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Jeezye

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  1. This is the Spell that the Hazard uses and that uses the actual value modifier effect to drain health and stamina. This is the actual magic effect that the hazard should be using to negate health and stamina of enemies who step into it (contact it). Unfortunatly this spell doesnt work at all, but I dont know what Im missing. When I cast the main spell ingame (Grown Nature Spell), I only receive a buff that doesnt do anything (not even negating my own health and stamina).. only the description of my "HazardGrowNatureFFContact" effect is mentioned under the "active effects" folder of my character. I would really appretiate a litte bit of help, thanks!
  2. This is the Effect that the Grow Nature Spell uses to spawn a hazard. This is the Hazard that the magic effect "GrowNatureFFSelf" spawns and that uses the spell "HazardGrowNatureSpell"
  3. Hello everyone, Im currently working on my very first mod for Skyrim that - for now - only adds a few spells for a Druid class. You can also review my other topic right here: http://forums.nexusmods.com/index.php?/topic/1022534-new-mod-nature-druid-spells/?hl=%2Bdruid Now to my question: I want to create a spell that spawns a field under the player, absorbing Health and Magicka of enemies who step into it and also increasing stamina reg of the player. Now I kinda set that spell up orientating to the circle of protection skill, and I came up with the following system: This is the Main Spell that will use the spell effect GrowNatureFFSelf
  4. Awesome Idea and great look so far! Actually i planned makeinh a similar mod on my own, but im not experienced with modding. Maybe you want to cover a few of my ideas as well? just have a look on my threat, ill be updating it later today. Great work so far, keep on! http://forums.nexusmods.com/index.php?/topic/1022534-new-mod-nature-druid-spells/&do=findComment&comment=8322630
  5. Hello everyone, since I love playing Skyrim and testing new mods, I finally have time to learn and start modding on my own. Unfortunatlly its obviously not that easy to learn, so I hope you guys can help me out with my ideas and how I can turn them into a nice mod for the community. Alright, so my idea is to add several Nature/Druid spells to skyrim for now, I will also create armor and weapon setups and a dungeon over time: First spell. probably the hardest one to realize: I want to create an area under the caster, that stays there for 30 sec and drains health/stamina/magicka from enemies that are in this area. The real problem is that i want this area to be filled in with plants or mushrooms, and this is where the scripting starts. I'm not afraid of scripting and I'm fairly experienced with it, but I have no clue where to start and how to work myself into it. The only thing that I managed to realise yet is the area that shines as a restoration barrier circle, but I dont know how to apply the drain health/stamina/magicka into the area as well as the plants. Second spell that I came up with is a restoration skill that can only be cast outside (near trees like the harves wood spell from Frostfall mod) and that needs to be cast like a masterspell (channeling and standing) and restores health/stamina/magicka while you channel it. This spell should also only be castable out of combat! I almost finished this spell, it works, but I want the caster to be standing while channeling (right now, i can move while the cast animation of the master spells is running) and my visual effects that I attached to the spell wear off after about 5 seconds, even tho they should be visivle untill the spell breaks up. Also the script parts (conditions) are not applied yet. Another tool that I want to cover later on is creating a retextured edition of the Staff of Corruption, that can be used like a one handed mace. In addition, I want to create a script sinilar to the TK Combat that allows the Druid to a special effect when doing a Power Attack with this weapon. standing power attack: smashes the ground with an explosion of tangles (dragonborn effect of miraaks staff), only damaging and poisoning nearby enemies. left power attack: sends a pulsing wave of nature energy in the attack direktion (green edition of the sword that emmits long ranged power blasts, also Dragonborn) right power attack: casts a water splash at the enemy (not sure which effect to use, maybe dwemer steam in combinition with something else) and knock enemies in the front back by a short distance (like Fus Roh). I hope you guys have some solutions and can help me with this mod, as I just started using CK. Thanks a lot!
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