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Everything posted by SymVoid
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This may come pretty late, but if anyone stumbles upon this thread the fix is simple. I had this issue with my game like 10 minutes ago haha. I use Mod Organizer for my installs and profiles, but this *fix* in theory should work on any Mod Manager as well as manual installs. When you first install texture packs through a mod manager (MO for me) all of the textures get installed correctly to the right place. This allows Automatic Variants patcher to read each file and show them in the patcher. Yay, thats awesome right? After you patch the game (with Automatic Variants loading ALL THE WAY AT THE BOTTOM. I don't care what ANYONE says. Put. It. At. The. BOTTOM.) and play you should be fine. If you are having the Blue Horse issue at this point it is most likely because something is overwriting the texture files that you placed. (In my case it was in my left pane of Mod Organizer. Had to move Automatic Variants all the way to the bottom as well so that it would overwrite anything above it.) I suggest a complete re-install of AV and the texture packs. If everything is running fine, than there you go :smile: My issue came when I added a few more mods and decided, "Meh, I should probably run all my patchers just to be safe". I sound idea right? Nope. This is where the Blue Horse and Missing Texture issue happens most. Automatic Variants MOVES the texture files from their original install place of /skyprocpatcher/automatic variants/av packages/ .... <<< I think not sure, but you get the idea, to a WHOLE NEW PLACE. /textures/. Well you may be thinking, "But SymVoid, doesn't that mean the textures are there anyways?" Sure it should mean that, but for some ODD reason if you run the patcher again something fudges up. I have NO idea what, but something messes up. My guess is that it reads the AV Packages folder, creates a list based off of what is (left) in the folder, exports that list when the patcher is done, and the .esp calls on it. Thats just my guess. Anyways, for what ever reason after you run the patcher this time, you will most likely get missing textures. At some point. Just reinstall the AV Packages again using your mod manager, overwrite or merge the files. Delete your current Automatic Variations .esp and run the patcher again. Let it create a new one and replace any .xml files or what-have-you and you should be fine. This has worked for me (Even on an already saved game so you should be safe on your save. It's just a texture call.) So yea. Just re-install the packages... tl;dr Caused by the patcher moving files. Re-Install your AV Packages again. Run patcher again. This texture issue usually happens after you have already run the patcher once.
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Okay so the title pretty much explains it. I've used both RLO and ELFX before in my games and never had a problem. I do not use a Mod Manager, because I've never had to. I've never had issues before today. I've googled and googled and I can not find a resolution to this issue. Also I have deleted and reset my .ini files (both of them). So I use about 50 or so plugins. Probably around the same amount of actual mods. I have one exterior lighting overhaul which is Pure Weathers (Pure Waters right below it) and one Interior. The issue is with the interior lighting overhaul. I have tried both RLO and ELFX and neither will change a city or building interior. Instead they kinda "layer" on top of vanilla lighting. Meaning all of the ambient lighting sources that Vanilla creates are still rendering along with the new lighting overhaul. My computer specs are: AMD A6-4400M 2.7Ghz (3.2Ghz OC) Dual Core AMD HD Radeon 7520G 512MB VRam 4GB Ram I don't want to hear anything about buying a new computer or the like because this laptop runs this game fine. I run at 30FPS pretty much everywhere I go, say for some specific places. I'm quite happy with the performance. My load order is: Any idea whats going on?
