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dbzlotrfan

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Everything posted by dbzlotrfan

  1. You could try a autoharvest mod such as: http://www.nexusmods.com/skyrim/mods/19618, it allows you to automatically loot corpses and take what you want (you decide in the MCM menu).
  2. I am running Linux Mint 17.3 (Cinnamon as DE), and I have downloaded a plethora of graphical mods for Skyrim, for the most part it will at least boot and indoor areas seem to function correctly (Qasmoke, the abandoned prison), yet if I try to load an out door area (regardless of how) I get at least some amount of the picture zooming in and out - and text changing, smoke moving but then it seems to lock up. How could I get outdoor areas to load - besides not using the graphical mods or booting into my Windows partition? - Running a steam copy of the game - Most recent POL & WINE version . . . - Active mods: http://pastebin.com/L1k1vaN1
  3. Earlier I 'tried' to boot up a new game of skyrim (heavily modded) and . . . the starting sequence is bugged: the cart rolls it's way into Helgen, when it stops the others that get off don't go where they should (and or keep moving when name is called). What would need to be done to *try* to get as bug, glitch free game as possible *that is graphically heavily modded, less vanilla combat (with follower)* . . . Specs: CPU: Intel Core i7-3770K 3.5GHz Quad-Core ProcessorMotherboard: Gigabyte GA-Z77X-UD5H-WB ATX LGA1155 MotherboardMemory: G.Skill Ripjaws X Series 16GB (2 x 8GB) DDR3-1600 Memory [(x2, 32 GB total)]Storage: Sandisk Extreme 120GB 2.5" Solid State DriveStorage: Samsung 850 EVO-Series 250GB 2.5" Solid State Drive {Holds the game and a lot of the mods}Storage: Seagate Barracuda 2TB 3.5" 7200RPM Internal Hard DriveStorage: Seagate Barracuda 3TB 3.5" 7200RPM Internal Hard DriveVideo Card: PowerColor Radeon HD 7970 3GB Video CardCase: Cooler Master HAF X ATX Full Tower Case Power Supply: SeaSonic G 550W 80+ Gold Certified Semi-Modular ATX Power Supply Optical Drive: Asus DRW-24B1ST/BLK/B/AS DVD/CD Writer ($20.98 @ Newegg)Operating System: Microsoft Windows 7 HP (64-bit) {(I want to Virtualize Ultimate in a Virtual Machine in Linux when I get the hardware)}Monitor: Asus PB278Q 60Hz 27.0" MonitorMonitor: LG 22MP55HQ-P 60Hz 22.0" MonitorKeyboard: Microsoft SIDEWINDER X4 Wired Gaming Keyboard * http://pastebin.com/ZdsRF92x - Mods I downloaded and installed into Mod Organizer (Most recent version), not all active. * http://pastebin.com/L1k1vaN1 - Active Mods (left side panel) * http://pastebin.com/dz8CDvv7 - Mods (Right side panel) * http://pastebin.com/USMxSJAB - Skyrim (/prefs).ini - Sort the mods through LOOT - I have, and cleaned them as well) - No eyefinity (don't I need a third monitor with crimson?) - Location of Game: F:\SSD_Games\SteamLib\steamapps\common\Skyrim - Game Version: Most Recent - DLC: All - Mod Manager: Mod Organizer - SKSE: 1.7.3 - Helper Programs: LOOT (most recent), TESvEdit (most recent) - *I am in Linux at the moment, so much else (like a LOOT Log) would probably have to wait . . . thank you, merci, gracis, grazie, arigato, danke, etc . . . .
  4. Is any OTHER ISP having issues? Comcast? TImeWarner? Etc?
  5. Right now using Linux Mint (17.2 with Cinnamon) - also in Texas with AT&T (ableit a custom built desktop) the nexus and krystal load very slow - no other site (youtube, reddit, gamefaqs, steam, gog) takes nearly as much time. Although I think i'm having a somewhat easier time loading nexus on linux than I was on Windows 7 10+ minutes ago. (Time right now is (9:37 PM).
