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Thegenosss

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Everything posted by Thegenosss

  1. Thank you for the answers :D Vortex Help Center, FAQ, Documentation Should we tell you what to do ? I think that you deserve a lot of respect so your decision about moving or not to Vortex is solely yours. If you want to find out if Vortex is for you, then click on the above link and read everything and if you have the discipline of reading and learning, you can read a lot of threads in this forum that will provide a lot of information, information that you need before making a decision. Now, based on my personal experience, I never imported anything from NMM and there are some issues when doing so. If I had to go back to the time when Vortex was created, I would do the same thing I did : delete all my games from NMM, delete NMM from my PC, install Vortex and install all my games and start from scratch. When I did that, I learned Vortex from simple to complex ... however, this program is very easy to use but it does require some reading because it is different from NMM and MO. And to answer one of your questions, I have installed CBBE in Fallout 4 and F4SE and I can launch both from Vortex, so yes, you can install it and you do not need extra tools but I do not know what did you mean by that. The only thing I had to do is add another tool in Vortex, tell Vortex where to look for CBBE and click OK and that was it. You will find info about how to do it in the above link. Last but not the least, do yourself a favor. Read and investigate before using it. I recommend to you to think twice about importing from NMM and try not to get greedy; just because you know NMM does not means that you could skip reading about Vortex and be able to use it out-of-the-box. If you do not understand something, ask questions. We have a lot of people with a lot of knowledge ready to help you. If you do what you are supposed to do, I think that you will love it and be happy with it. Avoiding reading and investigation only will lead you to frustration and if so, please do not blame it but you. Be humble ! I did a little bit of research before posting this, but because english is not my main language there was some stuff that was a little bit confusing Right now im using it and so far i like it. Again thanks for the answers :D
  2. Well as the title says, should i move to vortex? Soon i will have a really long period of vacation and i was wondering if i should use vortex to mod fast an easy my Fallout 4 Im ussed to MO2 but it really takes a long time (at least for me) to download and install the mods and make the things modified by other tools (CBBE) appear on the game some stuff i want to know is -Does Vortex overwrite files from the game like NMM ussed to do? -Do i need to do extra steps to make tools like CBBE work? -Should i stick to MO instead? (English its not my main language sorry if i misspeled something)
  3. (NVM just reinstalled the game) Sorry for my bad English as the title says scrap everything isn't working properly i can scrap some buildings on sanctuary but i can scrap others, in the latest save i have, some houses i removed to make a building apear all of this begin when i installed two mods and run LOOT it doesn't matter if i start whit a clean save the game just refuse to work whit the mod (New mods installed Auto Doors, Craftable enemy spawners) i try everything to fix it, Reinstalling the mod checking if F4SE wasn't working because Windows, Archive invalidations, (all of this looks correct) This is my load order according to NMM
  4. I really like a lot the pipboy reskins more when they match in the armor you are using, i found something funny when i was on my test save, If you use "Player.removeallitems" also you remove the current pipboy, leaving only the animation when you press tab, if you search whit the command "Help" the pipboy appears as an armor item if you delete it you can get it again whit the command "Player.equipitem" (Also works on NPC) Soo as the title say there is any possibility (i dont care if is not in a near future i can really wait) the posibility to be able to collect or/and wear a diferent pipboy (Even if is only whit Console commands) EDIT: My english is not that good, sorry if i dont explain a clear idea EDIT 2: Forgot to add that even when you remove the pipboy whit the Console command the menus still in the same place and they appear again when you re equip the pipboy whit console command
  5. Well im starting to do mods for fun, Most of them weapons and Armor mods, im trying to learn from videos some Niftscope and Blender, sooo can someone past me the links of some books and tutorials for them?
  6. Well i really enjoy a lot customizing and building and giving my settlements something like a theme, but i have serious a issue, if the settlement is too big or have a lot of stuff inside of it Settlers start to acting weird as an example walking to a wall trying to pass it trough (i know this cant be possible until the release of the official modding tool), also i use a lot of modded doors and Settlers just act like that bloody door is a wall. In a nut shell what i really want to see on that mod are 1 important think and the second one want to be optional One a better path finding, no need for better combat AI, to make them just do stuff around just make them move More smoothly And the second one, a modding resource to make the IA detect something like a custom door made in NIF as a door and something that the Settler can interact and not a wall like settlers do right now whit that a lot people will benefit from it because they will not have the need of setting the door to be used by a settler and detected by a settler. i will put some photos to show how derp the my settlers are http://imgur.com/a/3hVno the guy in the snap & build bridge has been there for 4 days In game while i was building :V Thanks if you read it complete
  7. actually there is something similar to a mod but with cheat engine. You can frozen the number of assets whit a hacking code a guy do a few days ago, no idea if it works but as far i can see on the comments it works good http://www.nexusmods.com/fallout4/mods/132/? look it like a early stage mod by now, hope it will grow when Creation kit Launch
  8. This is my wish list. 1. (This is not so hard i think) Be able to change the voice tone of a character just the voice tone not the complete voice 2. A global body texture, we all had that problem like "Oh i like this armor ohhh wait is UNB and i use CBBE and it looks weird on my character" 3. More power armor addons 4. No building restriction 5. More building options like brotherhood style and institute style too (The building have quit big amount of pieces right now, but i would like to see gates like Diamond city and taller walls and some improved defenses or something which can accommodate to a character theme) 6. a better controlled building system, in skyrim i really get comfortable of how Jaxonz position works, it was smooth and good the actual one is a little hard to place a wall where is supposed to be inside 6.1 Whit that said i would like a better management of how building restrictions works whit walls is hard to make corners due how FO4 detects what is colliding whit the wall and how the wall is getting placed 7. More Weapons and modifications 8. Control the outfit and weapons for the settlements, i want this because i like to get all the settlements be able to defend but i need to talk whit each settler and give him a weapon and some ammo i would like to see an option to manage outfit and weapons may be something like a list of each settler 8.1 independent randomly generated names for settlers (no need to explain) 9 Better sieges. Sieges right now are good and give you a small challenge but i would like to see an exponential increase of the siege numbers per defense point of the settlement 10. More combats around the World, Something like immersive patrols 11. Mission system, be able to send some Settlers to Missions which gives generous amount of oil, gears, steel, wood, caps or general supply EDIT: SMOKE MOD you can see all the damm NPC smoke but you cant do it
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