Is there some sort of program that add a simple weapon editor just loading the esp/esl?
So making easier to modify weapon stat, LL, replacing, obj material needed for upgrade etc, just in a single app?
Thanks, but actually this cannot solve my issue, since i was looking for some flashlight that actually move where my camera is and not where my body is point at. Since i'm using d98r that is an "EAR" flashlight would have been very cool if i could make the player head tracking the camera center, imho very immersive.
EDIT: like this Look what you see - Camera head tracking SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) in combination with D98R Tac Light at Fallout 4 Nexus - Mods and community (nexusmods.com)
Actually i managed to get more wet for the shirt but problem is the maybe the texture is wrong... i get good wet effect but if no wet i get like "weird" specular light on it, so i should retexture but i'm not that good...
So, i don't understand what's wrong with my shadow settings, i changed it many times to fit as much as possible in graphics and in performance but these pixellated shadow, i don't know how to get rid off.Here is an example:
And here my fallout4pref.ini (Display section only):
flocalShadowMapHalveEveryXUnit=750.0000
focusShadowMapDoubleEveryXUnit=450.0000
fShadowBiasScale=1.0000
fDirShadowDistance=10000.0000
fShadowDistance=10000.0000
uiOrthoShadowFilter=3
uiShadowFilter=3
iShadowMapResolution=2048
uPipboyTargetHeight=700
uPipboyTargetWidth=876
iVolumetricLightingQuality=3
bVolumetricLightingEnable=1
bSAOEnable=1
iDirShadowSplits=3
bVolumetricLightingForceCasters=0
iTiledLightingMinLights=40
bComputeShaderDeferredTiledLighting=1
iMaxFocusShadowsDialogue=4
iMaxFocusShadows=4
bForceIgnoreSmoothness=0
fBlendSplitDirShadow=256.0000
bSinglePassDirShadow=1
bEnableWetnessMaterials=1
fTessFactorMaxDistanceScale=100.0000
sAntiAliasing=TAA
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadeScalar=1.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fInteriorMeshLODLevel2FadeDist=1950.0000
fInteriorMeshLODLevel1FadeDist=2600.0000
fMeshLODLevel2FadeDist=999999.0000
fMeshLODLevel1FadeDist=999999.0000
iMaxAnisotropy=16
iPresentInterval=1
bTopMostWindow=0
bMaximizeWindow=0
bBorderless=1
bFull Screen=1
iSize H=1200
iSize W=1920
bAllowShadowcasterNPCLights=0
iScreenShotIndex=0
fMaxFocusShadowMapDistance=450.0000
bPrecipitationOcclusion=1
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
sD3DDevice="NVIDIA GeForce RTX 3070 Laptop GPU"
iTexMipMapSkip=0
bEnableRainOcclusion=1
iAdapter=0
Where do i edit wetness materials to make some outfits react to rain??
Here an example: In the first pic clear weather:
Then start raining and the jeans get wet but not the sweater so i wanted to edit:
Guys chill, this will break F4SE but not like the next gen update, this means that updating f4se will not break up mods already remade for the next gen.
Hi guys, im very newbye about LOD and now i was looking for the best one, i'm using BETTER LOD and VIVID Lod but with "A forest" i've problem like this:
Problem is that loading a forest after VIVID Aio make the landscape based on a forest and some rock too. I'm now trying to merge the texture in the same archive, i'll test the results...