I started a totally new save... did the quest real quick, put the lexicon in and THE BUTTONS WORK..... Please tell me what to do now.
0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 Lanterns Of Skyrim - All In One - Main.esm
6 6 Unofficial Skyrim Special Edition Patch.esp
7 7 ApachiiHair.esm
8 8 ClimatesOfTamriel.esm
9 9 SexLab.esm
10 a SexLabAroused.esm
11 b ZaZAnimationPack.esm
12 c Schlongs of Skyrim - Core.esm
13 d Devious Devices - Assets.esm
14 e Devious Devices - Integration.esm
15 f Devious Devices - Expansion.esm
16 10 Realistic Treeline.esp
17 11 SkyUI_SE.esp
18 12 DeadlySpellImpacts.esp
19 13 EnhancedLightsandFX.esp
20 14 ELFX - Exteriors.esp
21 15 ELFX - Weathers.esp
22 16 Joy of Perspective.esp
23 17 SMIM-SE-DungeonsCliffsIceSkirts.esp
24 18 SMIM-SE-FarmhouseFlickeringFix.esp
25 19 SMIM-SE-ShackRoofFixes.esp
26 1a SMIM-SE-RiftenDocksRopesObjectFix.esp
27 1b SMIM-SE-ShackRoofFixesDragonborn.esp
28 1c SMIM-SE-SolitudeDocksFixes.esp
29 1d CinematicFireFX.esp
30 1e 360WalkandRunPlus-RunBackwardSpeedAdjust.esp
31 1f AmazingFollowerTweaks.esp
32 20 Ashbound.esp
33 21 AutoHideAmmo.esp
34 22 Cathedral Concept - Lightweight Grass Overhaul.esp
35 23 BlendedRoads.esp
36 24 BlitzConsoleCommandsMCMSSE.esp
37 25 ClimatesOfTamriel-Dungeons-Darker.esp
38 26 SkyrimSewers.esp
39 27 Palaces Castles Enhanced.esp
40 28 Relationship Dialogue Overhaul.esp
41 29 SoundsofSkyrimComplete.esp
254 FE 0 PCE - ELFX PATCH.esp
42 2a Holidays.esp
43 2b Immersive Encounters.esp
44 2c Run For Your Lives.esp
45 2d ClimatesOfTamriel-Nights-L1.esp
46 2e DeadlySpellImpacts - Two Fire.esp
47 2f Dolomite Precipitation - NLVA II.esp
48 30 EstrusChaurus.esp
49 31 FNIS.esp
50 32 FNIS_PCEA2.esp
51 33 icepenguinworldmapclassic.esp
52 34 IndividualShoutCooldowns.esp
53 35 MikanEyes All in one SE.esp
54 36 Physics for Spells.esp
55 37 R18PN - Amy Armor Set.esp
56 38 RaceMenu.esp
57 39 RaceMenuPlugin.esp
58 3a SexLabDefeat.esp
59 3b SGEyebrows.esp
60 3c Shiva's Vanilla Hair Replacer Female.esp
61 3d SoS_CoT_Patch.esp
62 3e SOSRaceMenu.esp
63 3f ThuumInhus.esp
64 40 True Scholar.esp
65 41 TrueFrostEnchantFX.esp
66 42 UNP Vanilla Outfits.esp
67 43 UnreadBooksGlow.esp
68 44 WeightlessOV - Book.esp
69 45 WeightlessOV - Ingestible.esp
70 46 WeightlessOV - Ingredient.esp
71 47 WeightlessOV - Scroll.esp
72 48 WeightlessOV - SoulGem.esp
73 49 widescreen_skyui_fix.esp
74 4a WondersofWeather.esp
75 4b XPMSE.esp
76 4c Yennefer_zzjay.esp
77 4d zzEstrus.esp
78 4e Chesko_WearableLantern.esp
79 4f TDOC.esp
80 50 RDO - AFT v1.66 Patch.esp
254 FE 1 PCE - Holidays Patch.esp
254 FE 2 PCE - RDO Patch.esp
81 51 Deviously Cursed Loot.esp
82 52 Readable_Shadowmarks.esp
83 53 notice board.esp
84 54 The Paarthurnax Dilemma.esp
85 55 R18Pn - Eisen Platte Armor.esp
86 56 BentPines.esp
87 57 snowmod.esp
88 58 BVLT - Human.esp
89 59 TakeNotes.esp
90 5a Schlongs of Skyrim.esp
91 5b SOS - Smurf Average Addon.esp
92 5c Alternate Start - Live Another Life.esp
254 FE 3 PCE - Live Another Life Patch.esp
93 5d Deviously Cursed Loot LAL AddOn.esp
94 5e ELFXEnhancer.esp
95 5f SoS_ELFX+Enhancer+Weathers_Patch.esp
96 60 RealisticWaterTwo.esp
97 61 RealisticWaterTwo - Waves.esp
98 62 Modern Brawl Bug Fix.esp
-
lock thread pls
-
It is better to stop breaking games than to keep it updated. I don't know what benefits the update provide because I don't know how to use CK, but for me, this is annoying.
-
Wow thanks, but no thanks for updating one of the olding games in anyone's library.
