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chaotix14

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  1. Yet somehow I'm getting similar results to the others including that better than tinder page, but I also get one of those you have been selected as the winner by facebook.(I don't use facebook or social media, at all) So at least part of that equation is not true. Also it is only on this site that I get those pages shoved into my face, to the point where it's actually a pain to navigate, browse or use the nexus.
  2. As we all know dungeons in Skyrim get stuck on the level we first visit them at. So a dungeon you entered at level 1(bleak falls barrow) will always be filled with the enemy(and loot) pool of a level 1 dungeon. Which if you are new to the game, can be a nice thing, since you can just leave, get some levels and when you are a bit stronger try that dungeon again. But on the flipside, which I've run into now, going back into those dungeons provides no challenge whatsoever. It's quite a funkiller when those dungeons you really liked for how you could meticulously plan out how to clean a room and sometimes even had to to get out alive, have turned into dungeons where you can just run through to the boss not even bothering to kill the enemies in your path because their damage is insignificant and their loot is mediocre at best. So my question is are there any mods that level environments so that you can encounter higher level enemies with better loot tables in dungeons you've already visited once?
  3. In response to post #24745044. #24745229, #24745464 are all replies on the same post. Most of those were just afraid their mods and the future modding community would go and hide behind a paywall. Also it didn't help that they launched it on steam, the problems with early access, greenlight, the open sewer gates policy on the store and even the steam workshop itself as a service, did not fill the community with a lot of faith in what this would turn out to be. And reading about the 24 hour return policy didn't exactly fill many with faith. I mean it basically was a statement that either said: "we don't understand mods. And we don't understand that you might not have the time to immediately go play the game." or "We don't care that you are left with broken stuff."
  4. Do I like the way steam currently is going about with the workshop(including deleting all donation links they find). No. Do I think paid modding could work and be positive for all sides? Yes. SkyUI is a great example of this, let me explain: First of all, he left the modding scene simply having not enough time to work on mods. So without paid modding 4.1 would have been the final version of that particular mod. And he has mentioned letting it stay and be free forever here on nexus. So the fact that 5.0 is coming is simply the effect of him getting the resources he needed to make the time for it. So he could finish that last part he wanted to overhaul(the bad crafting menu's). Secondly, we all know MCM is a major part of SkyUI. Schlangster has mentioned that any changes/updates to this framework will also find their way into the free version. Look, here's a person saying: "Yes, I could easily make money from you all by making you pay for something that is crucial for a lot of mods, but I'm not gonna do that, free users will still get full support on that front." And there are people putting him down as a traitor of the modding community. Disclaimer: I do a load of crafting in Skyrim, make my own weapons, my own armor, enchant it, make potions, and any jewelry I find I'll enchant to sell for a profit. Long story short, I do a lot of crafting, so SKyUI going around and trying to make something out of that mess of menu's sounds like a godsend. And I will probably buy it for the 1$ minimum(any more I feel it deserves will go via nexus, that way he get's the best cut of the money I can give him), after I've had a good chance to look at the finished product.
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