Jump to content
⚠ Known Issue: Media on User Profiles ×

S0ns0fAnarchY

Supporter
  • Posts

    30
  • Joined

  • Last visited

Nexus Mods Profile

About S0ns0fAnarchY

Profile Fields

  • Country
    Greece
  • Currently Playing
    Skyrim

S0ns0fAnarchY's Achievements

Contributor

Contributor (5/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Hello all , For anyone willing to work on a Sacrosanct sub mod , i' m leaving this here. Gutwrench focuses on assisting Raze or Blood Storm , increasing AOE capabilities of the Vampire Lord . Weaker targets are more susceptible to it but as the game goes on it seems it practically falls off as a supportive spell . Initially i thought that 50 dmg added to its explosion would do the trick , but a magical disease of sorts that spreads and scales with Destruction would be better . Primarily , i think of Gutwrench of the AoE dot spell to apply pressure on multiple opponents while maintaining its usefulness on late game . Maelstrom on the other hand is more of a crowd control spell that intensifies Raze or Blood Storm effectiveness since its Vampire Lord's main source of damage . What i propose is some small scale Blizzard like after effect to slow down and DOT enemies after the initial explosion . That way melee enemies could be handled easier since its a pain when they reach you . The damaging effect could be frost like with focus on stamina detrimental effect ( either way ranged characters wont mind much from Maelstrom ) . What do you think ? Any comments would be welcome .
  2. Hello all , was thinking to create a fresh vampire mod although i'm unsure what new this mod could offer regarding the game's lore . Most mods out there take advantage of other games like VtM Bloodlines lore and while it's not that bad of way it still doesnt feel quite right . So far the way vampirism is implemented in game is all about increased stats and four powers depending on vampirisms current stage . Was looking to expand a bit on that . Also there's the matter of lore . Cyrodiil Vampires are influenced more from Clavicus Vile than Molag Bal with whom they made a pact to survive . Subtlety over power , unlike Skyrim . Now that is a real problem . While its my problem how to work on it i would like to hear peoples thoughts on this so I keep in mind what should and should not appear on this mod . Thanks and cheers !
  3. Volkihar Vampires : After Harkon's defeat , the Castle is yours . But there's a traitor on the midst and a new threat looming on the horizon . The Imperial Inquisition from Cyrodiil which allies with the Dawnguard and a turned-traitor Orthjolf , to hunt clan Volkihar down . Everyone falls in a surprise attack , aside from you , Serna and Valerica . You seek refuge at Coldharbour and Molag Bal grants this request , only to find out that he's demanding and harsh host . In the end , you learn of Ortholf's treachery and hunt him down along the now ruins of Castle Volkihar , where an ambush by the Dawnguard and Imperial Inquisition awaits . You and Serana , handle them vampire hunters , while Valerica kills Orthjolf but falls eventually as the remnants of the hunters overpower her while wounded from her battle with Orthjolf . Serana mourns and suggests you commit diablerie on her dead body and gain her Antediluvian powers then launch an assault to your enemies . You kill em all , and you gain as loot the Crusader Armor from KotN expansion , which the Inquisition leader used to fight you . You taint it with your blood , unlock new dreadful powers of it and decide to prey on Skyrim alone , with Serana ofc . Dawnguard : Imperial Inquisition arrives on Fort Dawnguard , for Auriel's Bow bringing the Armor of the Crusader with them but you eventually find out that they are being used as tools by the Cyrodiil Vampyrum Order , to steal the Bow . New vampiric strain surfaces in Skyrim ( Porphyric Hemophilia ) and you gotta use your wits to find them out and purge them from Skyrim , while protecting Serana in the way . Be careful though . Treason amidst the Inquisition ranks threatens to let Dawnguard fall apart and you might find yourself being excommunicated of the Divines Faith in the way and hunted down as heretics . In the end , you have to prove you're a hero worthy of the Divines and Vampyrum Order gotta be chased out of Skyrim permanently . Kept this short , details need work , but it seems quite a challenge to construct this mod anyway , so I'm leaving it here and start praying .
