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Cowgoesmoo3

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Everything posted by Cowgoesmoo3

  1. I ACTUALLY have a bug in this quest. The Lexicon can be inserted, I hear a noise from the big transcription machinery, buttons 3 and 4 open up. However pressing them does nothing. They actually do nothing, the machinery doesn't move. I know people are complaining about not being able to do the quest but mine is ACTUALLY bugged. Pressing the buttons however many times doesn't make a single thing move at all. EDIT: OK I started a totally new save... did the quest real quick, put the lexicon in and THE BUTTONS WORK..... Please tell me what to do now. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Lanterns Of Skyrim - All In One - Main.esm 6 6 Unofficial Skyrim Special Edition Patch.esp 7 7 ApachiiHair.esm 8 8 ClimatesOfTamriel.esm 9 9 SexLab.esm 10 a SexLabAroused.esm 11 b ZaZAnimationPack.esm 12 c Schlongs of Skyrim - Core.esm 13 d Devious Devices - Assets.esm 14 e Devious Devices - Integration.esm 15 f Devious Devices - Expansion.esm 16 10 Realistic Treeline.esp 17 11 SkyUI_SE.esp 18 12 DeadlySpellImpacts.esp 19 13 EnhancedLightsandFX.esp 20 14 ELFX - Exteriors.esp 21 15 ELFX - Weathers.esp 22 16 Joy of Perspective.esp 23 17 SMIM-SE-DungeonsCliffsIceSkirts.esp 24 18 SMIM-SE-FarmhouseFlickeringFix.esp 25 19 SMIM-SE-ShackRoofFixes.esp 26 1a SMIM-SE-RiftenDocksRopesObjectFix.esp 27 1b SMIM-SE-ShackRoofFixesDragonborn.esp 28 1c SMIM-SE-SolitudeDocksFixes.esp 29 1d CinematicFireFX.esp 30 1e 360WalkandRunPlus-RunBackwardSpeedAdjust.esp 31 1f AmazingFollowerTweaks.esp 32 20 Ashbound.esp 33 21 AutoHideAmmo.esp 34 22 Cathedral Concept - Lightweight Grass Overhaul.esp 35 23 BlendedRoads.esp 36 24 BlitzConsoleCommandsMCMSSE.esp 37 25 ClimatesOfTamriel-Dungeons-Darker.esp 38 26 SkyrimSewers.esp 39 27 Palaces Castles Enhanced.esp 40 28 Relationship Dialogue Overhaul.esp 41 29 SoundsofSkyrimComplete.esp 254 FE 0 PCE - ELFX PATCH.esp 42 2a Holidays.esp 43 2b Immersive Encounters.esp 44 2c Run For Your Lives.esp 45 2d ClimatesOfTamriel-Nights-L1.esp 46 2e DeadlySpellImpacts - Two Fire.esp 47 2f Dolomite Precipitation - NLVA II.esp 48 30 EstrusChaurus.esp 49 31 FNIS.esp 50 32 FNIS_PCEA2.esp 51 33 icepenguinworldmapclassic.esp 52 34 IndividualShoutCooldowns.esp 53 35 MikanEyes All in one SE.esp 54 36 Physics for Spells.esp 55 37 R18PN - Amy Armor Set.esp 56 38 RaceMenu.esp 57 39 RaceMenuPlugin.esp 58 3a SexLabDefeat.esp 59 3b SGEyebrows.esp 60 3c Shiva's Vanilla Hair Replacer Female.esp 61 3d SoS_CoT_Patch.esp 62 3e SOSRaceMenu.esp 63 3f ThuumInhus.esp 64 40 True Scholar.esp 65 41 TrueFrostEnchantFX.esp 66 42 UNP Vanilla Outfits.esp 67 43 UnreadBooksGlow.esp 68 44 WeightlessOV - Book.esp 69 45 WeightlessOV - Ingestible.esp 70 46 WeightlessOV - Ingredient.esp 71 47 WeightlessOV - Scroll.esp 72 48 WeightlessOV - SoulGem.esp 73 49 widescreen_skyui_fix.esp 74 4a WondersofWeather.esp 75 4b XPMSE.esp 76 4c Yennefer_zzjay.esp 77 4d zzEstrus.esp 78 4e Chesko_WearableLantern.esp 79 4f TDOC.esp 80 50 RDO - AFT v1.66 Patch.esp 254 FE 1 PCE - Holidays Patch.esp 254 FE 2 PCE - RDO Patch.esp 81 51 Deviously Cursed Loot.esp 82 52 Readable_Shadowmarks.esp 83 53 notice board.esp 84 54 The Paarthurnax Dilemma.esp 85 55 R18Pn - Eisen Platte Armor.esp 86 56 BentPines.esp 87 57 snowmod.esp 88 58 BVLT - Human.esp 89 59 TakeNotes.esp 90 5a Schlongs of Skyrim.esp 91 5b SOS - Smurf Average Addon.esp 92 5c Alternate Start - Live Another Life.esp 254 FE 3 PCE - Live Another Life Patch.esp 93 5d Deviously Cursed Loot LAL AddOn.esp 94 5e ELFXEnhancer.esp 95 5f SoS_ELFX+Enhancer+Weathers_Patch.esp 96 60 RealisticWaterTwo.esp 97 61 RealisticWaterTwo - Waves.esp 98 62 Modern Brawl Bug Fix.esp
