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ZorvazSchattendolch

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Everything posted by ZorvazSchattendolch

  1. Like the title says I would like to have a mod that awards experience to players who kill an enemy by reverse pickpocketing a grenade or similar on them. I can understand why normal pickpocketing grants no Exp., you get the item(s) you stole after all. But by planting a live grenade on an enemy you lose an item but don't get any Exp. for the kill which makes the feature kind of useless because like it isnow it would be better to just throw the grenade from a save distance and get the Exp. for the kill instead of taking the risk to sneak up close to the enemy and not getting any Exp. at all for the kill.. There is already a mod that grants Exp. from pickpocketing but not from reverse pickpocketing: https://www.nexusmods.com/fallout4/mods/25383?tab=description Maybe that helps when creating this mod.
  2. When I first came across a walking cane weapon in Fallout 4 I was pretty disappointed that the only customization option for this weapon are hammering nails through it or wrapping it with barbed wire. Laaame. It would be much cooler (and efficient) to have a cane sword. Like the name suggests cane swords are walking canes with a blade hidden inside. The blade is attached to the handle and the sword can be drawn upon pressing a button at the handle which releases the blade. So I'd like to suggest a mod that either adds a custumization option for cane swords to the walking cane or (and I think this is the better option) add cane swords as standalone weapons. The weapon damage as well as the upgrades could be similar to the revolutionary sword or the chinese officer sword. Here are some pictures what the cane swords could look like:
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