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Captainradish

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Everything posted by Captainradish

  1. I'm trying to find where the game applies extra damage resistance for robots when they still have armor and am coming up utterly short. I recently installed True Damage and SCOURGE and for the most part they are working very very well. The big problem I'm running in to is robots. They are obscenely tough. Even garden variety Protectrons are eating 5mm like they're just so many nerf darts. I've started running around with a .308 battle rifle which takes care of them, but the issue is the others. I am doing the Lost Patrol mission and encountered a Mr. Gutsy and an Assaultron on the road north of the satellite array and I utterly cannot make a dent in that Assaultron. Using GETAV I've discovered it has a DR of 120 and an HP of about 650, which is what I would expect it to have with SCOURGE but every hit I make (even in the head) only takes off a minuscule part of its health bar: I'm talking several hundred rounds of .308 to take it out. This is obviously not correct. I was able to destroy the sentry bot at the national guard base with only a handful of rounds. What I'm seeing is this: the robot itself is about as strong as it should be. The Mr. Gutsy and the sentry bot both went down quickly but only AFTER I broke some of its armor. The assaultron seems to have unbreakable armor. I cannot find anything that is overwriting the base DLC01 templates and I cannot for the life of me find where the settings are for the robot armor addon. Can somebody point me in the right direction here? I'd appreciate it. I'm getting highly frustrated and am very much not looking forward to the Mechanical Menace plotline (that just fired a little while back, I've been avoiding that part of the map so far).
  2. I've been using Immersive Scrapping for years and have had no serious issues with it, but I am getting the feeling it is becoming obsolete as it hasn't been updated in nearly six years. However I'll be damned if I can find anything else that comes close to the scrap recipes added. Does anybody know of one on any platform or am I out of luck?
  3. I decided to try the CC Survival mode this time rather than Frostfall like I normally do and quickly discovered that very few of my food items actually fed me. I pretty quickly discovered it was a mod overwrite (specifically Alchemy in my case) but started wondering if there was a Synthesis patcher for food. I haven't yet found one so I figured I'd come here to ask.
  4. I recently fell in love with the pack guars included in Mihail's Guars and started thinking. I do not ride a horse for RP reasons, but the amount of stuff a horse can carry is denied to my PC unless he buys one. Owning one with a saddle would not make sense, but the pack guars would make an excellent pack animal. Now I've been trying to convert one of them to a horse (just standing around waiting to get claimed) but it crashes as soon as I hit load, so I'm obviously doing something wrong. I do not have the expertise to figure out exactly what, though. I'm hoping I can get somebody else interested.
  5. I'm having the same thing happen. The funny thing was it was all of a sudden. I started getting back into Skyrim SE modding, I installed my 200-ish mods, then the next time I opened Vortex it utterly stopped responding. It will close, but that's it. It's highly annoying and I have no idea why it's having problems all of a sudden. Just a while ago I let it just sit to see if it would ever come to life. It didn't. Eventually it apparently closed on its own without me noticing. EDIT: just to clarify, I've used Vortex for years and have been running it just fine for Fallout 4 and X4 for some months now. It's not until just today that I've seen any problems. Wrye Bash shows no problems with my load order, so I have a hard time believing it's some kind of corrupted mod install.
  6. I posted this on the Steam forums too, so hopefully I'll get a quick reply. I'm playing a Live Another Life character where I started out in Raven Rock's dungeon, so I am not particularly welcome after having escaped from it (RPing, btw; I fully realize it's stupidly easy to get past the guards to the boat). I am trying to find an alternative way to get from Solstheim preferably to Windhelm (where my Argonian character will get trapped on the docks and have to escape from THERE). I already found three, Warbird's Dwemer Train Stations, The Hand of Azura/The Ilnari, and LVX Magick's Boats, but for one reason or another I don't care to use them. Does anybody know of any others? I'm trying to avoid the whole walking under the sea of ghosts thing that Train Stations and Underground Dungeons does. What I really want is something like the Red Wave from Fallout 4, but sadly that seems to never have really been done for Skyrim (unless you like using behemoth ocean liners, but I don't).
  7. It's been done with Home Plate, so I know it's possible, but I don't really have the creation kit- fu required to do so myself.
  8. I appreciate the Weaver handgun stance (being a firearms enthusiast in real life) but I much prefer the single-handed animations that are used when you are in power armor. Is it at all possible to use those all the time?