  2. It is better to stop breaking games than to keep it updated. I don't know what benefits the update provide because I don't know how to use CK, but for me, this is annoying.
  3. Wow thanks, but no thanks for updating one of the olding games in anyone's library. Stop touching the game and leave it alone. Does anyone actually know why they have to prod the game? It's not like there hasn't been enough complaining. Or do they actually need more complaints?
  4. It's no surprise that dragon combat in Skyrim feels weak, unrewarding, and easy. The dragons are supposed to be the most fearsome enemy in Tamriel yet it tends to be the bandit that just slaps the dragonborn back to the last save point with one swing. (I only play mage, and heavy bandits frustrate me.) There are many mods out there that do make the combat more interesting but I wanted to suggest to everyone my idea for changing how dragon combat can work. Extending the dragon's HP and damage are the simplest ways to make combat more interesting than it is now, however has few directions it can ultimately go. I think making dragon challenging and strategic and rewarding is ultimately the way to go. Making dragon combat too difficult only means the player will die trying to fight it, or bring millions of potions. Instead of devolving gameplay to this state, I think emphasizing teamwork is the way to go. This makes dragon combat feel more group-focused and plays nicely with the theme of dragon invasions, making players feel that they are dealing with a continent wide threat but with help. Radiant NPC's hireable for combat like the Assassin Creed's ambient courtesans or thieves or mercenaries would be the analogy for what I'm thinking of. 1. The player in order to slay the dragon up the hill should do so by hiring mercenaries. 2. These swords, mages or specialized archers for hire should be limited in some way by either expense or by time so that they don't dungeon crawl with the player and oneshot all the way to the dungeon boss. The blades could see some good integration in this aspect. What the blades storyline in Skyrim did really poorly was basically make the dragonborn Delphine's Consuela. They don't want to help you unless you kill Paarthurnax, Delphine pretty much has more respect for the blades than the dragonborn. In return you get more damage. That's not fair, nor is it worth it. What the blades should be offering us is some BALANCED system of providing us highly capable dragon-hunters to assist us in defeating these seriously tough enemies. With enough allies, dragonslaying should become a more doable task. Mods can also increase the element of strategy involved perhaps by emphasizing the role of shouts. For instance, imagine if you have to cancel the dragon's shouts with your own, otherwise the dragon's shouts will deal tons of damage or make the fight much harder in some way. Imagine dragons could shout themselves armor, requiring the player to respond with specific shouts. If you've ever played runescape, imagine the idea of making dragonslaying more like slayer, where particular groups of hires or shouts or even equipment are needed for you to dispatch dragons properly. The shortcoming of what I suggest however is the random radiant dragon encounter. While I suggest making dragons so difficult that they require a group beyond your houscarl, this would make radiant dragons very difficult. I think the solution may be that the dragons on the hill can be the ones made to receive special attention.
