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leotheEliteMajor117

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Everything posted by leotheEliteMajor117

  1. Oh ok thx. Also sorry, i didnt mean to send that question mark. I sent it by mistake.
  2. wdym? Also my OS is Android 9, so will i not lose data when i format to sd card?
  3. Hi guys, so my dad bought me an SD card with 32Gb for my Realme C1 worth â±500($10)here and it was already installed on my Realme C1 by the time he got home. He didn't switched to it yet since he doesn't know how but it's good because the problem is, what happens to my internal storage when I Format to SD card? Will everything be lost? Will I lose all my data? Please help me!
  4. If you're using the RSA tactical weapons mod and Mojave Arsenal i need help figuring out how to make Mojave Arsenal compatible with RSA's master file, EARJAmmoproject. When both are installed, it disallows me to use 5.56mm Match from MojaveArsenal and possibly several other ammo types. I need help with FNVEdit to make them compatible. I used a merge patch but it didn't help. Any ideas please?
  5. https://www.mediafire.com/view/5ytqfyrd7nj36f9/enb2020_5_5_15_18_20.bmp/file I typed it correctly, is there something wrong I'm doing? I also deleted Better Performance so no more conflicts.
  6. I know there already is a fix for this bug, and there are 2 ways, on which both I tried but didn't work. I don't have the humping mojave mod, and I don't have a save before waking cloud meets me. Idk how to solve this, I don't want to restart my game for the 4th time because of bugs and glitches. If LO is mandatory, here it's: [X] FalloutNV.esm [X] DeadMoney.esm [X] OldWorldBlues.esm [X] LonesomeRoad.esm [X] HonestHearts.esm [X] MercenaryPack.esm [X] ClassicPack.esm [X] CaravanPack.esm [X] TribalPack.esm [X] GunRunnersArsenal.esm [X] YUP - Base Game + All DLC.esm [X] Simply Uncut - New Vegas.esp [X] The.Armory.esm [X] Functional Post Game Ending.esm [X] SomeguySeries.esm [X] TLD_Travelers.esm [X] Navmesh Fixes and Improvements.esm [X] Tammer's NIF-Bashed Weapons Mega-Pack.esm [X] Project Nevada - Core.esm [X] Project Nevada - Cyberware.esp [X] Project Nevada - Equipment.esm [X] Project Nevada - Rebalance.esp [X] Interior Lighting Overhaul - Core.esm [X] Interior Lighting Overhaul - L38PS.esm [X] YUP - NPC Fixes (Base Game + All DLC).esp [X] ILO - YUP Patch.esp [X] Unofficial Patch NVSE.esp [X] Logic and Consistency Fixes.esp [X] Asterra's Many Fixes.esp [X] Occlusion.esp [X] dD - Enhanced Blood Main NV.esp [X] FOVSlider.esp [X] Ragdolls.esp [X] SGO for NV.esp [X] JustModsAssorted.esp [X] CorpsesUseVanillaSkeletons.esp [X] ImmersiveRecoil.esp [X] Immersive Hit Reactions.esp [X] FO4 Power Armors - FNV Standard Edition.esp [X] ILO - PipBoy Light.esp [X] The.Armory.Leveled.List.esp [X] The.Armory.Leveled.List.Honest.Hearts.Patch.esp [X] The.Armory.Leveled.List.Old.World.Blues.Patch.esp [X] The.Armory.Leveled.List.Lonesome.Road.Patch.esp [X] The.Armory.Immersion.Addon.esp [X] TLD_UnderpassDisabler.esp [X] NewVegasBounties.esp [X] ILO - New Vegas Bounties.esp [X] TheInheritance.esp [X] Russell.esp [X] NewVegasBountiesII.esp [X] ILO - New Vegas Bounties II.esp [X] Project Nevada - Old World Blues (No Cyberware).esp [X] Project Nevada - Dead Money.esp [X] Project Nevada - Honest Hearts.esp [X] Project Nevada - Lonesome Road.esp [X] Project Nevada - Gun Runners' Arsenal.esp [X] ADAM Complete.esp [X] ADAM - MERGE.esp [X] ADAM - Trooper Gloves.esp [X] IMPACT.esp [X] RetrievableThrowables.esp [X] The Mod Configuration Menu.esp [X] The Weapon Mod Menu.esp [X] Companion Sandbox Mode3.esp [X] LiveDismember.esp [X] Functional Post Game Ending - YUP Patch.esp [X] Mojave Arsenal.esp [X] FO4PowerArmor.esp [X] Better Pickup Prompt.esp [X] 1nivVSLArmors.esp [X] 1nivPNSLPatch.esp [X] Quickthrow.esp [X] GUNniversaryWPNPack.esp [X] NVDLC04 Allegiance w Duster.esp [X] Fo4PALoreFriendlyLoot.esp [X] CASM with MCM.esp [X] Pipboy2501.esp [X] NPCs Can Miss.esp [X] HeroinZero Weapon Fixes.esp [X] UnlimitedCompanions.esp [X] UnlimitedCompanions SCRIPT FIX.esp [X] B42Descriptions.esp [X] B42Bash.esp [X] SimpleStreetLights (Extra Lights).esp [X] EVE FNV - ALL DLC.esp [X] Weapon Retexture Project.esp [X] WeaponModsExpanded.esp [X] WMX-ArenovalisTextures.esp [X] WMX-DLCMerged.esp [X] Project Nevada - WMX.esp [X] WMX-EVE-AllDLCMerged.esp [X] Better Game Performance.esp [X] Performance Of The Gods.esp [X] Interior Lighting Overhaul - Ultimate Edition.esp [X] FNV Realistic Wasteland Lighting - All DLC.esp [X] FNVEdit merge patch.esp Is there a solution where it does not involve in the deleting of my current saves?