  6. Probably posted earlier but what of programs like Mod-Organizer or Skyrim Mod Combiner, how would we get these to work with Skyrim (on WINE)? Along with how can we get the DLCs to activate (and show) when booting the game - I bought them all but my WINE copy (either through steam or Skyrim standlaone don't show. Thirdly it may just be me but if I do get into Skyrim and try to use fire or healing in both hands (at the same time) there's either A: a delay or B: it doesn't do anything - if I shoot fire with only one mouse button down it works (same for healing) but I can't apprently use both at the same time.
  7. If I was going to try to play Skyrim (with minimal crashing) what mods should I download for if I was using Bleak ENB that: A: Hopefully don't crash my system all that much (like when trying to buy or sell, or even into the store, fast traveling, etc) (or even having some external program open on the desktop) B: Fit and work within these system specs: http://pcpartpicker.com/p/YrT3Bm (I don't know if I'll play @ 1440p or 1080p) ty . . . Right forum?
  8. Editiing, because I fixed the issue (of the slow loading intro). Now that problem is doing the intro sequence looks all black and dark (even at max ingame brightness) and like someone installed the Ultra low res textures - despite me NEVER looking at the mod. My system should be more then enough to handle the game. if I could find someway of exporting my load order . . . . . . My computer specs: CPU: Intel Core i7-3770K 3.5GHz Quad-Core Processor Motherboard: Gigabyte GA-Z77X-UD5H-WB ATX LGA1155 Motherboard Memory: G.Skill Ripjaws Series 8GB (2 x 4GB) DDR3-1600 Memory Storage: Sandisk Extreme 120GB 2.5" Solid State Drive Storage: Seagate Barracuda 2TB 3.5" 7200RPM Internal Hard Drive Storage: Seagate Barracuda 3TB 3.5" 7200RPM Internal Hard Drive Video Card: Powe rColor Radeon HD 7970 3GB Video Card Case: Cooler Master HAF X ATX Full Tower Case Power Supply: SeaSonic G 550W 80+ Gold Certified Semi-Modular ATX Power Supply Optical Drive: Asus DRW-24B1ST/BLK/B/AS DVD/CD Writer (x2) Operating System: Microsoft Windows 7 Ultimate Full (64-bit) Monitor: Asus PB278Q 60Hz 27.0" Monitor Monitor: LG 22MP55HQ-P 60Hz 22.0" Monitor Keyboard: Microsoft SIDEWINDER X4 Wired Gaming Keyboard
  9. Seem to recall reading (but not downloading) a mod that would let you (via MCM) manage what words of power enemies (dragr) could 'shout' at you. Name?
  10. Seem to recall a small UI mod that would show alchemical ingridents if hovering over an item (thisle, snowberry, etc) Name?
  11. Some what similar means to Baccius above, except that all the skills start a much lower level (like 3 or 5). It seems a bit tad odd pretty much all of our skills start at about level 15 when we first start the game, without knowing anything about the character background (and yes I know Beth wants us to "fill that in")
  12. http://i.imgur.com/9d47Fjw.png is the error I get when I try to download something from the nexus . . . . Perhaps we could temporilriy give you staff our accounts access and see if you can get the same errors we get. Should mention I can download manual(y) but not with the "Download with NMM" button. If your using MOD ORGANIZER, change the version of the nexus mod manager (Settings->Workarounds->NMM version). Wow, something simpleish.
  13. For some reason it appears one of the mods I have installed has a small issue, in Helgen in the last fight with the stormcloaks it appears if I get hit (arrow, punches) my stamina depletes to 0/NaN. How can I fix this? I have tried these console commands: player.setav stamina x with x being some number player.forceav stamina x same as above Neither does a thing, if I could export my mod list from Mod organizer, I would. TY, mecri, gracious, grazie . . . . It appears getting rid of Duel - Combat Realism fixed it. Different issue the Imagination MCM menu sliders don't seem to work, I know I've gotten them to work before, help with this?
  14. Dungeon Quest Awareness, I believe it is.
  15. I'm getting beyond sick of crashes . . . . . . [Papyrus.0] I'd presume you'd need more load order and the rest of the logs as well. I am running SKSE 1.7.1 (or what ever the latest it), I do have Sheson's Memory block log enabled - 512 & 256. On an most likely un-related note, some of the mods I have enabled that should appear in the SkUI MCM, arent, how can I get them to show? Thank you, gracious, merci, doumo arigato, etc etc etc.