Stop touching the game and leave it alone. Does anyone actually know why they have to prod the game?
It's not like there hasn't been enough complaining. Or do they actually need more complaints?
-
It's no surprise that dragon combat in Skyrim feels weak, unrewarding, and easy. The dragons are supposed to be the most fearsome enemy in Tamriel yet it tends to be the bandit that just slaps the dragonborn back to the last save point with one swing. (I only play mage, and heavy bandits frustrate me.)
There are many mods out there that do make the combat more interesting but I wanted to suggest to everyone my idea for changing how dragon combat can work.
Extending the dragon's HP and damage are the simplest ways to make combat more interesting than it is now, however has few directions it can ultimately go.
I think making dragon challenging and strategic and rewarding is ultimately the way to go. Making dragon combat too difficult only means the player will die trying to fight it, or bring millions of potions. Instead of devolving gameplay to this state, I think emphasizing teamwork is the way to go. This makes dragon combat feel more group-focused and plays nicely with the theme of dragon invasions, making players feel that they are dealing with a continent wide threat but with help.
Radiant NPC's hireable for combat like the Assassin Creed's ambient courtesans or thieves or mercenaries would be the analogy for what I'm thinking of.
1. The player in order to slay the dragon up the hill should do so by hiring mercenaries.
2. These swords, mages or specialized archers for hire should be limited in some way by either expense or by time so that they don't dungeon crawl with the player and oneshot all the way to the dungeon boss.
The blades could see some good integration in this aspect. What the blades storyline in Skyrim did really poorly was basically make the dragonborn Delphine's Consuela. They don't want to help you unless you kill Paarthurnax, Delphine pretty much has more respect for the blades than the dragonborn. In return you get more damage. That's not fair, nor is it worth it.
What the blades should be offering us is some BALANCED system of providing us highly capable dragon-hunters to assist us in defeating these seriously tough enemies.
With enough allies, dragonslaying should become a more doable task. Mods can also increase the element of strategy involved perhaps by emphasizing the role of shouts. For instance, imagine if you have to cancel the dragon's shouts with your own, otherwise the dragon's shouts will deal tons of damage or make the fight much harder in some way. Imagine dragons could shout themselves armor, requiring the player to respond with specific shouts. If you've ever played runescape, imagine the idea of making dragonslaying more like slayer, where particular groups of hires or shouts or even equipment are needed for you to dispatch dragons properly.
The shortcoming of what I suggest however is the random radiant dragon encounter. While I suggest making dragons so difficult that they require a group beyond your houscarl, this would make radiant dragons very difficult. I think the solution may be that the dragons on the hill can be the ones made to receive special attention.
-
It's no surprise that dragon combat in Skyrim feels weak, unrewarding, and easy. The dragons are supposed to be the most fearsome enemy in Tamriel yet it tends to be the bandit that just slaps the dragonborn back to the last save point with one swing. (I only play mage, and heavy bandits frustrate me.)
There are many mods out there that do make the combat more interesting but I wanted to suggest to everyone my idea for changing how dragon combat can work.
Extending the dragon's HP and damage are the simplest ways to make combat more interesting than it is now, however has few directions it can ultimately go.
I think making dragon challenging and strategic and rewarding is ultimately the way to go. Making dragon combat too difficult only means the player will die trying to fight it, or bring millions of potions. Instead of devolving gameplay to this state, I think emphasizing teamwork is the way to go. This makes dragon combat feel more group-focused and plays nicely with the theme of dragon invasions, making players feel that they are dealing with a continent wide threat but with help.
Radiant NPC's hireable for combat like the Assassin Creed's ambient courtesans or thieves or mercenaries would be the analogy for what I'm thinking of.
1. The player in order to slay the dragon up the hill should do so by hiring mercenaries.
2. These swords, mages or specialized archers for hire should be limited in some way by either expense or by time so that they don't dungeon crawl with the player and oneshot all the way to the dungeon boss.
The blades could see some good integration in this aspect. What the blades storyline in Skyrim did really poorly was basically make the dragonborn Delphine's Consuela. They don't want to help you unless you kill Paarthurnax, Delphine pretty much has more respect for the blades than the dragonborn. In return you get more damage. That's not fair, nor is it worth it.
What the blades should be offering us is some BALANCED system of providing us highly capable dragon-hunters to assist us in defeating these seriously tough enemies.
With enough allies, dragonslaying should become a more doable task. Mods can also increase the element of strategy involved perhaps by emphasizing the role of shouts. For instance, imagine if you have to cancel the dragon's shouts with your own, otherwise the dragon's shouts will deal tons of damage or make the fight much harder in some way. Imagine dragons could shout themselves armor, requiring the player to respond with specific shouts. If you've ever played runescape, imagine the idea of making dragonslaying more like slayer, where particular groups of hires or shouts or even equipment are needed for you to dispatch dragons properly.
The shortcoming of what I suggest however is the random radiant dragon encounter. While I suggest making dragons so difficult that they require a group beyond your houscarl, this would make radiant dragons very difficult. I think the solution may be that the dragons on the hill can be the ones made to receive special attention.
