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skyshark

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  1. can someone please tell me how to fix this???? its only when wearing armor/clothes, & not when stripped to his loincloth/pants do I need Nifscope? blender? I haven't a Clue! it has texture's So..... hoping they can be replaced if I know where they are please?? Thanx in Advance,
  2. Hi to anybody Coming here to fix this problem......thanks to AAnderson22 . I tried what he suggested and when I opened my Skyrim.ini found that the second part ie: (sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa) was in fact missing, and also underneath it was an archive which all the headings started with EEN and turned out to be the tEEN voice by trip the rift i think...so dont know if that affected it or not? But "libulan" in a post above had the same problem and his ini looked like mine!....So to fix it I just put the (sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa) line into the second archive and it worked fine. hope this helps anyone coming here in desperation.
  3. This Looks Fantastic! I hope I am not too late as it closes in a few hours....
  4. Sounds Great! good for modders and players alike!
  5. I dont know if anyone could use this info to make a slow motion spell, or macro? but i found in oblivion if you press : Forward: Cast: Screenshot: at the same time, your game goes into slow motion. I use this to watch fights between my companions, and Hentia Mania Girls. or any big fights so I dont miss all the action. :thumbsup: if anyone does make a spell, let me know will ya please.
  6. Hi everyone. I really hate horses in Skyrim, they Bounce everywhere, is it the Weight? what is it? Oblivion horses did bounce but not for that long, and didnt hit a tree and bounce 500 foot in the air, then take a minute to sink back to the ground?? if you step on anything bigger than an Acorn! on mountain paths they cant Reverse as Oblivion Horses DO! surely it cant be that hard to get them too reverse even?? and I try and turn in skyrim, and me and the horse fall to our deaths its crap, in Oblivion you could reverse out of this. Also they look better in Oblivion, without the Knee joint sticking forward like a human knee? Is there anybody has the knowledge out there to port Oblivion Horses into Skyrim? it would be a well popular mod i am sure. and you would have my, and many players eternal gratitude, and Kudos. Hoping there is a genius out there?
  7. I am not sure wether you have done this but as you dont mention it, I will ask. Have you added the hairs to your Race, in construction kit. I am no expert but have made a race before, and thats how i did it and had no problems? This is the only way I know of too add hair to races. hope it helps.
  8. The first pic are missing meshes, the second is a missing texture. Have a look in your DATA folder, there is a Meshes and aTexture folder inside that folder (Data) all meshes and textures should be in these two folders. Sometimes when a Mod has not been packaged properly, you will find a meshes folder INSIDE the Actual Meshes folder, and the same with the Texture folder, sometimes contains a texture folder inside of it. These folders are in the wrong PATH and the game cannot find them in-game and so as in your pictures they dont show. If you find this is the case? open the meshes folder INSIDE of Meshes, select and copy all folders and or files in there, then close the folder, which takes you back into the ACTUAL meshes folder, right click, and paste these files into this folder. if asked to overwrite, select yes. Do the same with the extra texture folder inside of Textures. This will put the files in their right PATH, and should now show up in game. I have at times had Mods that the author has FORGOTTEN to put either meshes or textures in the mod, this is pretty rare, also most of your mods seem to be older ones which should have been fixed by now if this was the case. I have not used all the mods you use, so am not 100% sure. In any case, check in your other folders for any Meshes or Textures folders inside these, I have myself by mistake picked one up and moved it into another folder along side it, easily done. In any case, there should ONLY be one Meshes and one Textures folder, These are in Data, and that is the right PATH. Also if you have DOWNLOADED the original Mods, and have them on a drive, check them to see if they follow the above Path rules, maybe one is wrong? You dont say if they were installed with a mod manager, in which case you may not have originals to check. if the Mod Author has got this wrong, it will still install wrong using a Mod manager. I hope this is clear, and helps you. Skyshark.