  9. I'm going crazy trying to find a specific mod I remember downloading several years ago. Basically, it was a bunch of standalone retextured bomber jackets that were placed in certain locations around the map. For example, there was a Vault-Tec jacket you could pick up in Vault 111. I can't for the life of me remember what the mod was called and I have utterly failed trying to find it. Any help would be greatly appreciated.
  10. I recently discovered settlement blueprints and I love them a lot. I honestly am not sure how I ever played without them. However, I'm running into an interesting problem: most of the fully developed settlement blueprints have large mod requirements. I don't particularly want to download many many mods that I will never use for only a single blueprint (and yes I realize I can generally get away without downloading all mods, but I don't particularly want to weed through what I need and don't need to download). Basically, is there a list anywhere of vanilla or near vanilla (say 5 mods or less) blueprints for the various settlements? I'm hoping to find blueprints for all or most all settlements. I'm also avoiding the gigantic utilitarian block house settlement. I want settlements that look real. Any help would be appreciated.
  11. Based on what I've been seeing it DOES seem to be some mod related issue. However, it doesn't seem to be as simple as just getting rid of mods as the bug seems to be baked into the game at this point. I ended up doing a complete restart of my game and the issue did not return (at least on the first run which, granted, I ran straight to Concord after leaving the vault).
  12. you already know where to start your search Congratulations, you are no help whatsoever. I'm having exactly the same problem. I am 100% sure it's related to some mod I just recently downloaded. I'll report back to this thread if I figure out what mod(s) are causing this problem.
  13. I feel dumb. I have looked at this page SO MANY TIMES and NEVER saw the manage tracked files button.
  14. Also, scripts don't seem to work until you open Vault 111s door. It's a bit odd. The only reason I've noticed is that when using the pipboy flashlight if you turn the light on BEFORE opening the door the game uses the 360 degree lamp. However, it changes to the directional flashlight beam DURING the opening of the door.
  15. I have a few older tracked mods that have been hidden and I cannot come up with a way of removing them from my tracked list. Is there a way to do so?
  16. Title rather says it all. Every time my character gets hit by one of those infernal sidewinder missiles known as ice spikes he slows down. This wouldn't be terrible, except every time he is hit he slows down MORE until he's moving at somewhere around 5% of his speed (or more likely is royally killed by those POS frost mages). I have no real issue with other schools of magic or other frost spells, but ice spike seems royally OP as the slowing effect stacks. Also, is there any way of reducing the sniping ability that NPC mages seem to have? When I play a mage I always have to blast the room apart using fireball as my accuracy is terrible, but NPC mages have the uncanny ability to hit me with an ice spike three football fields away through a keyhole.
  17. There are rings included in one of the archery overhauls (I can't remember which one) which do exactly what you are asking for bows. I suspect it wouldn't be much work to take a look and create something similar yourself. I believe it's simply an enchantment.