-
Whoops, sure, thank you please do that.
In any case I think it would be a good idea because I will go and check to be absolutely sure pretty much every time and it ends up taking a lot of googling.
-
Curious if there is a function I just don't know about which on a mod page will just link directly to the SE port, or from SE to LE port.
That would be convenient and nice. If it doesn't exist it seems like a smooth and easy addition.
-
Mostly buying a monitor for a better Skyrim experience.
But i'm unclear if I want a 1440/2K type monitor versus a 1080 ultrawide...
Skyrim and other games specifically being considered here.
-
Thanks a ton guys
-
Thx guys, so I understand I prob won't want it.
How well can the gtx-900 series do? Maybe comparable to the 1050ti's you suggested...?
I'm trying to see if I can opt for less $ on gpu. But only because I don't know if this is something I can actually cut on
-
Not a hugely knowledgeable guy when it comes to computer parts and I'd like to know if this GPU is going to work for some Skyrim modding.
This is what I have, and so what could this do? Not as good as some 1080ti, but if it can run Skyrim on high or very high and let me put on some ENB's and enough high quality mods, that's good enough.
Thanks.
-
I'm a vampire right now but I have dawnbreaker. I'm wondering if Meridia doesn't like you if you approach her as a vampire?
Are there any other interactions like this with quests? The only other one I know is of course with Isran...
-
I'm not sure i understand you or how the overwriting works.
Every time I overwrite, if I don't delete my old "overwrite" mod, I would have tons of overwrite mods.
-
Ooooh ok thanks.
But is what I'm doing ok?
I completely delete my old mod, and I don't know if that's alright.
-
So when I use mod organizer and I use overwrite..
I create a mod from the overwrite item
Delete what I have in overwrite currently
Enable (check) the overwrite mod I just created?
Is that it?
Because I'm trying to use bodyslide for something and it has some instructions for how to create a mod with overwrite.
-
Any mods which let you put some shouts on a selection wheel or anything like that?
The usage of shouts is profoundly clunky. I find myself switching shouts during combat, and the fewer time I have to open a menu and search for things, the better.
As opposed to the Witcher 3, which has signs that are probably even more important to combat, it still manages to have a faster and smoother selection system for your secondary combat tools.
-
That's such a funny bug
-
I wanted to clear out many other things before starting Dragonborn DLC for the first time ever.
So I think I fought and killed the cultists around level 12, and started the quest then. I think i'm around 22 now.
So I'm concerned how enemies' levels are set.
Found a thread here that helps, but doesn't exactly address leveling by quests.
https://gaming.stackexchange.com/questions/34615/how-do-enemies-and-monsters-level-up
Meaning, as soon as I start this quest, (I haven't even opened the cultists' orders yet) am I going to have too much of an easy time when I get to Solstheim?
-
One mod I used a while back but lost would attach weapons to slain NPC's so weapons weren't separate, and also I, i'm pretty sure, cleaned things up after a certain amount of time, reducing savegame sizes. Something like that.
-
Apparently there's a problem with installing Skyrim on an external HDD....
I don't always hear sword swings, and also my player's voice doesn't really come through a lot of the time.
I found one source,
One guy said this, "If you're experiencing missing audio like this and this fix is only partially working or not working at all, then check to see if you're running the Unofficial Skyrim Legendary Patch (USLEEP) or any other mod that adds/edits the uMaxSizeForCachedSound= .ini variable. If so, then try deleting that variable and seeing if some or all of your sounds return.", although I don't know what he means. Can someone explain what that means.
Although at least one person here installed Skyrim to C: already, anyway.
Curious if anyone knows about this, and also, would be able to explain what the guy I quoted means. Would trying to mount my HDD onto my computer's C: drive work? I can try moving this onto my C:/ drive but really don't want to go through that. I would want to try other solutions first.
-
Thanks. But I recall that this may have been a small implement in a mod which didn't even try to directly address this issue.
But I could be wrong, thanks anyway.
-
Mods that, when vampires attack or a thief attacks, if you accidentally hit a guard or a citizen they don't just decide to murder you after the fight.
I believe there are a few mods that address this?
-
I haven't been on SKyrim for some time and I'm just coming back so I'm probably going to have to search up some more follower management/follower mods again.
As for an interesting system for followers, a way to balance different numbers of followers, I'm wondering if there are any mods out there which allow your followers to be "killed" in any fight, however after some time, (let's say a week) you'll be told that they just ended up in a hospital or something and if you just find them they'll join you once again.
I thought it was an interesting way to solve an issue of, what if you have too many followers, you don't really want to get rid of any, but as a result you and your band of 4 people completely overpower pretty much everything you meet? Even if followers are downed temporarily, as long as you get past the hardest part of a dungeon, however many people you have with you will just overpower any enemy you'll have to fight.
The realism is nice in that, the Dragonborn should supposedly be allowed to bring whatever damn army he wants with him, but then again you don't want to walk into a dungeon, order a pizza, and come back to find the whole thing cleared by your platoon.
If this isn't a thing, should I try to recommend it to a modder as some future addition?
unable to save after update
in Skyrim SE
Posted
Post load order?