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Razablanco

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  1. My thanks for your feedback ^_^. I did manage to restore my file of the basis of being completely psychotic :P. I found it had actually turned my file into another type of file. So i managed to restore it with just a minor headache.
  2. So, I've been working on this mod for the last three days. It's basicly a small military encampment with the purpose of being The home of my RR companion based company. And let me tell you: Barracks, Hospital, storage, defenses, messhall, and all the support personnel took the last three days of my life to make. So today i playtested it, And found it good. I had accidentally made two of one NPC, and some sandbags where clipping. And they could not navigate the area properly since i had not bothered with the NavMesh. So i went into the G.E.C.K to sort this out. I removed all the existing NavMeshes in the compound, and pressed "Generate NavMesh". Upon which the G.E.C.K. did something strange indeed. The i pressed save. The G.E.C.K Froze, and about five second later, crashed. "Ok" i thought, "Just regular G.E.C.K retardment". But now my ESPfile cannot be opened, or even found by either the G.E.C.K or the Mod mannager. I find the ESP just fine. But for some reason, The G.E.C.K and the Mod Mannager refuses to acknowledge it's existence. So this is pretty much just a public service announcement: "The NavMesh WILL eat your mod, be careful with it"
  3. Hi again! Just tried that trick with Fnvedit and it worked like a charm. I deleted both the doors and the dust and sandstorms, this let me load the game. I've now backuped all my files. so i can prevent this from happening again. :) Thanks for all your help :D ---- Edit ---- Well, sort of solved anyway. I traded one problem for another... I used fnvedit to delete the apparent problems. And when i was done, the editor gave me two files. One was called (Filename).Esp.Save.2010_12_12_15_07_28 or something. My point being "this is no longer an ESP". So i opened properties and removed the lines after the esp, So i ended up with (filename).esp. I loaded it up in the G.E.C.K to make some changes and when i pressed save... The same god-damned problem that i had with my auto-saves. It won't save. It's that simple. I press the save button, and the screen blinks a little as it tends to do when i save, and when i try to cross out the program to try it out. It asks if i want to save... So sure, i press yes and the exit is aborted and the save not registered. In short. Saving don't work. I would be deeply appreciative if someone could help me with this. I would loose two days of work if i had to delete the file and do it over again. :( Anyone?
  4. Hello! Backups? Partially, yes. I have the auto-saves. But as many bugs there are in New Vegas, one of them concern the auto-saves. See, when i convert a .BAK file to an .ESP, the G.E.C.K no longer lets me save on that file. I load up a newly made ESP converted from BAK and it won't let me save, it behaves as if i saved, but the changes are not there, no error, just a warning that asks if i want to save before exiting when i try to cross out the window. And when i there press save, it just aborts the cross out and acts like nothing happened. Stupid as i am, i didn't make any direct copies of the ESP itself since i had no idea static objects could make an effect like this. I am however aware of all the changes made before the crash: Guards outside changed from very aggressive to aggressive. A door added at the exterior and linked to the interior. And natural a door to the interior. A rough part of the interior, not nearly complete, but still a nice draft of what to make. Mainly composed of platforms, utility tunnels and pipes. A few dust storms and sandstorms to hide the bottom of a chasm. That's about it really. The exterior is however located on a structure far out of the bounds of the map. About 2000m directly west of Cesars camp, in the ocean. Could this mean anything for the doors? Anyway, thanks for the reply! :) I'll see about this fnvedit and see if i can't delete some changes
  5. So, I'm working on this mod which adds a rather large new location. And I've just started out with the concept and the exterior. The exterior worked fine, and when i felt happy with it's NPC's, pathing and items, I moved on to the first interior. Now, this interior is nothing else than huge, with a large chasm and a utility light and feel to it. Featuring utility tunnels and large open spaces with pipes and generators criss-crossing each other. Now here's the funny part: I had just finished the door to the outside and linked it to my cell, which still was far from complete, but never the less was large part of the overall design. So when i felt it was time to try out the cell, i toggled my ESP and loaded the game... Upon which it crashed. I to launch the game without the mod and it worked fine. I figured there had to be some simple bug among the sea of bugs Fallout 3 and New Vegas has, so i loaded the mod in the G.E.C.K to see if i could resolve it... Upon which it crashed. I loaded without the mod, and it worked nicely. This interior is currently just static objects and a door to the outside. It is large, and with many similar peaces (loads of platforms, pipes ect). Anyone has any idea what might be wrong? Thanks in advance :) - Razablanco
  6. Seems the little trick with NifSkope worked out fine. There are still some problems i haven't figured out tho. Any help given would be appreciated. So far, this is where I'm stuck. If anyone knows how this can be done, I'd be grateful if you shared :) - I'm trying to get some custom textures on my armor. Can i use NifSkope for that, or do i need another program? - I'm trying to use parts for some purposes they might not have been thought for. As an example: Using the T-45b's shoulder pads as Thieguards, Enclave MKII shoulders as braces. - I'm having a little trouble getting the pieces out of the armor. I can only copy-branch the entire armor and sometimes gibs. Not take just the pads. - Haven't done any other mods for New Vegas yet, is there a G.E.C.K for New Vegas, or is the Fallout 3 version usable? - The BSA extractor keeps telling me it has a memory exception each time i try to extract the textures from them. I realize this is a lot to ask. But again, i would be mighty grateful if someone would share their knowledge on these subjects :D
  7. Hello! So i am working on a custom faction in Fallout: New Vegas, but don't know where to start in the manner of models and textures. The armor is basically built up of pieces from other armors, so i hope that lets the modeling process go a little more smoothly. I know my way around the G.E.C.K's basics so when i have the models, the rest should be easy enough. So my question is: How do i piece this armor together and slap my own textures on it? What programs do i use? Where can i get these? Or at least a trail? Your help would be much appreciated. Thanks in advance! : )
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