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FIX for CTDs and Missing Textures- 32bit Large Memory Access
SymVoid replied to LMahesa's topic in Skyrim's Skyrim LE
@DarkAngel13 Thanks for the info, I don't use the Hi Res DLC because it lags my game out. Everything runs fine now, that was an old build that ran fine also. I don't have any problems out of my game now, but I have also lowered my mod count to SkyRE, SkyUI, Immersive Armors, Black Sacrement, and some odd and end replacers like the EBT, Unofficial Pathes, and MessageBox and Dialog mods. Also using a Performance ENB. So far so good. No problems, Although I finally got a hold of a 64bit Windows 7. -
Random CTD, have error log just need ID what it is
SymVoid replied to Gamgan's topic in Skyrim's Skyrim LE
Yea sounds like a leftover script trying to run. Check out this article and see if it helps any: http://wretchedcalx.blogspot.com/2012/04/broken-mods-papyrus-debugger-and-you.html Talks about repeating errors and .psc files. Other than that I can't think of anything off the top of my head other than get BOSS immediately! Also get TES5Edit Run Boss, check log for any conflicting mods. It will tell you if you need "this" or "that" for the mod to work. Then run TES5Edit. Check all mods you are going to use and run. If it runs all the way through without any errors then your good to go, if there IS an error that would crash your game, the program will stop and tell you "Cannot load because "this".esm is missing" or some other stuff like "Blahblah.esp needs to load before this" and etc. -
Check this thread out: http://forums.nexusmods.com/index.php?/topic/503105-fix-for-ctds-and-missing-textures-32bit-large-memory-access/?hl=%2Bcrash+%2Benter+%2Bnew+%2Barea
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Random CTD, have error log just need ID what it is
SymVoid replied to Gamgan's topic in Skyrim's Skyrim LE
Couple of questions: Are you a Werewolf in your game? What kind of Operating System are you using? What kind of Rig do you have? Do you have any mods that affect Werewolf behaviour? Any problems with BOSS load order? Beside bash tags. -
I have upwards of 70+ mods, a LOT of armor mods and hair/texture mods and I havn't had a SINGLE crash yet. Thats with Path of Shadows, ACE Combat Skills, and some other gameplay changes added to my game, and it runs absolutely fine. Also Cities and Villages Enhanced which adds A LOT of floral and clutter to cities to make them look better. Havn't had a single problem.
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Not true. If the game only uses 900mb total, then I don't see how that fix I posted completely fixed my game. I think that it saves texture and mathematical data on the ram to access later, and having it capped at 2gb causes problems, which is why that fix upcaps it and brings it to 3. Did you try what I posted? It's a great thread. Also, the Micro-Stuttering can be fixed by either going into the GPU control panel and changing CPU affinity from 2(or more) to JUST 1 core. Thats how I fixed mine. I use RadeonPro, but I believe you can change this is the nVidia settings as well. If you can't find it then Google is your friend :P Your game isn't broke, just keep trying.
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Oh thank you! I have been waiting for this :)
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It seems to be a problem with rather large files. I suggest manually adding anything large, then activating them when you run NMM.
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Couple questions: In the nVidia Control Panel is vSync "Always On"? If it is, change it to "Always Off" Make sure that bmouseacceleration=0 is in SkyrimPrefs.ini in your documents folder What settings are you running the game on? Do you have the latest drivers? What type of Operating System are you using?
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Best fix EVER! This completely fixed my game. I can run numerous mods right now and NO CTD at all. Well once, but Frostfall was ordered wrong :P http://forums.nexusmods.com/index.php?/topic/503105-fix-for-ctds-and-missing-textures-32bit-large-memory-access/?hl=%2Bcrash+%2Benter+%2Bnew+%2Barea Windows XP / 7 32bit computers come with a cap. They only use 2gb, period. 2gb for System and 2gb for User Applications. That post will tell you how to fix that. Since I did it I have absolutely NO problems. Framerate is steady and smooth and micro-stutters are gone as well :) It needs to be stickied really.
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FIX for CTDs and Missing Textures- 32bit Large Memory Access
SymVoid replied to LMahesa's topic in Skyrim's Skyrim LE
So I've been having problems with Skyrim for a while now. Almost a week actually. I have Uninstalled, Reinstalled, Tweaked, Hacked, Lowered Settings, and cursed my way into a corner I thought. I have played through the Intro sequence so MANY times that I'm sick of it! Really... It makes me wanna throw up. Although I might make a tomb for Lokir and that one guy that gets beheaded, just because I have a special bond with them now. Anywho, onto the main subject. I've tried just about every possible tweak, hack, or mod available to try and get this thing to run. I would ALWAYS crash during Alduin's shout, When I got to Embershard mine, and when I loaded Riverwood. Or left riverwood. It would ALWAYS crash, almost 100% of the time. Thats why I always did the intro. I knew if it wasn't fixed it would crash. I thought it was my mods towards the tail end of it, so the ONLY thing I installed was Armors... and Cities and Villages Enhanced, Blood mod, and some other nit-pick little things. Things that didn't even CHANGE normal values in the game or run scripts. Nope, kept on-a-crashing. I was getting so pissed, I couldn't find anything wrong. I CFF edited TESV.exe. It was fine, SKSE_loader.exe was fine as well. Both allowed 4GB. STILL crashed. Now that I did this little trick right here, played through all of helgen, in riverwood, went back out to embershard mine, now on my way to Bleak Falls Barrow, and NOT A SINGLE CRASH, or glitch, or anything! It actually makes my game run HELLA smoother as well. I don't get 60FPS, but it sure feels like it. Sept for cities cause I have the Cities and Villages Enhanced, but thats totally okay with me. THANK YOU SO MUCH FOR THIS! I searched for the solution for a WEEK! This NEEDS to be stickied for EVERYONE to see! This is incredibly important. Thank you once again! Current load order, NO CRASH!: -
I know that the normal TESV.exe has been patched since 1.3 to allow for more then 4GB, but has anyone checked out the SKSE_Loader.exe? It's not tagged for 4GB. It still throttles at 2. I was wondering if this could be cause for random CTD's with no errors and the likes. I used CFF Editor to check both files.
