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Ancient76

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Everything posted by Ancient76

  1. Well obviously it doesn't work because my NPC is still there. It's a quest where i search for some people, and at the certain point this NPC forcegreets and warns me to leave and stop searching for them. Then after this stage he should flee from me and disappear, i must disable him. Later in the quest he's gonna be enabled again, but that's not important now. I use OnUpdate() event in the Reference window, like this:
  2. Stage is set to 30. I know because I get message to perform another task. I use "Flee To" package before this script. My NPC should run to some place and then disappear after 10 seconds. But this package shouldn't be a problem.
  3. How to disable NPC/Actor? I have tried this but it doesn't work:
  4. I need to kill actor after the quest is finished. Let's say 5 days after. Basically when i visit his home 5 days later, he should be dead. Can it be done?
  5. Here it is stated that it only force player or NPC to draw weapon or hands. https://www.creationkit.com/index.php?title=DrawWeapon_-_Actor My NPC is vampire and it only use spells/magic in combat.
  6. To force an NPC to draw a weapon during dialog for example this command is necessary: Your NPC().DrawWeapon() But how to "draw a spell"? I have an NPC who use magic only.
  7. Hmm, so how to apply this effect when my NPC is spawned? Effect like when you summon someone would be cool. Like in that Brelyna video.
  8. It works with this, although my is little bit different. Now i need to apply some magic effect during transition to look more cool :smile:
  9. Something like this would be nice. Anyone tried this on NPC?
  10. I need to turn Werebear into a man. Anyone tried this?
  11. It's simple actually. An example: NPC1.StartCombat(NPC2). And of course properties for both NPCs.
  12. Anyone? I need to spawn an NPC after certain amount of time pass. So after my quest hits stage 40, then after 5 hours my NPC should spawn. In Quest Stages - Papyrus Fragment i have: In the scripts tab of the quest window i have this: I have connected my NPC to the xmarker through enable parent. Xmarker is set to initially disabled. But it doesn't work?
  13. If i test my quest from the beginning, from the clean save, my npc does not spawn? But it does spawn if the quest has already been started in the save game, if i test from a saved position that is? Why?
  14. I did it. It works. The syntax was a little bit confusing for me. Thank you.
  15. How would this look in the papyrus fragment, with "moveto" function? Can you show me short example?
  16. I need to spawn an actor after certain dialog. What's the best way to do this? My actor is in different cell, a house. Maybe through dialog views and papyrus fragment?
  17. I have managed to make my actor always invisible using invisibility effect and Vampiric mist form. Looks cool :smile: The trick was in creating new ability and magic effect. Now i need to make actor run to place where i can't see him and disappear.
  18. Well actually it should look like invisible spell effect, so not completely invisible. I have managed to make my actor to be invisible by applying invisibility spell as ability, but it stops soon as he enters into conversation with player. So i want to avoid this. Thanks :smile:
  19. How to make an actor to be invisible always, like during conversations, etc?
  20. Something like this, but this is for F3. Anyone tried something similar?
  21. Thx. Actually i want to create trigger volume which will spawn an actor when player enters it. You have script for this?
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