  16. Wasn't the mod I was thinking of, it was probably more unknown, o-well, FAIO should be fine. On the other side, I also had a mod that would restore "destroyed" forts (like the one in whiterun near the abandoned house and where you encounter the first dragon you fight) to what they should look like.And then, for sorting mods, is there one that would organize items as: Arrow - (Type), Clutter - (Name of item (I think it'd be)) etc.
  17. A while ago I had a mod that would spread fire -- such as if you used a fire spell on wood (in Helgen Keep) it would spread around the room. By the same means if you used a freezing spell to extinguish the lights from brazers (think it'd be them) would turn off.
  18. The newest version of LOOT doesn't (lest to me) allow copying of the end results, instead I took photos: http://imgur.com/a/ZUFe1#0. Specs: CPU: Intel Core i7-3770K 3.5GHz Quad-Core ProcessorMotherboard: Gigabyte GA-Z77X-UD5H-WB ATX LGA1155 MotherboardMemory: G.Skill Ripjaws Series 8GB (2 x 4GB) DDR3-1600 MemoryStorage: Sandisk Extreme 120GB 2.5" Solid State DriveStorage: Seagate Barracuda 2TB 3.5" 7200RPM Internal Hard DriveVideo Card: PowerColor Radeon HD 7970 3GB Video CardCase: Cooler Master HAF X ATX Full Tower CasePower Supply: SeaSonic G 550W 80+ Gold Certified Semi-Modular ATX Power SupplyOptical Drive: Asus DRW-24B1ST/BLK/B/AS DVD/CD Writer (2 of these)Operating System: Microsoft Windows 7 Ultimate Full (64-bit)Keyboard: Microsoft SIDEWINDER X4 Wired Gaming KeyboardMonitor: Acer x223w (1680x1050 resolution) I should be more than capable of running Skyrim @ Ultra with some texture mods.
  19. Bump . . . I tried the 2K pack, still crashing, my system just does not like the outside unless I use (most likely) no mod.
  20. Issue: On a basically new save (from the very start of the game) with only the official DLC (all of it) and the patches - in total 12 files) I made it to where your hands are freed, made couple saves, in console commands coc 'd my self to whiterun, made a save then started trying to add mods (Skyrim Mod Combiner and most of the mods for it), SkyUI, 100x your carrying capacity to see which made me crash when going outside. Enabled practically this entire list: Got back in, loaded my file outside Whiterun and what do you know? A crash. Disable everything (over about half a dozen times - trying to see if something from the SMC caused it, disabled what I had added), leave only the DLC and patches and it still crashes loading whiterun, yet I can load other area's - Angi's Camp, Broken Fang Cave - but if I try to load something like Embershard mine, or COC my self back to whiterun I crash. My copy of skyrim is fresh (newly downloaded). I would also like to use: Functional Homes, Skyrim Immersive Creatures, TK Dodge, Deadly dragons, Skyrim Unlimited Amulets & Rings, Sounds of Skyrim (all 3), Safety Load, Open Cities Skyrim (if possible with mods that add to each hold/town/city), Morrowloot 4, Better Starting equipment, Dungeon Quest Awareness, Randomized Word Walls, Supreme Storms for Climates of Tamriel, COT, Sky_Re, Run for your lives, When vampires attack, even better Quest objectives, hold border banners, Lanterns of Skyrim - All in One (2x or MCM?), Realistic Lighting Overhaul, Civil War Overhaul (perhaps), CFM. Perhaps others as well besides those I listed. What do I need to do with Wyre, TES5Edit, LOOT, what ever other program to get this to all work? ALso I should note I am colorblind so it makes seeing difference of some colors in TES5Edit (and probably others) more difficult for me. I'd like to eventually try to run RealVision ENB as well.
  21. Looking for perk overhauls that wouldn't conflict with: . .. . Also I know I most likely have mods that conflict, I doubt that's ever going to go away for me.
  22. I tried setting it to legendary and the damage in Skytweak to as high as it will go (10.00), until I enough health and or enough armor I would going to stick to adept (which is the default difficulty)
  23. I'm in Bleak Falls Barrow (still very early in the game) and getting attacked by a bandit but my health doesn't seem to really go down. I'd like slightly (if not moderately) more difficult fights than vanilla, but not so difficult - such as bandits that can use health/magic potions/spells . . . .
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