  4. Revisiting this topic , inspired by other similar mods and with compatibility in mind , lore-wise , I wrote down the final idea for a mod about Cyrodillic vampirism that would tone up a bit the roleplaying element . Depending on player's favourite attributes , vampirism can transform into something more exotic than the vanilla stuff . There are two paths to follow . One for a Clavicus Vile influenced path and one , more offensive , for Molag Bal . One path must be selected and with such choice the other will be abandoned permanently . Once you turn into a vampire , you will gain a new Novice level spell , Vampiric Drain ( Absorbs 20 Health on Touch ) , associated with the Restoration school of magic , gaining experience when used . This carries on for all the spells afterwards for their respective schools of magic , depending on the path . This spell counts as feeding , and if a sleeping victim isn't around it will come in handy . When you raise your Intelligence and Willpower to 75 points and have completed the Molag Bal Daedric quest you can unlock the respective magic path . If your Personality and Willpower are 75 points and you have completed the Clavicus Vile daedric quest , the other magic path is unlocked . Once you choose a path , you are set to it for the rest of the game . Molag Bal Path ( Destruction , Conjuration ) At stage 2 of Hunger you will gain the Bloodblight spell . It Absorbs 30 ealth on Target , Drains Speed for 10 points , Burdens for 50 points . At stage 3 you gain 2 spells , Blightbearer , which marks a living NPC , Damaging his/her Health for 5 points over 20 seconds . When they die , they raise up as a Dread Zombie , assisting you in combat and carrying forth Astral Vapors disease and Corpse Explosion , where you can target a corpse and casting the spell cause it to explode , for 50pts of Damage all to enemies near it . Finally at stage 4 , you gain the Create Gargoyle spell , which requires 2 Iron Ores , 1 Silver Nugget and 1 flawless ruby in your possession to be casted successfully . The Gargoyle is tough and powerful , casts Absorb Health spells on Touch on its enemies , and has a chance to knockback its target with his unarmed attacks . Lasts for 100 seconds , 40 more than the zombie risen by the Blightbearer spell . Also you gain the Crimson Tide spell , which Damages for 75 points straight and 15 points for 5 seconds the health of enemies in front of you . Rolls upon hitting , depending on your Intelligence and Luck to instantly kill the first enemy on impact . Luck must be 100 at least for a chance for a successive roll . Clavicus Vile Path ( Illusion , Speechcraft ) At stage 2 of Hunger you gain the Seductive Gaze spell , which when cast on an NPC rolls on Disposition towards you , and Willpower . If succeed , you can make suggestions on him /her for him to do , like going to bed until the next day of routine . Lasts for 24 in game hours . Rises the Speechcraft skill as well as Illusion . At stage 3 of Hunger , you gain the Dominate Mind spell where you cast on Target a spell for 60 secs and roll on Willpower . If succeed you take control of the NPC and do with him as you wish . Also you gain the Carrion Bat spell . Rolls on Willpower , Agility and Luck . If it succeeds it sends forth a small bat that will peck on the target NPC cause him to be Demoralised for 50 points up to lvl 20 and run around scared , causing others to attack him . Must be undetected , so it won't be considered an assault . The same goes for Dominate Mind spell . Finally , at stage 4 you gain the Suicidal Tendencies spell , which when cast on Targetrolls on Intelligence , Willpower and Luck . If succeeds the NPC will commit a suicide on spot after a while . Also you gain the Lamae's Lament spell , which lets forth a song of serenity that ends combat all around you for 20 seconds if the roll on Personality is high enough . Plus to this , 5 Greater Powers to assist your playthrough gained as you age . At 45 Days of Vampirism you gain the Power of the Grave power , which fortifies your Attributes by 15 points for 60 seconds . At 90 Days of Vampirism you gain the Tyranny of the Sun power , which clouds the sky for 24 in-game hours for reduced sun damage if you happen to take any . At 180 Days of Vampirism ou gain the Offer Dark Gift power , which when sneakily feeding on a sleeping victim , turns him into a vampire follower , with the same spells and powers as yours . Finally at 270 Days of Vampirism , you gain the Bat Form power , which when used allows you to transform into a bat and ascend to the skies . But you have to be cautious as NPCs will be hostile towards you if they see you on this form . Hope you like it , as it offers some elements omitted by the game . Cheers !