  5. It's no surprise that dragon combat in Skyrim feels weak, unrewarding, and easy. The dragons are supposed to be the most fearsome enemy in Tamriel yet it tends to be the bandit that just slaps the dragonborn back to the last save point with one swing. (I only play mage, and heavy bandits frustrate me.) There are many mods out there that do make the combat more interesting but I wanted to suggest to everyone my idea for changing how dragon combat can work. Extending the dragon's HP and damage are the simplest ways to make combat more interesting than it is now, however has few directions it can ultimately go. I think making dragon challenging and strategic and rewarding is ultimately the way to go. Making dragon combat too difficult only means the player will die trying to fight it, or bring millions of potions. Instead of devolving gameplay to this state, I think emphasizing teamwork is the way to go. This makes dragon combat feel more group-focused and plays nicely with the theme of dragon invasions, making players feel that they are dealing with a continent wide threat but with help. Radiant NPC's hireable for combat like the Assassin Creed's ambient courtesans or thieves or mercenaries would be the analogy for what I'm thinking of. 1. The player in order to slay the dragon up the hill should do so by hiring mercenaries. 2. These swords, mages or specialized archers for hire should be limited in some way by either expense or by time so that they don't dungeon crawl with the player and oneshot all the way to the dungeon boss. The blades could see some good integration in this aspect. What the blades storyline in Skyrim did really poorly was basically make the dragonborn Delphine's Consuela. They don't want to help you unless you kill Paarthurnax, Delphine pretty much has more respect for the blades than the dragonborn. In return you get more damage. That's not fair, nor is it worth it. What the blades should be offering us is some BALANCED system of providing us highly capable dragon-hunters to assist us in defeating these seriously tough enemies. With enough allies, dragonslaying should become a more doable task. Mods can also increase the element of strategy involved perhaps by emphasizing the role of shouts. For instance, imagine if you have to cancel the dragon's shouts with your own, otherwise the dragon's shouts will deal tons of damage or make the fight much harder in some way. Imagine dragons could shout themselves armor, requiring the player to respond with specific shouts. If you've ever played runescape, imagine the idea of making dragonslaying more like slayer, where particular groups of hires or shouts or even equipment are needed for you to dispatch dragons properly. The shortcoming of what I suggest however is the random radiant dragon encounter. While I suggest making dragons so difficult that they require a group beyond your houscarl, this would make radiant dragons very difficult. I think the solution may be that the dragons on the hill can be the ones made to receive special attention.
  6. Whoops, sure, thank you please do that. In any case I think it would be a good idea because I will go and check to be absolutely sure pretty much every time and it ends up taking a lot of googling.
  7. Curious if there is a function I just don't know about which on a mod page will just link directly to the SE port, or from SE to LE port. That would be convenient and nice. If it doesn't exist it seems like a smooth and easy addition.
  8. Mostly buying a monitor for a better Skyrim experience. But i'm unclear if I want a 1440/2K type monitor versus a 1080 ultrawide... Skyrim and other games specifically being considered here.
  9. Thx guys, so I understand I prob won't want it. How well can the gtx-900 series do? Maybe comparable to the 1050ti's you suggested...? I'm trying to see if I can opt for less $ on gpu. But only because I don't know if this is something I can actually cut on
  10. Not a hugely knowledgeable guy when it comes to computer parts and I'd like to know if this GPU is going to work for some Skyrim modding. This is what I have, and so what could this do? Not as good as some 1080ti, but if it can run Skyrim on high or very high and let me put on some ENB's and enough high quality mods, that's good enough. Thanks.
