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xlghostlx

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  1. Hun, thanks, i already knew CK and Fo4Edit but problem is that i'm not so confident i was hoping some 3rd party app to work only on modded weapons
  2. is there a mod that makes npc more various with height?
  3. Is there some sort of program that add a simple weapon editor just loading the esp/esl? So making easier to modify weapon stat, LL, replacing, obj material needed for upgrade etc, just in a single app?
  4. Thanks, but actually this cannot solve my issue, since i was looking for some flashlight that actually move where my camera is and not where my body is point at. Since i'm using d98r that is an "EAR" flashlight would have been very cool if i could make the player head tracking the camera center, imho very immersive. EDIT: like this Look what you see - Camera head tracking SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) in combination with D98R Tac Light at Fallout 4 Nexus - Mods and community (nexusmods.com)
  5. Actually i managed to get more wet for the shirt but problem is the maybe the texture is wrong... i get good wet effect but if no wet i get like "weird" specular light on it, so i should retexture but i'm not that good...
  6. Nevermind i did it FINALLY!!!! Thank you!
  7. Nice!!! But Obi's Cozy Classic Outfit Jeans and Shirt BSGM has the same settings so i don't understand why lol
  8. Thank you i'll have to investigate more so! I hope someone knows how to do anyway
  9. So, i don't understand what's wrong with my shadow settings, i changed it many times to fit as much as possible in graphics and in performance but these pixellated shadow, i don't know how to get rid off.Here is an example: And here my fallout4pref.ini (Display section only): flocalShadowMapHalveEveryXUnit=750.0000 focusShadowMapDoubleEveryXUnit=450.0000 fShadowBiasScale=1.0000 fDirShadowDistance=10000.0000 fShadowDistance=10000.0000 uiOrthoShadowFilter=3 uiShadowFilter=3 iShadowMapResolution=2048 uPipboyTargetHeight=700 uPipboyTargetWidth=876 iVolumetricLightingQuality=3 bVolumetricLightingEnable=1 bSAOEnable=1 iDirShadowSplits=3 bVolumetricLightingForceCasters=0 iTiledLightingMinLights=40 bComputeShaderDeferredTiledLighting=1 iMaxFocusShadowsDialogue=4 iMaxFocusShadows=4 bForceIgnoreSmoothness=0 fBlendSplitDirShadow=256.0000 bSinglePassDirShadow=1 bEnableWetnessMaterials=1 fTessFactorMaxDistanceScale=100.0000 sAntiAliasing=TAA fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODFadeScalar=1.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fInteriorMeshLODLevel2FadeDist=1950.0000 fInteriorMeshLODLevel1FadeDist=2600.0000 fMeshLODLevel2FadeDist=999999.0000 fMeshLODLevel1FadeDist=999999.0000 iMaxAnisotropy=16 iPresentInterval=1 bTopMostWindow=0 bMaximizeWindow=0 bBorderless=1 bFull Screen=1 iSize H=1200 iSize W=1920 bAllowShadowcasterNPCLights=0 iScreenShotIndex=0 fMaxFocusShadowMapDistance=450.0000 bPrecipitationOcclusion=1 iMaxSkinDecalsPerFrame=25 iMaxDecalsPerFrame=100 sD3DDevice="NVIDIA GeForce RTX 3070 Laptop GPU" iTexMipMapSkip=0 bEnableRainOcclusion=1 iAdapter=0
  10. Where do i edit wetness materials to make some outfits react to rain?? Here an example: In the first pic clear weather: Then start raining and the jeans get wet but not the sweater so i wanted to edit:
  11. Guys chill, this will break F4SE but not like the next gen update, this means that updating f4se will not break up mods already remade for the next gen.
  12. Hi guys, im very newbye about LOD and now i was looking for the best one, i'm using BETTER LOD and VIVID Lod but with "A forest" i've problem like this:
  13. Ops! Sorry i meant Vortex but now work like a charm! Very good result i had!
  14. So i packed all in the ba2, but nexus says the package is not for FO4. In game it works anyway... any solution?
  15. Problem is that loading a forest after VIVID Aio make the landscape based on a forest and some rock too. I'm now trying to merge the texture in the same archive, i'll test the results...
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