  18. This is a very odd problem that I cannot find a solution for. When I open my male Khajiit's mouth, the teeth do not move. They remain locked together. This is not a problem with any other race/sex combination, including female Khajiits. Can someone shed some light on this? It's driving me insane. Load order: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Falskaar.esm 7 7 Wyrmstooth.esp 8 8 Campfire.esm 9 9 ClimatesOfTamriel.esm 10 a Gray Fox Cowl.esm 11 b Night Eye Overhaul.esm 12 c RE_RealEstate_Core.esp 13 d All Geared Up.esp 14 e mjhKhajiitSpeak.esp 15 f AllThievesGuildJobsConcurrently.esp 16 10 EnhancedLightsandFX.esp 17 11 tpos_ultimate_esm.esp 18 12 races_skulls_sp0.esp 19 13 Weapons & Armor Fixes_Remade.esp 20 14 LegacyoftheDragonborn.esp 21 15 Immersive Citizens - AI Overhaul.esp 22 16 Clothing & Clutter Fixes.esp 23 17 CollegeOfWinterholdImmersive.esp 24 18 Fort Dawnguard Overhaul.esp 25 19 Complete Crafting Overhaul_Remade.esp 26 1a Relationship Dialogue Overhaul.esp 27 1b Blues Skyrim.esp 28 1c ELFXEnhancer.esp 29 1d Skyrim Immersive Creatures.esp 30 1e Helgen Reborn.esp 31 1f RealisticWaterTwo.esp 32 20 RealisticWaterTwo - Wyrmstooth.esp 33 21 Thieves Guild Redone.esp 34 22 Heljarchen_Reform_ver_2_BSA.esp 35 23 Civil War Overhaul.esp 36 24 ESFCompanions.esp 37 25 mjhKhajiitSpeakDLC - Dragonborn.esp 38 26 FCO - Follower Commentary Overhaul.esp 39 27 Skyrim Immersive Creatures - DLC2.esp 40 28 followingmercer.esp 41 29 HearthfireMultiKid.esp 42 2a mjhKhajiitSpeakDLC - Hearthfire.esp 43 2b RE_RealEstate.esp 44 2c hearthfireextended.esp 45 2d Hothtrooper44_ArmorCompilation.esp 46 2e EMCompViljaSkyrim.esp 47 2f Thieves Guild Requirements.esp 48 30 TownsAndCitiesEnhanced.esp 49 31 Clockwork.esp 50 32 Inigo.esp 51 33 AmazingFollowerTweaks.esp 52 34 Animallica.esp 53 35 vAutosaveManager.esp 54 36 Backup Movement Speed Reduction.esp 55 37 Beards.esp 56 38 Fort Dawnguard Overhaul - ELFX Patch.esp 57 39 Inconsequential NPCs.esp 58 3a RealisticWaterTwo - Legendary.esp 59 3b Dogs-of-Skyrim.esp 60 3c Cloaks.esp 61 3d SMIM-Merged-All.esp 62 3e tpos_ultimate_helgen_reborn_patch.esp 63 3f Frostfall.esp 64 40 HeljarchenFarm.esp 65 41 HeljarchenFarmReformedv1.5.esp 66 42 Weapons & Armor_TrueWeaponsLvlLists.esp 67 43 Immersive Weapons.esp 68 44 WeaponsArmorFixes_ImmersiveWeapons_Patch.esp 69 45 WindstadMine.esp 70 46 DBM_IWIA_Patch.esp 71 47 NorthernCardinal.esp 72 48 HorsesGoneWild.esp 73 49 Populated Cities Towns Villages.esp 74 4a VikingShipPlayerHome.esp 75 4b Immersive Patrols II.esp 76 4c Tame Beast.esp 77 4d DawnguardArsenal.esp 78 4e CaranthirTowerReborn.esp 79 4f PuffsBreezehomeStore.esp 80 50 ImmersiveSpells.esp 81 51 EeveeFox.esp 82 52 PerkusMaximus_Master.esp 83 53 PerMa Expansion 1 - Wintermyst.esp 84 54 Pre PaMa WAFR CCF CCOR Wintermyst Patch.esp 85 55 Immersive Sounds - Compendium.esp 86 56 PerkusMaximus_Mage.esp 87 57 RealisticWaterTwo - Waves - Wyrmstooth.esp 88 58 summon_luggage.esp 89 59 Dr_Bandolier.esp 90 5a SkyUI.esp 91 5b TradeBarter.esp 92 5c BooksBooksBooks.esp 93 5d DBM_WAF_CCF_CCOR_Patch.esp 94 5e CommonClothes.esp 95 5f Brigandage.esp 96 60 ClimatesOfTamriel-Dawnguard-Patch.esp 97 61 WetandCold.esp 98 62 WetandCold - Ashes.esp 99 63 ClimatesOfTamriel-Dragonborn-Patch.esp100 64 Convenient Horses.esp101 65 CrimeDecay.esp102 66 Customizable Camera.esp103 67 disenchantment_font.esp104 68 Disparity.esp105 69 QuieterDogs.esp106 6a Dual Sheath Redux.esp107 6b wizDynamicThings.esp108 6c