  11. I'm a vampire right now but I have dawnbreaker. I'm wondering if Meridia doesn't like you if you approach her as a vampire? Are there any other interactions like this with quests? The only other one I know is of course with Isran...
  12. I'm not sure i understand you or how the overwriting works. Every time I overwrite, if I don't delete my old "overwrite" mod, I would have tons of overwrite mods.
  13. Ooooh ok thanks. But is what I'm doing ok? I completely delete my old mod, and I don't know if that's alright.
  14. So when I use mod organizer and I use overwrite.. I create a mod from the overwrite item Delete what I have in overwrite currently Enable (check) the overwrite mod I just created? Is that it? Because I'm trying to use bodyslide for something and it has some instructions for how to create a mod with overwrite.
  15. Any mods which let you put some shouts on a selection wheel or anything like that? The usage of shouts is profoundly clunky. I find myself switching shouts during combat, and the fewer time I have to open a menu and search for things, the better. As opposed to the Witcher 3, which has signs that are probably even more important to combat, it still manages to have a faster and smoother selection system for your secondary combat tools.
  16. I wanted to clear out many other things before starting Dragonborn DLC for the first time ever. So I think I fought and killed the cultists around level 12, and started the quest then. I think i'm around 22 now. So I'm concerned how enemies' levels are set. Found a thread here that helps, but doesn't exactly address leveling by quests. https://gaming.stackexchange.com/questions/34615/how-do-enemies-and-monsters-level-up Meaning, as soon as I start this quest, (I haven't even opened the cultists' orders yet) am I going to have too much of an easy time when I get to Solstheim?
  17. One mod I used a while back but lost would attach weapons to slain NPC's so weapons weren't separate, and also I, i'm pretty sure, cleaned things up after a certain amount of time, reducing savegame sizes. Something like that.
  18. Apparently there's a problem with installing Skyrim on an external HDD.... I don't always hear sword swings, and also my player's voice doesn't really come through a lot of the time. I found one source, One guy said this, "If you're experiencing missing audio like this and this fix is only partially working or not working at all, then check to see if you're running the Unofficial Skyrim Legendary Patch (USLEEP) or any other mod that adds/edits the uMaxSizeForCachedSound= .ini variable. If so, then try deleting that variable and seeing if some or all of your sounds return.", although I don't know what he means. Can someone explain what that means. Although at least one person here installed Skyrim to C: already, anyway. Curious if anyone knows about this, and also, would be able to explain what the guy I quoted means. Would trying to mount my HDD onto my computer's C: drive work? I can try moving this onto my C:/ drive but really don't want to go through that. I would want to try other solutions first.
  19. Thanks. But I recall that this may have been a small implement in a mod which didn't even try to directly address this issue. But I could be wrong, thanks anyway.
  20. Mods that, when vampires attack or a thief attacks, if you accidentally hit a guard or a citizen they don't just decide to murder you after the fight. I believe there are a few mods that address this?
  21. I haven't been on SKyrim for some time and I'm just coming back so I'm probably going to have to search up some more follower management/follower mods again. As for an interesting system for followers, a way to balance different numbers of followers, I'm wondering if there are any mods out there which allow your followers to be "killed" in any fight, however after some time, (let's say a week) you'll be told that they just ended up in a hospital or something and if you just find them they'll join you once again. I thought it was an interesting way to solve an issue of, what if you have too many followers, you don't really want to get rid of any, but as a result you and your band of 4 people completely overpower pretty much everything you meet? Even if followers are downed temporarily, as long as you get past the hardest part of a dungeon, however many people you have with you will just overpower any enemy you'll have to fight. The realism is nice in that, the Dragonborn should supposedly be allowed to bring whatever damn army he wants with him, but then again you don't want to walk into a dungeon, order a pizza, and come back to find the whole thing cleared by your platoon. If this isn't a thing, should I try to recommend it to a modder as some future addition?
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