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How did you fix the random CTDs? I use 4GB as well and I seem to be getting random CTD's.
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Crashing when Alduin shouts at me in Helgen.
SymVoid replied to SymVoid's topic in Skyrim's Skyrim LE
Thanks. I did another clean install, and just added armors and weapon packs. Enhanced cities as well (Which is a really awesome mod by the way). It seems that if I add mods and it crashes at Alduin, it's for some random reason, but if I play that exact same save game (if I quicksave before the executioner tries to cut my head off) and it loads, it plays right on through. Not sure what's causing it but oh well. Thanks though, I don't think I'm going to add any Overhaul mods, because I just can't seem to get mods to play nice together lol. I love armor mods, and little nit picking mods, but it seems if I add like ACE or something, my game just starts crashing like crazy. -
Almost everytime I start a new game or add mods or something, my game will crash when Alduin shouts during the helgen attack. I have no idea whats causing it, but it seems that if this happens, my game will continue to crash constantly, so I've reinstalled multiple times and tried a number of different mods. My Papyrus log does say ANYTHING. Just says VM Freeze, VM Run, and stuff, but thats just from me saving. No evident problems in the log: [04/24/2013 - 11:17:55PM] Papyrus log opened (PC) [04/24/2013 - 11:17:55PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [04/24/2013 - 11:17:55PM] Memory page: 128 (min) 512 (max) 76800 (max total) [04/24/2013 - 11:18:03PM] Cannot open store for class "dlc1scwispwallscript", missing file? [04/24/2013 - 11:18:08PM] warning: Property pTG05KarliahInvisibilitySpell on script QF_TG05_00021551 attached to TG05 (00021551) cannot be initialized because the script no longer contains that property [04/24/2013 - 11:18:08PM] warning: Property TG05KarliahInvisibilitySpell on script tg06questscript attached to TG06 (00021552) cannot be initialized because the script no longer contains that property [04/24/2013 - 11:18:08PM] warning: Property Alias_MarriageCustomHome on script QF_RelationshipMarriageFIN_00021382 attached to RelationshipMarriageFIN (00021382) cannot be initialized because the script no longer contains that property [04/24/2013 - 11:18:08PM] warning: Property SoulGemPettyFilled on script aaTKEconSmithServiceBaseFunctions attached to EOSTKMerchantServicesQuest (0A0157BF) cannot be initialized because the script no longer contains that property [04/24/2013 - 11:18:08PM] warning: Property EOSSoulGemStorageContainerREF on script aaTKEconSmithServiceBaseFunctions attached to EOSTKMerchantServicesQuest (0A0157BF) cannot be initialized because the script no longer contains that property [04/24/2013 - 11:18:08PM] warning: Property EOSCraftActivatorEnchantingREF on script aaTKEconSmithServiceBaseFunctions attached to EOSTKMerchantServicesQuest (0A0157BF) cannot be initialized because the script no longer contains that property [04/24/2013 - 11:18:08PM] warning: Property Gold001 on script aaTKEconSmithServiceBaseFunctions attached to EOSTKMerchantServicesQuest (0A0157BF) cannot be initialized because the script no longer contains that property [04/24/2013 - 11:18:08PM] warning: Property SoulGemGrandFilled on script aaTKEconSmithServiceBaseFunctions attached to EOSTKMerchantServicesQuest (0A0157BF) cannot be initialized because the script no longer contains that property [04/24/2013 - 11:18:08PM] warning: Property SoulGemCommonFilled on script aaTKEconSmithServiceBaseFunctions attached to EOSTKMerchantServicesQuest (0A0157BF) cannot be initialized because the script no longer contains that property [04/24/2013 - 11:18:08PM] warning: Property SoulGemGreaterFilled on script aaTKEconSmithServiceBaseFunctions attached to