  5. Good morning guys , seeing as most modders moved to Skyrim , it seems Oblivion has been left to die . I would disagree . While Skyrim offers much on this matter ( modding ) , Oblivion was better at delivering an atmospheric gaming experience . I would like to offer some ideas to improve this , focusing on this topic on vampirism . Vanilla vampirism , was by all means flat . No complexity , not much depth to be found . Checking on the lore , that shouldnt be the case . Bethesda , never really paid serious attention on this matter , leaving the modders to try and fix this . For example , Cyrodiliic Vampires are mystical beings tied not as much to Molag Bal but also to Clavicus Vile as well . And then there's the Vampyrum Order of Cyrodiil . A key element absent on the game . Cyrodiliic Vampires seem to adjust and adapt on the situation , staying hidden not by distancing themselves from the world like Skyrim's Volkihar clan but blending in with the Cyrodiliic society . Also , with the existence of the Vampyrum Order , there should be at least some storyline connecting them to each other . Interaction between vampires of all sorts , not just playing war between hidden warbands on caves . Oblivion failed gloriously at that . Straight to the point , I thought that there should be a mod either involving the whole of the Vampyrum Order in the game via a complete storyline , which is hard enough to materialise in a mod , or '' fix '' this in a different way . Regarding of the player's choice on pursuing a path , gain via experience the appropriate abilities . For example , if he/she pursues to be the Archmage of the Mages Guild , to learn mystical powers and spells , as well as blood magic , while if he strives to be Master of the Fighters Guild to enhance his fighting abilities with the appropriate powers . By adjusting and adapting . The possibilities could be endless , as new NPCs inside each guild could guide the player on his path of gaining unique power to bend Cyrodiil to its knees . As Molag Bal would dictate . What do you think guys ? By interacting with the world and of course feeding , wouldn't it be better for the vampire to evolve and dominate ? We're not talking about simple abilities gain but a whole new gaming experience through choices . Of course , all paths can be possible to be followed if the player chooses so .
  6. This is a long shot and probably someone else might have suggested this before but Ima give it a try . This one idea aims to add passive effects on each perk gain to make Marksmanship less like looking shooting toothpicks on a tank . And to satisfy those that wouldn't want to pick alchemy or enchanted bows anyway for their playthrough . Novice level - Damage health 5 points per sec for 5 secs as bleed effect . Drain Speed 15% to targets . This effect gets stronger per Marksmanship level by 5 more bleed effect points per level , total of 25 points at Master level . Duration is the same . Also the slow gets 5% stronger for each Marksmanship level . Each shot renews the effect , doesn't stack . Apprentice level - The longer the distance between you and the enemy , the more damaging the shot . 5% bonus damage per 10 feet of distance . Journeyman level - Disintegrates Armor for 10 points for 5 seconds , for the first shot . Each consecutive shot adds 5 points to this effect . Stacks up to 3 times for a total of 20 points of armor penetration . Each shot after renews the effect . Expert level - 25% more base damage to target with full Health . Master level - Depending on Luck , each shot has a small chance to critically strike for 3 x ( base bow damage ) , targets below 30% of remaining Health . Dps is increased and it adds some crowd control as well if Speed isnt your favourite stat .
  7. Wouldnt be nice if the Skyrim talented modders spawned a nice , lore friendly if possible , mod for vampire life in Oblivion ? Said mods in Oblivion arent very nice , Skyrim has the edge there thanks to the all new construction kit :p
  8. Prologue Inspired by the mechanics of other Oblivion vampire mods , this one mod , is made of relatively easy to construct parts ( except for example , Flesh Abomination lesser power , perhaps ) . The leveling systemis designed to be liek the one of the Oblivion skills . An in-game menu could be utilized to check your progress and current state . Hunter's Sight and Vampire's Seduction should remain as in vanilla Oblivion and be to your arsenal from Novice Vampirism level . Reign of Terror and Embrace of Shadows were reworked as an idea , though , a bit . Stat boosts per Hunger level should remain as in vanilla Oblivion . They were satisfying enough. The idea was to get all your extra spells and lesser powers