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T4ke

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  1. HI there, thanks for the explanation. But I'm still a little bit confused with the raindbow .dds output. For example the f_body032_0010_BM.tex (Vaal Hazak body armor) comes out as trash after conversion. Is there a way to fix that yet? I saw some re texture mods for that armor on nexus so there have to some way to convert this tex into a editable format.
  2. Would be great if someone could provide a comprehensive guide on how to edit the alpha channel of the textures in this game. I tried to edit the Alpha Channel directly in Photoshop but the result is rather horrendous (http://imgur.com/gallery/QhjNJ).
  3. Guys i need the name of the clothes in this pic.
  4. this Armor is part of Hentai Mania http://tesnexus.com/downloads/file.php?id=25612 or you download Plade of the Shadow http://tesnexus.com/downloads/file.php?id=25871 thx buddy ;)
  5. Guys, i need the name of that awsome armor in that picture....
  6. Hi there guys, I have a few questing regarding my little modding project for the Shojo Race, maybe some of your more skilled modding Gurus got some advice for me bloody noob in this new business for me ;). 1. Adjusting hair meshes for the Shojo head Well i need to know how to adjust a existing FO3 hair mesh for the Shojo head mesh. Do i need to load the hair mesh into Blender and ajusting it there? Or is it enough to simply changing the .egm file with the Comformulator? I´ve already tried changing the .egm file but in my first attempts the GECK didn´t show me the new Hair mesh in the Race editor. 2. Adjusting Headwear to Shojo head I´ve already consulted JaySuS Headgear Tutorial and followed his steps but when I´m export the NIF and the .egm file, I cant see the new Mesh in GECK if i try to create a new item with them. So thats my two little problems. I hope some of you guys could give me some advice or tips how to fix them.
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