EOSTKMerchantServicesQuest (0A0157BF) cannot be initialized because the script no longer contains that property [04/24/2013 - 11:18:08PM] warning: Property EOSSoulGems on script aaTKEconSmithServiceBaseFunctions attached to EOSTKMerchantServicesQuest (0A0157BF) cannot be initialized because the script no longer contains that property [04/24/2013 - 11:18:08PM] warning: Property EOSEnchNotEnoughGoldMSG on script aaTKEconSmithServiceBaseFunctions attached to EOSTKMerchantServicesQuest (0A0157BF) cannot be initialized because the script no longer contains that property [04/24/2013 - 11:18:08PM] warning: Property SoulGemLesserFilled on script aaTKEconSmithServiceBaseFunctions attached to EOSTKMerchantServicesQuest (0A0157BF) cannot be initialized because the script no longer contains that property [04/24/2013 - 11:18:08PM] warning: Property EnchantPerks on script aaTKEconSmithServiceBaseFunctions attached to EOSTKMerchantServicesQuest (0A0157BF) cannot be initialized because the script no longer contains that property [04/24/2013 - 11:18:08PM] Error: Property VampireJumpBonusSpell on script BetterVampiresConfigMenu attached to BetterVampiresConfig (161A3A4F) cannot be bound because <NULL form> (02078234) is not the right type [04/24/2013 - 11:18:08PM] [DanceOfDeathMCMScript <DanceOfDeathMCMScript (1A03311F)>] INITIALIZED [04/24/2013 - 11:18:08PM] [vXPQSTscript <vXP (28000D63)>]Updating to v1.0 [04/24/2013 - 11:18:08PM] [ski_activeeffectswidget <SKI_ActiveEffectsWidgetInstance (0B000822)>] INITIALIZED [04/24/2013 - 11:18:08PM] [ski_activeeffectswidget <SKI_ActiveEffectsWidgetInstance (0B000822)>]: Updating to script version 2 [04/24/2013 - 11:18:08PM] [zbloodEBTmenu <zGoreEffectsPlayerQuest (130389EC)>] INITIALIZED [04/24/2013 - 11:18:08PM] [betterVampiresConfigMenu <BetterVampiresConfig (161A3A4F)>] INITIALIZED [04/24/2013 - 11:18:08PM] APOCALYPSE DEBUG: Initialising Populate Lists script... [04/24/2013 - 11:18:09PM] [vmcmscript <vMCM (28000D62)>] INITIALIZED [04/24/2013 - 11:18:09PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (0B000820)>] INITIALIZED [04/24/2013 - 11:18:09PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (0B000820)>]: Updating to script version 2 [04/24/2013 - 11:18:09PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (0B000820)>]: Updating to script version 3 [04/24/2013 - 11:18:09PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (0B000820)>]: Updating to script version 4 [04/24/2013 - 11:18:09PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (0B000820)>]: Updating to script version 5 [04/24/2013 - 11:18:24PM] ---BYOH Adoption System has started.--- [04/24/2013 - 11:18:24PM] DLC1: Starting DLC1 Initialization quest. [04/24/2013 - 11:18:24PM] PATCH 1.5 QUEST HAS STARTED [04/24/2013 - 11:18:24PM] PATCH 1.6 QUEST HAS STARTED [04/24/2013 - 11:18:24PM] PATCH 1.9 QUEST HAS STARTED [04/24/2013 - 11:18:25PM] Error: (00033482): cannot enable an object with an enable state parent. stack: [ (00033482)].lvlpredatorscript.Enable() - "<native>" Line ? [ (00033482)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26 [04/24/2013 - 11:18:25PM] InitWidgetLoader() [04/24/2013 - 11:18:39PM] PATCH 1.4 QUEST HAS STARTED [04/24/2013 - 11:18:39PM] Patch Script is working [04/24/2013 - 11:18:42PM] APOCALYPSE DEBUG: Initialising Populate Lists script... [04/24/2013 - 11:18:42PM] APOCALYPSE DEBUG: Populate Lists script populating lists... [04/24/2013 - 11:18:43PM] Error: Cannot add a None inventory event filter to this reference alias stack: [alias Player on quest BYOHHouseBuilding (0300305D)].BYOHHouseBuildingPlayerScript.AddInventoryEventFilter() - "<native>" Line ? [bYOHHouseBuilding (0300305D)].BYOH_QF_BYOHHouseBuilding_0100305D.Fragment_0() - "BYOH_QF_BYOHHouseBuilding_0100305D.psc" Line 177 [04/24/2013 - 11:22:37PM] VM is freezing... [04/24/2013 - 11:22:37PM] VM is frozen [04/24/2013 - 11:22:38PM] Saving