  7. Alright, I'll try to be clear here. I have a mod that adds in a HK G3A4, irl the HK G3A4 uses 7.62mm(in game it's .308)while the mod makes the G3A4 use 5.56mm which is very unrealistic, this would make the G3 weak. I changed the caliber of the gun to use .308, but I also noticed NPCs, such as NCR troopers use the G3A4. I saw NCR troopers have knives, wondering why they have knives, and when I took a look at their inventory, they have a G3A4 I modified to use .308, yet they have 5.56mm in their inventory, which means any NCR trooper who has a G3A4 can't use it because they don't spawn with the .308 I just changed on the gun using FNVEdit. How can I modify the ammo distribution amongst NPCs using the G3A4 to have .308 in their inventory instead of 5.56mm which was the G3's old caliber?
  8. Dancing pallbearers are the new symbol of death. Forget about good ol' grim reaper, dancing pallbearers are the new trend. I want someone to make an astronomia music mod when player's health is very low, when the dies, the whole music plays. Can someone make this? This would be awesome!
  9. Please pin this thread for the sake of everyone's knowledge!
  10. 1 question: "are you running a chrome book" ?Nope, PC. I guess I'll report this to the LOOT forums, seems like LOOT can't organize my LO properly.
  11. It may not be lore-friendly but how about we should have energy shielding for player and NPC alike? Energy shielding gives the player and NPC another defensive shell, it can be worn with any armor with the exception of power armor or heavy armor(for balance). The energy shield should look like it is worn on the back, thus giving a protective shield to the user. Energy shields have small to large energy capacity to protect its' user depending on model type. Once depleted, the energy shield needs time to fully recharge, while the user has to take cover for it to do so during a battle or finish the battle with no shielding and let the shield recharge. There should also be a disadvantage when having an energy shield. Weight, and consumption of Microfusion cells. Depending on energy shield model, it can vary from light to heavy to house more advanced technology, whilst Microfusion cells are needed for every unit the energy shield uses to recharge itself. Also, energy shields are pretty expensive and rare to be found. Small-medium shields are the ones commonly found on the wasteland, being sold by prospectors, merchants, or "tech traders". Heavy ones should be found on hard to reach places. How good is this?
  12. LO by LOOT: 0 0 FalloutNV.esm 1 1 Functional Post Game Ending.esm 2 2 Navmesh Fixes and Improvements.esm 3 3 DeadMoney.esm 4 4 OldWorldBlues.esm 5 5 LonesomeRoad.esm 6 6 HonestHearts.esm 7 7 GunRunnersArsenal.esm 8 8 YUP - Base Game + All DLC.esm 9 9 MercenaryPack.esm 10 a ClassicPack.esm 11 b CaravanPack.esm 12 c TribalPack.esm 13 d Simply Uncut - New Vegas.esp 14 e TLD_Travelers.esm 15 f JustModsAssorted.esp 16 10 SimpleStreetLights (Extra Lights).esp 17 11 Logic and Consistency Fixes.esp 18 12 Asterra's Many Fixes.esp 19 13 YUP - NPC Fixes (Base Game + All DLC).esp 20 14 More Perks.esp 21 15 WeaponModsExpanded.esp 22 16 FNV Realistic Wasteland Lighting - All DLC.esp 23 17 NVDLC04 Allegiance w Duster.esp 24 18 The Mod Configuration Menu.esp 25 19 The Weapon Mod Menu.esp 26 1a Mojave Arsenal.esp 27 1b NPCs Can Miss.esp 28 1c B42Descriptions.esp 29 1d B42Bash.esp 30 1e TLD_UnderpassDisabler.esp 31 1f CASM with MCM.esp 32 20 Vanilla UI Plus.esp That is how LOOT organized my LO, notice the wrong organization.
  13. I don't know, but when this error happens to me, LOOT doesnt "correctly" organize my mods. I will sent some proof that LOOT is unable to correctly organize my LO. I think this because of the error?
  14. Yes, my game works. It launches thru NVSE, i haven't played it yet because i reinstalled the game because one time, fnv just messed up and almost everything was a red (!) mark.