  9. Not 100% sure without checking it out, but it probably is possible by using the construction set, and making a copy of it as a new item, and remove whatever attribute makes it "user becomes Grey Fox" then you could keep both!! and wear the new one for Cool. hope you know how to use Construction Set? and you would have to place it in world too, either in a chest, or get divine elegance too sell it maybe?
  10. there are plenty on Tesnexus: just go to search, advanced options, on the right side at bottom you will find Attributes, with boxes you can tick, select :For Female Characters & For Male Characters, Nudity, etc. When you have done that, go to top where it says Description contains, and type in there Body Replacers. this will bring up many, look thru and find something suitable. hope this helps.
  11. I dont know if anyone could use this info to make a slow motion spell, or macro? but i found in oblivion if you press : Forward: Cast: Screenshot: at the same time, your game goes into slow motion. I use this to watch fights between my companions, and Hentia Mania Girls. or any big fights so I dont miss all the action. :thumbsup: if anyone does make a spell, let me know will ya please.
  12. paste this in your browser, should find something you like. then go to accesorys on your pc programs list, and switch on Sound Recorder, Simple. :woot: http://audioblocks.com/search/?srch-type=sfx&categories=87_97
  13. Hi I have made a mod, which i constructed just to try and learn how the A.I. works in game. but it has grown as i enjoyed learning the other aspects of game, and now have made a complete pirate town in Oblivion. there are a couple of things i need to make some things work better/easier. One is I want a certain hand picked soundtrack in my Tavern, they are sea shanty, drinking songs, and work well using better music system, and really add to atmosphere. Using better music system they are in ALL Taverns, which I like, but others may not, plus if people like the atmosphere provided by my Tavern alone, they will remember it as a good place to be, and adds to the Pirate theme, making it unique. Does anybody know of a good tutorial covering this? Or have the knowledge to tell me? Can a seperate soundtrack be put into a building? as i put parrots in a cage from another mod in my tavern, and they make noises, but at appropriate times, such as night, when no customers or staff are there talking. I am wondering if a soundtrack can be placed in the same way. (got a feeling it will be to long?) But I dont know enough about this? The Other thing i have implemented is a Dancer, who dances on a certain spot, and a bard who uses a guitar anim to accompany her, as the shantys are playing to appear as they are performing the songs. My problem is i know nothing about scripting, or if that would be a better way to do this? at present i have nicked an idea based on a book in there inventory that causes the animation to trigger, the anim linked to the books, and whoever has book Dances, plays guitar etc. this is in a mess at the moment due to experimentation, but does work like this. But does anyone know of a better way? (scripting?) as I know there are anims which when an NPC gets on, or in certain distance from a invisible marker, they will perform an anim. I am interested in this as would like customers, partners/followers to be able to dance Randomly in the room where Dancer/Bard are. please help if you can, I have been making this mod for about 3 yrs, it is time consuming, and trial and error costs even more time. I probably would have published the mod if not for these two main reasons, and feel people would enjoy it, it has a fully pathed manor going free, so followers are happy there and sleep, and npc have A.I. routines. and some travel to the market district on a Saturday to sell wares. This is good fun to follow them if you have traveller/bandit mods, as its a struggle to get their, with plenty of skirmishes along the way.smugglers tunnels, etc.some npcs pirates have even had voice changes to sound more piratey, like bretons with kahjjit voices. so i really would appriceate any help from the Modding community out there, as people still play Oblivion, and it would be nice to put this on the Nexus. Thank you. Skyshark.
  14. Have you tried retexturing yourself in NifScope? its not that difficult to do, you can use textures for (personal use only) from other armour mods. but recommend asking original authors, for permission to use meshes and textures, should you wish to upload a rehash you have done. and give full credit to the texture and mesh designers for their work.
  15. I still LOVE oblivon its a game that will never die for me. UNLESS all the other modders pack it in. I can do stuff, make houses, companions,but not scripting, etc, where are the heros of oblivion gone??
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