game... [04/24/2013 - 11:22:38PM] VM is thawing... [04/24/2013 - 11:26:28PM] VM is freezing... [04/24/2013 - 11:26:28PM] VM is frozen [04/24/2013 - 11:26:29PM] Saving game... [04/24/2013 - 11:26:29PM] VM is thawing... [04/24/2013 - 11:27:25PM] VM is freezing... [04/24/2013 - 11:27:25PM] VM is frozen [04/24/2013 - 11:27:26PM] Saving game... [04/24/2013 - 11:27:26PM] VM is thawing... [04/24/2013 - 11:28:13PM] VM is freezing... [04/24/2013 - 11:28:13PM] VM is frozen [04/24/2013 - 11:28:14PM] Saving game... [04/24/2013 - 11:28:14PM] VM is thawing... Here is my Mod List: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm 3rdEraWeaponsMoS.esm Ket_ARMONIZER_v2.esm SPIKE.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial Skyrim Patch.esp Unofficial Dawnguard Patch.esp Unofficial Hearthfire Patch.esp Economics of Skyrim.esp SkyUI.esp BlackSacramentArmor.esp BlackSacramentDBReplacer.esp hothtrooper44_ArmorCompilation.esp 3rdEraWeapMoS-replacer.esp 3rdEraWeapMoS-lvlList.esp Immersive Weapons.esp Ket_ARMONIZER_LListsNPC.esp dD - Enhanced Blood Main.esp dD-Dawnguard-EBT Patch.esp dD - Realistic Ragdoll Force - Realistic.esp Better Vampires.esp Apocalypse - The Spell Package.esp DeadlySpellImpacts.esp ACE Realistic Fighting.esp The Dance of Death - Dawnguard Edition.esp ACE BYOG.esp ACE Speech.esp ACE Archery.esp ACE Armor.esp ACE Enchanting.esp ACE Magic.esp ACE Melee.esp ACE Smithing.esp ACE Synergy.esp ACE Archery-Weapons of the Third Era Patch.esp dD-No Spinning Death Animation.esp Path of Shadows.esp Spousetocustomhome.esp ForgottenMagic_Redone.esp SkyTEST-RealisticAnimals&Predators.esp Bashed Patch, 0.esp Bashed Patch is an Automatic Merging. Any suggestions? Rig: AMD A6-4400m Dual Core 2.7 Ghz Radeon HD 7520g 13.1 Drivers 4GB ram Game is running on High, low draw distance, NO AA, and 8x AF, Low Radial Blur quality, Distant Objects: Medium
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I'm not sure what everyone's solution was, but this was mine: Run NMM and click "Reset Invalidation" Locate appdata/local/skyrim/plugins.txt as well as loadorder.txt Delete both files completely. Run NMM to load plugins. Run TES5Edit to see if I still got 2 Skyrim.esm files loaded (Which it didn't) Tested it by adding a new mod, closed NMM and TES5Edit, reopened NMM (so that it adds to the plugin.txt), and then ran TES5Edit. No problems. Still only 1 Skyrim.esm file.
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Thanks for your reply. For some reason running both cores actually lags my computer. I'm not sure why. The operating system I have is Windows 7, but this computer was optimized (and pretty much forced) to use Windows 8. I had to change the Data Table Type with GParted to switch from UEFI mode to a NTFS (Fat32) type hard drive. It's possible that by doing so has caused some problems for me when using my system. Honestly though so far I havn't had any problems using a single core. I mean, I'm not a super avid gamer with all the new and latest gizmo's so it doesn't bother me. I'm not sure if there are drivers for this type of thing around anyway? AMD only gives drivers for Windows 8, because for some reason they don't give a rats ass if you don't like it... Anywho, thanks for your solution. I knew there had to be a better way for this. I only posted that so that people could see the general idea behind it. For some reason it works. I don't know why, but it does. I've read everywhere that Skyrim is "Dual Core Optimized" but if thats true, then why are so many people with Dual Cores having this Micro-Stuttering problem? Almost everyone I've seen that has had this problem has a Dual Core system. I'm waiting till they update windows 8 to be more gamer friendly then I might go back to it. Til then though, one core for me. Unless you know of a place where I can get drivers or something to help me optimize them.