up to Expert level of Vampirism , so you could get enough crowd control , sustain and damage output from early mid to late game . After all you are supposed to dominate your opponents as a spawn of Molag Bal , and ''shape'' Cyrodiil to your liking . The Spells and Lesser Powers are also inspired from the various vampire clan fighting styles from all across Tamriel with a little fantasy added to them . SHould a willing modder want to make this mod , it would be highly advised that he is accustomed with Oblivion vampire mods out there . It's a refined mix of the best , in my opinion , ideas from them while trying to keep it interesting but as much down to Earth , as possible . Have fun reading ! Ways To Feed And Increase Your Vampirism Level Stealth - feed on a sleeping victim NPC . Might kill him if you persist . Counts as murder . Brutal - feed in combat on a victim NPC , including Dremora . Requires high enough Strength and Hand to Hand skill . Does damage . Stealth And Brutal - feed on a corpse NPC remaining blood or purchase blood potions from Melisande at a fair price . Hunger System As in vanilla Oblivion . The Abilities Domination 1) Mesmerize - Gain new dialog options with NPCs , depending on your disposition towards them , including suggesting them to go to sleep or commiting suicide . No feed option , as it would be weird to feed on someone in palin sight . Different actions require different level of disposition ( Apprentice level of Vampirism , gets more advanced in higher levels ) . 2) Reign Of Terror Unleashed - Area Of Effect Fear effect of standard medium to long radius on NPCs , certain creatures and undead ( Journeyman level of Vampirism ) . ( lesser power ) 3) Mind Control - Command , Rally and Fortify attributes ranged spell , that makes the target a temporary ally . Mesmerize is still possible ( Journeyman level of Vampirism ) . ( spell ) 4) Embrace of Shadows - 100% Chameleon on Self for a fixed small to mediocre amount of time , where actions are permitted and silent , like spellcasting and attacking . User's movement is muffled ( Apprentice level of Vampirism ) . ( lesser power ) Blood Magic ( spells ) 1) Siphon Blood - Instantly Damages / Absorbs Health on Touch . Counts towards feeding ( Novice level of Vampirism ) . 2) Blood Nova - Damages instantly / Absorbs Health per second to everyone around you in a mediocre to long radius . Also causes knockback . Some targets may be immune . Doesnt count as feeding . High magicka cost ( Journeyman level of Vampirism ) . 3) Blood Shield - Use blood to create a shieldall around you that Shield effects and Spell Reflects for a fixed medium % amount , the enemy attacks for a period of time . Gets stronger per level of Vampirism . Also siphons blood , healing you if touched by anyone ( Apprentice level of Vampirism ) . 4) Carrion Swarm - Command a cloud of bats to charge forth in a cone in front of you , heavily damaging and absorbing health per second from opponents hit , over a duration of time . Causes silence ( perhaps a root in place ) as it lasts . Medium to high magicka cost ( Expert level of Vampirism ) . Flesh And Bones 1) Raise Undead Thrall / Consume Blood ( spell ) - Activate a dead NPC body to raise a permanent zombie follower . One at start ( Novice level ) plus one for every Vampirism level ( Apprentice > Journeyman > Expert > Master ) to a max of 5 zombies . You can consume its blood , destroying it on the process for an Absorb Health effect . If anyone sees you going around with them zombies , they will attack you or refuse to talk to you like in Stage 4 Hunger state ( Novice level of Vampirism up to Master ) . 2) Flesh Abomination ( lesser power ) - Command your zombies to fuse with you into a flesh mostrosity for a period of time . You gain increased unarmed damage per zombie consumed , Shield effect , Spell Absorption and cannot be staggered , feel knockback or be paralyzed . Cannot use weapons and most spells , also previous spell effects and enchants are negated . Also your travelling bag is inaccessible for the duration . While in this form , your backwards power attack is a corrosive , spitting , flesh bolt that disintegrates your target's armor and heavily damages him over time . Your standing power attack is a damaging attack with increased critical strike chance ( 2.5x ) . Your sideways power attacks , slam the ground , causing an Area Of Effect damaging shockwave that staggers and has a chance to knock your enemies down . Your forward power attack has a small chance to impale your target , heavily damaging him . Careful using power attacks they consume a lot of Fatigue . Hopefully you have enough of it . You also get to cast the following lesser power and spells while in this form : 1) Demoralising Shout - Demoralizes enemy NPCs and beasts all around you for an amount of time , but not undead ( lesser power ) . 