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kentfade

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About kentfade

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    Horror Games

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  1. It is my understanding that the Aliens AI is locked to Hard difficulty in these maps. Does anyone know how to mod the Aliens AI to be at the Normal difficulty of the main game? Thanks.
  2. I have a 17.5MB update in Steam for Dark Souls: Remastered. I believe it was to apply fixes for the online functions of the game. I haven't downloaded it yet because I am curious if this update has broken mods in the game. Anyone using the new patch have any information on this? Thank you.
  3. To anyone interested... Edit "gameparam.parambnd.dcx" Edit "SpEffectParam" Row 9280 - "Fear_Resistance Shaving Permit" That is the Heading for Row 9280. You can just call it No Terror. Right column look for Name - disableToxic [ ] Putting a checkmark in this will remove Terror. This was not an easy thing to uncover as there isn't much if any documentation online about modding out Terror. I wanted this to be documented online for others. We all know Terror in Sekiro sucks.
  4. Can anyone tell me which Param and ID are for Terror. I want to either lessen it or disable it. I know it is in "gameparam.parambnd.dcx". Just not sure where. Thanks Edit: Inside the "gameparam.parambnd.dcx" I've found the param "SpEffectParam". Inside "SpEffectParam" I've found the following... TerrorResistChange - value 0 registCurse - value 0 registCurseChangeRate - value 1 disableCurse - value empty box, no check I have tried flipping these values one at a time and all together thinking it would disable "Terror". It hasn't worked so far. SpEffectParam has a million pages as well.
  5. The idea of giving Wolf a flowing scarf tail similar to (Examples below). Would this be possible in the scope of a mod? https://www.arkade.com.br/wp-content/uploads/2015/08/ps2-shinobi.png https://upload.wikimedia.org/wikipedia/en/6/64/Journey_Title_Poster.png Thanks.
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