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So I've been reading a lot about Micro-Stuttering, mainly because I am a victim of it myself. It was really bad in my game. I tried every possible solution you can find and nothing worked. Simple Borderless Window, INI tweaks, FPS Limits, etc. Nothing worked. So with a little bit of tweaking and trial and errors I present to you my findings: Do not run with Dual Cores IF**** this is happening to you. If your running the game fine with Dual Core, then ignore this please. If you are getting significant Micro-Stuttering then do NOT run with both CPU cores active. Now my solution requires you to completely turn off one core, which for me isn't a problem. If anyone knows of another way of doing this, maybe a batch file or a INI config that will change the CPU affinity then by all means please post it. My solution went like this: Click Start>Run>MSConfig Click "Boot" Click "Advanced Options" Now heres the odd thing. I had micro-stutters when the field "Number of Processors" was greyed out. I naturally thought it was using one since my Task Manager only showed one CPU graph. This apparently is NOT the case. Enable "Number of Processors" and select "1" Restart. That should make your PC run on 1 processor. When I did this I had Absolutly no stuttering what so ever. FPS lag, but thats because my build is not the best, but thats besides the point. The Micro-Stutter was gone. I had absolutly no problems with it. I hope this works for anyone else and like I said, if you know of a different way to make Skyrim utilize only 1 CPU core, then PLEASE post it. Otherwise this is the only "real" solution I have found. Rig: Windows 7 AMD A6-4400M Dual Core 2.7 Ghz AMD Radeon HD 7520g 13.1 Drivers 4GB Ram
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I have been fighting this problem for a WHILE! I didn't know what was causing it. I would run through a cave and sometimes it would run super smooth, other times (NOT FPS LAG) it was stutter. It was SO annoying. I couldn't stand it. I ran FRAPS and it wasn't my FPS dropping, it was just... "tearing" I guess. Anyways, I tried everything this side of sunday and nothing worked. Borderless Windowed, INI tweaks, V-Sync, Mouse Acceleration. You name it, I tried it. I figured it had to be something due to my Processor. I have a fairly average build, but I can run skyrim just fine on High with it without any major problems. So I messed around for a bit and Enabled both of my CPU cores (I have a duo). Well atelast I THOUGHT I enabled them. Apparently they were already both working, but nothing was telling me (even Task Manager). So anywho, I did msconfig, went to boot, changed the "Number Of Processors" to 2. It was greyed out remind you. So yea, restarted and bam both CPU's showed up in my Task Manager. Thought to my self, well damn... lets see. Ran the game with all of my goodies to see if it lagged. Sure enough, Micro-Stutter. I'm learning to mod right now so it's pretty easy for me to get straight into my Cell. It was SO BAD! It's worse in the actual game. So here am I getting SUPER pissed and angry when I try something else. f*** 2 cores, why not just run it on one? That way it's not trying to process the information in two different lines... just one big sweep. So I went back into MSConfig and clicked "Number of Processors" to turn it off and go back to one. Restart. Ran game. STILL THERE! What the hell I'm thinking. So by trial and error I go BACK into MSConfig and into Advanced Boot Options, and click "Number Of Processors" so that it's enabled, and only select one. Restart. Hoping that this does it, I ran the game. Guess what? Stutter is GONE! Absolutly GONE! I have no problems now. I guess for some reason a line of code or some other random crap since they updated has made it so it micro-stutters with more then one core being utilized. I don't know the specifics, but this worked for me. Hopefully it will work for anyone else who reads this as well.. Short Version: Go into MSConfig Click "Boot" Click "Advanced Options" Enable "Number Of Processors" and select "1" Restart Good luck fella's. Rig: Windows 7 AMD A6-4400M Dual Core 2.7 Ghz Radeon HD 7520G 13.1 drivers 4GB Ram