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Announcing Legend of Grimrock Nexus
Deleted666657User replied to AxelDominatoR's topic in Site Updates
First person in a party based RPG? And no player/party models.... *facepalm* And they call it old school? Uuuuuhhhhhhh........ -
Fires in the Sky with Dog
Deleted666657User replied to Trueblue1878's topic in Fallout New Vegas's Spoilers
You will have to let God out for this quest. What will affect the character, is how you make him stay inside. If you lock him using the terminal or the Intelligence(7 required) dialogue check, God will be the one disliking you the next time you meet them. If you get the meat(and no you don't need to run in an other area, two ghostpeople will spawn there once the option is available), Dog will be the "hostile" one. Of course Dog's/God's final disposition is also affected by your choice in the police station. But as far as I know, God's disp. overrides Dog's. So if you anger him at either the station or the switches area, he is going to be the hostile one. And their ending is only affected by your final choice, the next time after the switches. -
That would require a patch and that's exactly what I don't want. I have a condition anyway so that other NPCs get the weight bonus, and only the player uses it as a container. If I'm being to difficult to understand I'm sorry. Once I get back to the mod and release it hopefully it will become clear. And what luthien suggested is not difficult, it just needs a fail-safe in case someone wants to remove the mod without removing their backpack mods(PN for example).
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Continuance of the United States
Deleted666657User replied to charwo's topic in Fallout New Vegas's Discussion
It's not about obscurity. Quetz gave you the answer, the closest thing to what you want is NCR, if you care about the "democratic values", but they mostly are heading in the same direction as the pre-war fallout USA. House is supposed to be the remnant of the old world(USA), but he never really gives a crap about the United States; or even in the past any of his actions have really been about them. Any other person that really has ties and wants to "bring back" the USA, have some kind of big flaw, that your character's morals or survival instinct might conflict with, and they are mostly in DLCs. Anything more and I'm going into really spoiler-y territory. -
Eww.... Just eww... There is nothing the Chinese need to pay back for. It's the other way around. And the great war doesn't count, both governments were at fault there.
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As the title says any FO3 radio sound coming from the pipboy, music or otherwise, stops when I initiate conversation with anyone. By "stops" I mean nothing is heard from it, the station still continues on the background, it's just not heard from the pipboy. Other radios in the area continue normally, it's just the pipboy that has the problem. I had a slight problem with codecs stop responding and the radio music stuttering(only in FO3, NV worked and still works fine), but I uninstalled and re-installed the codecs, successfully fixing that problem. Anyone knows what's going on?
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Which ending do you usually go for and why?
Deleted666657User replied to Dan3345's topic in Fallout New Vegas's Spoilers
What made sense about it? Especially after Broken Steel? I mostly go with House, but anything other than NCR is fine. NCR winning means Kimball and Lee take all and the others(actual good NCR guys, Hanlon) get shafted. It's a very naive nation and following in the footsteps of a government that nuked the world to start secret tests on it's citizens in the vaults, only to make everyone into super-soldiers or clean anyone not deemed worthy. And the propaganda posters.... :rolleyes: -
When I look back on it now
Deleted666657User replied to ComplexP's topic in Fallout New Vegas's Spoilers
Things that would made me cringe now? Hmm... I started(finishing it is just the punishment) the Van Graff quest. Never wanna do that again! Killed all the Chairmen as well. Joined the Brotherhood! And there are others I'm sure, but that's all I can think now :biggrin: I'm proud of never helping the NCR though! :devil: -
Don't have the enclave or brotherhood as main/opposite forces and don't repeat events of the past i.e. don't make us be a vault dweller having to leave the vault again, and remove the pip-boy from our wrist(or anywhere on the PCs body) and UI while you are at it, two times is enough. Other than that if they pick up some competent writers and take some lessons from NV(more choices in quests, no railroading like skyrim) they'll be fine.
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FOUND A SECRET IN CASTLE VOLKIHAR
Deleted666657User replied to ShowmanOFSkyrim's topic in Skyrim's Skyrim LE
I'm guessing that guy is the one screaming "No...Serana, your own father!", while the real one got disintegrated. -
Until a while ago, I would like either Akavirii, Summerset Isles or Blackmarsh. But after checking the the Khajiit sub-races in uesp, I would be interested in Elsweyr. That is of course assuming Bethesda doesn't screw the sub-races and make all the Khajiit similar. The others are still valid for me though, especially Summerset.
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I agree that around mid 30s(levels; don't know about years) to 50s is a great spot, to keep the game semi-challenging. Most high level dungeons are built for those levels. In my current character(level 37, I think), I reduced the level xp from smithing, enchanting and alchemy to zero, because you can easily miss a lot of levels just by trying to craft potions with the desired effects etc. I must say it makes it much more enjoyable, at least as long as I keep the difficulty up. The most I had with uncappers is level 85-90 character and the game just couldn't find anything for someone that high. Now I don't wont bandits, thieves and other fodder to become gods, but the game would benefit from unique high level (near impossibru) difficulty bosses/encounters/dungeons. It would also add to the re-playability. If only the final boss required you to level up enough just to stand a chance. I would have enjoyed the fight much more. .....Detracting mode off
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Light armour. Whether or not a game's mechanics accommodate for it, I like my game characters as people who focus on evading and out-speeding their opponent before, or while striking with deadly hits(or one if possible, and not restricted to material weapons, if there are alternatives). Kinda like Glass Canons with speed on top.