Jump to content

JasmineMcCoy

Supporter
  • Posts

    66
  • Joined

  • Last visited

Everything posted by JasmineMcCoy

  1. Not all the mods come with an .esp. Are you sure the mods which aren't showing aren't of those type? If a mod just installs assets (meshes, textures, animations, etc...) and no .esp file is added, it will not show in the right panel. In case of conflicting assets, it's the order in the left panel which determines which ones are loaded.
  2. I haven't read your script in full and I'm not very well versed in Papyrus, but it looks like the culpits are missing parentheses, i.e. "MenuDLCH" should be "MenuDLCH()", or, more likely "MenuDLCH(int aButton = 0)", looking at how you defined the previous functions. There are also variables which need defining (you'll get a long list once you add the parentheses to the rest of your functions).
  3. Update.esm and Skyrim.esm aren't displayed by the game launcher, but you can see them in your Data foulder and most other launcher show them as well.
  4. Thanks, but no, those are not it. The categories were sorted in a horizontal bar on the top of the screen and the individual crafts in a big vertical list on the left of the screen. QD Inventory maybe? It changes all the inventory menus though, not only the crafting one.
  5. Your COT-ESS patches require you to use the ESS version compatible with COT instead of the normal one (ExpandedSnowSystems-CoT.esp http://www.nexusmods.com/skyrim/mods/28110/? instead of ExpandedSnowSystems.esp http://www.nexusmods.com/skyrim/mods/28016/?). If removing COT makes all work looks like you were using the wrong one.
  6. Sorry, but I'm not sure I understand: you swapped ExpandedSnowSystems.esp for ExpandedSnowSystems-CoT.esp but you still CTD? Did you run Boss again? (Btw, Loot is Boss' successor, might wish to grab and use it instead.)
  7. No, you need to create the corrisponding item (or duplicate an existing one) in CK and point it to use the resources you downloaded.
  8. Haven't found anything similar, so going to post it here in hope somebody feels a weird urge to do it :D: male and/or female, adult and/or children victorian swimsuits.
  9. In my case it was. I just edited the plugin to give them an appropriate outfit.
  10. Are you using RLO No Guard Torches plugin?
  11. The mod with highest priority (the lowest in the list) wins (as it is with esps). So, in your example, the "even cooler argonian face textures" would overwrite the "cool argonian face textures". Mods with assets that conflict have the "lightning" flag ("+" if they win a conflict, "-" if they lose, can of course have both too). You can right click on a mod, choose "Information" and go to "conflicts" tab for more details.
  12. The problem is that it installs each mod in it's own folder (for example if your mod adds meshes it will put them in ../<mod name>/meshes/ folder), while you need it to use the Data folder only (../Data/meshes/). I'm not sure if it has setting which change this behavior, but since that is what differentiates it from other installers, why not just use NMM or manual install (or first make MO install it then move all the assets to the data folder manually)?
  13. It says the user that added that screenshot is zigen1111 (you can see the uploader's name in the right lower corner when you mouse over the added screenshot). This should be his forum's profile: http://forums.nexusmods.com/index.php?/user/7552261-zigen1111/. Pming him/her seems to be the easiest way to get the answer you are looking for.
  14. Tried that before but it didn't help. Added now MO to run with Nvidia card and it now works. :laugh: Weird, I'm pretty sure last time I reinstalled the driver I didn't do that... but then, for the reinstall before that, I didn't need the nvidia fix either... my graphic card is learning how to defeat my attempts to make it run Skyrim. :mellow:
  15. I have reinstalled my Nvidia graphic driver (same driver as I was using before) but without PhysX and now I am unable to make Skyrim use that card instead of the integrated one. I have tried: - Manually adding Skyrim to run with Nvidia card in the Nvidia control panel - Rebooting - Reinstalling PhysX - Reinstalling the graphic driver - Removing Nvidia Optimus Fix (it was already installed) - Readding Nvidia Optimus Fix - Starting the game without ENB - Starting the game with ENB (Wrapper) - Starting the game with ENB (Injector) - Starting the game through MO - Starting the game from steam folder - Starting the game with SKSE - Starting the game without SKSE I don't know what else to try :wallbash: Help? :ohdear:
  16. I remember some time ago seeing a mod which made glass armor look less "flashy", more like a regular/realistic armor (possibly changing glass parts with some other material, but unfortunatly can't remember for sure what it did and can't find it now). Screenshot of how glass armor looks for me in game now (and which I don't like) that might clarify what I'm looking for.
  17. Since I'm using a custom head with custom femaleheadfacegen.tri, various mods I found on nexus to remove vampire sunken cheeks don't work properly for me. I'm trying to replicate what they did but can't find any actual explanation on how it was done (why? :pinch:). Following nuska's tutorial on tri files I downloaded Animation Tools and extracted various femaleheadfacegen.tri files (monkey see, monkey do process :blush:). I have noticed that, in the mods which remove sunken cheeks, femaleheadchargen.obj is identical to the vampire morph obj. So, if I just made a copy of my custom head's femalechargen.obj, renamed it (both the file on disk and the morph in notepad) to the vampire morph and then ran the tricreator.exe to make a new femaleheadfacegen.tri, would that solve my issue? Is this the proper way to do it or am I doing it wrong? I never edited any .tri files before and since I'm at work right now (what? I'm good at multitasking :tongue:) I can't open any.obj file to check or load the .tri ingame, so i'm doing some guesswork only for now. Thanks for any input. :smile: EDIT: at first glance appears to be working ingame. Hope I won't have issues later on.
  18. Extract the meshes from the bsa archive (use BSAopt or similar). Open the mesh you want to edit in NifSkope (you'll need to edit the lord protector_0.nif and lord protector_1.nif meshes) In the render window click on the "bear". In the left panel (block list) the corresponding branch will be selected. Either left click on it and press cntrl+dlt or right click and chose "block" > "remove branch". Save and overwrite the old file. Delete the loose meshes you haven't edited and put the "meshes" folder which you extracted rom the bsa file in your skyrim data folder or, if using MO, in the armor mod's corresponding folder.
  19. From the description on Armor And Clothes for Kids main page: "Tested compatible: RS Children Overhaul (and playable children's race) - Caution: Some outfits may cause a neck seam on male children. This is an issue with the vanilla mesh and beyond the ability of this mod to correct, sorry!"
  20. Why would you wish to delete your old saves? You could decide to start a new game for stability reasons if you changed many of the mods but it's not mandatory.
  21. Well, obvious question: do you have something to craft leather from in your inventory?
  22. I would place MO and LOOT in some other folder, so not to clutter your skyrim data one (they can be placed pretty much anywhere). That depends on your setting. However, it's not recommended to keep files you need in temporary foulders. You might wish to check you temp foulder if maybe not everything was deleted yet.
  23. I'm not sure I understood you properly, but if you put MO and all the mods inside a temporary foulder, that's the most likely reason everything got deleted after some time. You might wish to check some MO guides (not sure they are up to date, but they could still be useful): http://www.nexusmods.com/skyrim/mods/31499/? and http://www.nexusmods.com/skyrim/mods/53790/?
×
×
  • Create New...