EK_RingLimiter.esp109 6d dD - Enhanced Blood Main.esp110 6e FISS.esp111 6f Footprints.esp112 70 FNIS.esp113 71 DawnguardArsenalFDOverhaulPatch.esp114 72 Fort Dawnguard Overhaul - Dawnguard Arsenal Patch.esp115 73 Shortcuts.esp116 74 The Paarthurnax Dilemma.esp117 75 KhajiitChildren.esp118 76 Gildergreen Regrown.esp119 77 GoToBed.esp120 78 Grass On Steroids.esp121 79 HearthfireMultiKid_LastName.esp122 7a hornsareforever.esp123 7b Hothtrooper44_Armor_Ecksstra.esp124 7c Pre PaMa SiC Patch.esp125 7d MLUus Minimus.esp126 7e PerkusMaximus_Thief.esp127 7f ISC CCF Patch.esp128 80 ISC WAFR Patch.esp129 81 ISCompendium Enhanced Blood Patch.esp130 82 ICH - Helgen Reborn Patch.esp131 83 imp_helm_legend.esp132 84 InigoMCM.esp133 85 JaxonzEnhGrab.esp134 86 Khajiit_Eyes_Extended.esp135 87 mjhKhajiitSpeakDLC - Dawnguard.esp136 88 PerkusMaximus_Warrior.esp137 89 NPO Module - Crossbows.esp138 8a mjhKhajiitSpeakMod - All Thieves Guild Jobs Concurrently.esp139 8b mjhKhajiitSpeakMod - Inconsequential NPCs.esp140 8c mjhKhajiitSpeakMod - Follower Commentary Overhaul.esp141 8d lanterns.esp142 8e Skyrim Realistic Archery.esp143 8f DBM_WAFR Patch.esp144 90 DBM_CCF_Patch.esp145 91 DBM_CCOR_patch.esp146 92 DBM_ESFCompanions_Patch.esp147 93 Pacifist Mini-Mods Collection.esp148 94 mintylightningmod.esp149 95 RainRepel.esp150 96 MeekoReborn.esp151 97 NEO Tint 1.esp152 98 Night Eye Overhaul.esp153 99 Niofroeia.esp154 9a Reduced Distance NPC Greetings.esp155 9b PassiveWeaponEnchantmentRecharging.esp156 9c PerMa_USLEEP master patch.esp157 9d Wyrmstooth - PerMa Patch.esp158 9e Inconsequential NPCs - Enhancement.esp159 9f Headtracking.esp160 a0 PumpingIron.esp161 a1 RaceMenu.esp162 a2 RaceMenuPlugin.esp163 a3 RealisticMovementSpeedReductionWithFasterWalking.esp164 a4 dD - Realistic Ragdoll Force - Realistic.esp165 a5 RealisticWaterTwo - Waves - Falskaar.esp166 a6 RealisticWaterTwo - Falskaar.esp167 a7 Sand Scorpion.esp168 a8 The Serenity.esp169 a9 MM_SunniesWoe.esp170 aa BanditsEyepatch.esp171 ab CCO_SIC_Patch.esp172 ac dD-DG-DB-Immersive Creatures EBT Patch.esp173 ad SkyTweak.esp174 ae GuildStarter.esp175 af SBS.esp176 b0 SpectacularNightEye.esp177 b1 TakeNotes.esp178 b2 mjhKhajiitSpeakMod - The Paarthurnax Dilemma.esp179 b3 ISDScimitar.esp180 b4 UnreadBooksGlow.esp181 b5 EMViljaInSolstheimAddOn.esp182 b6 VioLens.esp183 b7 Chesko_WearableLantern.esp184 b8 XPMSE.esp185 b9 MLU.esp186 ba MLU - Inigo.esp187 bb DBM_MUS_Patch.esp188 bc MLU - IA + CWO.esp189 bd Alternate Start - Live Another Life.esp190 be mjhKhajiitSpeakMod - Alternate Start.esp191 bf Alternate Start -- New Beginnings.esp192 c0 Bashed Patch, 0.esp193 c1 Dual Sheath Redux Patch.esp194 c2 PatchusMaximus.esp
  19. Here's another one for anyone following along: http://www.nexusmods.com/skyrim/mods/68053/?
  20. Thank you both! Those are some sexy curved swords.
  21. I'm looking for a mod like this one for Oblivion: http://www.nexusmods.com/oblivion/mods/4759/? Skyrim is (understandably) lacking in any non-scandinavian weaponry. I am already running Immersive Weaponry and know about the Wolf Dadao, but I am looking for others. Is there anything else? I'm rather not having any luck.
  22. Thanks for the list; it's a good compendium of weapons. I'll check a lot of them out! I'm hoping it's simply because F4 is still relatively young (and the in-game modifications), but there doesn't seem to be the drive to get weapons into F4 like there was in FNV. THAT game had some ass-kicking firearms.
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