2) Command Undead ( spell ) - Allows you to take control of an undead creature , up to three creatures . They explode for AoE damage, after 25 to 30 seconds . 3) Blood Fountain ( spell ) - Cast near any corpses to consume them to increase your transformation duration for 5 seconds per corpse and heal you for a bit . You also carry Porphyric Plague disease , that if it's spread on your opponent it reduces all his stats ( Strength , Agility etc. up to Luck ) by 15 points , until cured , while transformed . Vampiric Strength 1) Blood Reconstruction ( spell ) - Restores health per second , while activated . Gets stronger per Vampirism level ( Novice level of Vampirism ) . 2) Rule The Weak ( lesser power ) - Upon activation , increases your damage output , leading you into a frenzy for a period of time ( Apprentice level of Vampirism ) . 3) Slow Time ( lesser power ) - You get to move faster while everyone around you seems to significantly slow down for a period of time ( Journeyman level of Vampirism ) . 4) Vampiric Celerity ( spell ) - You get to move faster , includes waterwalking and jump higher until deactivated . Consumes slowly your magicka ( Expert Level of Vampirism ) . Master Level Greater Powers 1) Time Stop - Freezes day progression time for a considerable amount of time . 2) Bat Form - You get to tranform into a bat , allowing you to travel flying around freely . Don't let others see you transform . Lasts a long amount of time . 3) Summon Undead Army - You get to summon 3 strong skeleton warriors and 5 zombies at once from nearby corpses and graves to do your bidding . Last until killed . Zombies can still be used for the Flesh Abomination lesser power , if available and the skeletons will remain even after the transformation . 4) Prophecy - Block the sun for a whole day via a mist . Cooldown 3 days . You've got to read the special books to unlock all these abilities once you reach the appropriate level of Vampirism , purchased only by vampires from Melisande , the Breton witch involved with the Vampirism Cure Quest . Spells use magicka , lesser and greater powers dont but you need to wait ' till they recharge , so be careful when you use them . Epilogue Hope you liked the ideas . Tried to keep themas lore - friendly as possible . Please if you feel like it , leave your comments and hopefully a willing modder will appear . Have a good eveningand thank you for your time !
  9. This may be a long shot , but I'll post it anyway , cause you never know ... The game introduces the Companions as a secretive werewolf faction and on Solstheim grounds another one mini faction of pack of werewolves somewhere in the snowy region of the island . Was thinkin' : Could it be ever possible to draw from this feature and design a mod that would feature multiple joinable clans across Skyrim ( and perharps Solstheim ) , each with unique features and perks either present on the skill tree or generally , on the gameplay ? Dunno perhaps it would be a chance to extend the branch of the werewolf's capabilities and particularly the role play . Simple as it may seem , this one could pack a lot of things on its core thus my thought of bein a long shot . But , dunno , mayhaps this one would have it comin somehow . Cheers guys , thnx for readin' .
  10. Hello there , been working the CK lately trying to creating a knockdown effect with same effect as in TES IV : Oblivion . You know , when striking a knockdown on an enemy , they would take increased damage till they get up again . Problem is , being a newbie I don't know how to create this or even simulate this . Is there anybody who could help me with dat ?
  11. I haven't ever seen it . But then again if I would it wouldn't matter since I always use Magic Resistance enchanted gear to counter such effects ( if this one is classified as a magic effect at all ... )
  12. Now that's something I would really like to see
  13. In a sense . More like making it worthy to spend time upon . Elevate the experience of bein a vampire since the Elder Scrolls version was never another gayish comparison of Twilight . And of course improve the roleplaying feeling in a way . ( Or the power playing feel for others , make your pick :) ) .
  14. But perhaps we could fuse our projects , but instead of showcasing a Volkihar Vampires questline in the second Era use my idea for the [resent ? I could connect em noicely if you are up to it .
×
×
  • Create New...