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TheCrowKnight

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  1. I'm trying to have a music track play when encountering the end boss of a dungeon using the below script: Scriptname CJ03MalkiferCombatMusicScript extends Actor MusicType property CJ03MusBossMalkifer Auto Event OnCombatStateChanged(Actor akTarget, int aeCombatState) if (akTarget == Game.GetPlayer()) if (aeCombatState != 0) CJ03MusBossMalkifer.Add() endif endif endEvent Event OnDying (Actor akkiller) CJ03MusBossMalkifer.Remove() endEvent The music reliably plays when combat starts (yay!) but often persists when the boss dies (boo!), which is a huge problem, because with the boss dead the music no longer has a trigger to ever stop. I'm a complete novice at scripting who basically can only repurpose existing scripts. Any insights on ways to make this script more reliable? Any help is appreciated. Thanks!
  2. After some more experimentation, the problem doesn't seem to be with the model, but with how I implemented it in the creation kit. With that figured out, I should be able to make it work.
  3. I've been trying to troubleshoot why this dragon mashup is causing a consistent CTD. Looking through nifskope, I've been unable to find an obvious problem, though I'm admittedly rather new with that program. Any help would be appreciated!
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