  15. LOOT Debug log: [21:59:19.441850] [warning]: Blocking load of resource at https://fonts.googleapis.com/css?family=Roboto+Mono:400,700|Roboto:400,300,300italic,400italic,500,500italic,700,700italic [21:59:20.878932] [warning]: No masterlist present at C:\Users\user\AppData\Local\LOOT\FalloutNV\masterlist.yaml [21:59:20.967937] [warning]: No masterlist present at C:\Users\user\AppData\Local\LOOT\FalloutNV\masterlist.yaml [21:59:20.989939] [warning]: Chromium console message from http://loot/ui/app.bundle.js at line 9: You have set a custom wheel sensitivity. This will make your app zoom unnaturally when using mainstream mice. You should change this value from the default only if you can guarantee that all your users will use the same hardware and OS configuration as your current machine. [21:59:22.616032] [warning]: Chromium console message from http://loot/ui/app.bundle.js at line 9: You have set a custom wheel sensitivity. This will make your app zoom unnaturally when using mainstream mice. You should change this value from the default only if you can guarantee that all your users will use the same hardware and OS configuration as your current machine. [21:59:23.091059] [error]: Chromium console message from http://loot/ui/app.bundle.js at line 5761: Failed to check for LOOT updates, details: HttpError: Failed to fetch [21:59:32.480596] [error]: Exception while executing query: Git operation failed. Details: -1; failed to send request: The server name or address could not be resolved : libgit2 error [21:59:32.482596] [error]: Chromium console message from http://loot/ui/app.bundle.js at line 5761: Error: Oh no, something went wrong! You can check your LOOTDebugLog.txt (you can get to it through the main menu) for more information. at onFailure (http://loot/ui/app.bundle.js:5761:9231) Any help tho?
  16. Guys! Guys! So there is this guy, who turned himself into a pickle, his name is pickle rick! Funniest s**t ive ever seen
  17. Idk if this is the right place to ask about Action! but im straight going to need help. So guys, the issue here is that, i have a pretty big video in my computer that is approx 1 hour long and is 19gb. The resolution is 480p and has 30fps as my settings. This isnt about the performance of the game(Halo PC) during recording but need help determining what time of the video cant surpass the size of 5gb and higher and as im not good with predicting, im having trouble what time should my vids end. Now, i know there is a solution and Action! already is offering one, but there is one problem: my PC cannot connect to my WiFi for some strange unknown technical reasons(WiFi brand is GlobeatHome, ever heard of it?)and i have to rely on uploading my videos via transfering them to my phone. Another problem is, my phone has 16gb of storage but the available storage is ~2gb. I do have another uploader phone that has the same max storage but only has ~5gb free. The point is, what is the time do i need to stop recording so the storage of my video doesnt surpass ~5gb using Action!? So i can use my phones as an uploading tool and upload my vids there to Youtube? Any help?
  18. Destructible wooden fences and other static stuff. I saw it in a weapon mod review video but I don't remember what mod review it was. As long as the key thing is a destructible fence, and I think a wall and that wooden wagon? I may not be clear but trust me, I've seen such mod.
  19. As far as I remember, Nevada Skies had implemented a feature where their are working sandstorms and radstorms, though I forgot if they were actually functional since the last time I used Nevada Skies was since 2 years ago. If possible, a modder may use the work of sandstorms and radstorms of Nevada Skies and make their own version via GECK, I may not be much a modder of myself but I think that copying the script from Nevada Skies and reconfigure the scripts for the two storms above may seem a bit more easier, but I am not so sure if this would work.
  20. Great! I hope the mod would get along pretty well, best of luck! Also, yeah I am going to use it with necklaces for extra diversity in both npc and player.
  21. Oh, okay. Any moderators at avail rn? So I can ask them if I can PM a modder and have the .bsa files changed from the mod were talking about?
  22. Agree, the only thing hostile in the Divide was the once NCR and Legionnaires the divide consumed and turned ghoulish mark men. Then these alien tunnelers that came to the divide and where one moment during exploration, a small tunneler single handedly killed an adult deathclaw. Other hostiles were corrupted robots and deathclaws themselves. I always thought about the divide before playing it for the first time, hearing people say that the divide has fierce "Storms" that rips your skin and "Winds" that throw dust at you and make your vision go blind makes the divide not have hostile living things but also the divide's environment after what the American-Sino Nuclear war had done. The environment being dangerous was never featured to the game, and I higly doubt someone had made a mod like this already for more immersion and thus, gives more hostility to the divide.
  23. Hmm, I see now. Wearing armors sure does hide the medals tho, and this could really be difficult. I really do think this mod would be pretty hard now I realized it. But, yeah, maybe we could try finding some models that would fit. Also medals would be restricted being wore on power armor due to their sheer t h i c c n e s s. How about that?
  24. The ribbons of all medals should be made enough to cover up the neck and necklaces from the Distributed Necklaces mod. Thus, allowing the character to wear both a necklace and medal at the same time. Yes. Some new ones, maybe Iron Crosses of medals of Germany, or medals for the Chinese military. If I were to give lore to these medals, U.S declared war on Germany right? So there could have been possibly some germans that made it to american soil to fight the Americans, and random prospectors or raiders scavenged them for vanity/money? Also same goes with the Chinese. And since NV was, imo, barely invaded, medals like these of German and Chinese are rarer, and American are much morecommon, given by what madmongo above of where they are found. So yeah, I'm not able to think how it looks like exactly.
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