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Everything posted by SkyrimFantom
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Hi, does anyone know why this happens when I export a mod that have NPCs with the CK 64bit ? https://imgur.com/a/ZVt9S Regards !!
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Well, it will be not compatible with SkyUI. I know I've to change something in the .swf file to display the PS3 Buttons instead of xbox buttons.
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Hello, does anyone know what I've to change in the buttonart.swf file of SkyUI do get PS button icons instead of xbox buttons ? I opened the .swf file and see that there are PS icons. But ingame I only see xbox buttons. Regards !!
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Thanks for your answer bro', unfortunately, it isn't that easy. Langley added some new NiNodes to archiv that fire feature. NifSkope - Langley Smelter http://i.imgur.com/MjNxMcI.jpg A simple copy and paste Branch in Nifskope doesn't work, btw.
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Hi guys, I've a request to someone who has knowledge about creating meshes. I really like SMIM's smelter, but I also like Langley's smelter. SMIM's has a great shape, but Langley's smelter has that fire feature where you put the charcoal. The perfect smelter in my eyes has both. So, is someone able to add the fire feature of Langley's smelter into SMIM's smelter ? That would be great. :smile: SMIM http://i.imgur.com/TWC1sxC.jpg Langley http://i.imgur.com/XyJ35Lr.jpg Regards !! :smile:
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Hi guys, :smile: is there a mod that keeps the animations of NPCs and so on playing while entering the Vendors lists ? I noticed that the animations stop when, for example Belethor opens his Vendors list. In the crafting menu or at the tanning rack etc. the background still plays while you're in the menus. But not if you buy or sell something at merchants. Greets !!
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Hallo, suche Ordinator - Perks of Skyrim auf Deutsch. Jemand ? :)
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Open the mod in TES5Edit. Under "Non-Player Character (Actors)" you can see it. http://imgur.com/xmppe44
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Vilja in Skyrim adds about 6 children to the game "Emil, Lasse, Olle, Lina, Ida, Liv". Tindra isn't a child.
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Vilja adds children to the game, but those are Vanilla.
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Hello guys, :) I'd really love to see a RS Children patch for Vilja in Skyrim. If anyone could make a patch, I'd really REALLY appreciate it !! :) Best regards !!
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LE Looking for German Translation for Follower and Khajiit Mod
SkyrimFantom replied to Synthenza's topic in Skyrim's Mod Ideas
Also looking for a German version. -
I've the same problem. Dunno how to fix it. :-/ Help would be really appreciated. http://i.imgur.com/fjJi31C.jpg
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creation kit - exported facegen textures corrupt
SkyrimFantom replied to Naturlich68's topic in Skyrim's Skyrim LE
Same here. :-/ -
Help with Activators in Creation Kit
SkyrimFantom replied to SephiraSkye's topic in Skyrim's Skyrim LE
Thank you Aelthwyn ! :) -
How to prevent deleting Vanilla Navmesh ? I just worked on a navmesh and suddenly the navmesh is deleted in the cell window. No info about that I've deleted the navmesh, nothing. I also would like to know, what the different colors(blue, yellow ... lines) mean. And some triangles are "dark green", or Cyan, depends from view. (don't mean, when I select an trinangle then it's also "bright" green, I know). See screenshot. http://i.imgur.com/nYdGtpS.jpg
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Hi guys, I'm wondering how to merge navmeshes. I'm using Skyrim Bridges, Better Fast Travel and now JK's Ivarstead, All three mods alter the navmeshes, see screen. This causes conflicts and I'd like to know how to bring those 3 NM together. Greets ! http://imgur.com/qM1wkME
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Hi guys, does anyone know and how to fix this ? http://i.imgur.com/fjJi31C.jpg I just used Ctrl + f4 to export facegen of an npc. And those artefacts happen. Greets !!
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Not to forget "Kryptopyr". Awesome girl, very talented. "Cabal" also, use 90% of his textures.
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Help with Activators in Creation Kit
SkyrimFantom replied to SephiraSkye's topic in Skyrim's Skyrim LE
A good example. I want to select the Light Marker but it selects the trigger. If I press "M", it hides the trigger, but also the light marker. Makes the workflow hard. http://www.bilderhoster.net/129/mrfy57kw.jpg.html -
Help with Activators in Creation Kit
SkyrimFantom replied to SephiraSkye's topic in Skyrim's Skyrim LE
But M-key also hides the light markers. -
Help with Activators in Creation Kit
SkyrimFantom replied to SephiraSkye's topic in Skyrim's Skyrim LE
Hi Gilron, it's greyed out for me aswell. ugh ... It would save much time and nerves if I could hide activators and keep the light markers. -
Help with Activators in Creation Kit
SkyrimFantom replied to SephiraSkye's topic in Skyrim's Skyrim LE
Does anyone know how to hide activators in the render window, as you can hide light markers trees etc. ? I want to select a light source and it selects an activator ... drives me crazy to bugger around with it. So how can I hide everything except the light markers ? -
Super weird ! Hi mate, nice to see you. :) I use ELFX and ELE Interior Lighting (templates) merged. I deaktivated both plugins without success. I use "Real Effect Candle by Yuril" (7643) for the glow effect. It's only a texture replacer. I replaced the "candleglow01.dds" with a transparent file and the effect with the fade in\out is gone. So ... something is responsible for the fade in\out of that texture and I don't know what. I also tried to deactivate all my plugins and mods, started a new game, let Skyrim create new ini files and the candle glow still fades in and out even if I don't use the the "Real Effect Candle by Yuril". I hope I can figure it out. If you've an idea, let me know please. :)