Jump to content

FatherSithis

Members
  • Posts

    9
  • Joined

  • Last visited

Everything posted by FatherSithis

  1. Remind me, was the annual sacrificial lamb Overseer vault in NV or 4? If it was 4, we do have a precedent with its projector video. If it was NV, we are still SOL.
  2. Something like this would be a welcome improvement. I have a stupid bug where cages (and even a few crops) will never actually get repaired, no matter how many times I pump the replacement parts into them. Repairing the cages is annoying, but deleting them with the console and then reloading the save to clear the flag that says I used the console is even worse.
  3. It is mind boggling that nobody has made one that actually works yet. Have tried the few that claim to fix it, but they never work.
  4. I honestly do not understand how anyone can get it to work. Everything sound related just flat out does not seem to work. I just want Big Iron to play on repeat in a cell. Emitters did not work after following 5 different guides and setting up a custom music type for the cell did nothing. So I turned to Radio. You would think that it would be easy to strip down an existing station to just have one song, but that is sadly not the case. It is a total joke that after 5 hours of effort, I cannot get a song that is already built into the game to play in a cell.
  5. I did not change the first person static. My changes to the nif applied after making a new first person static and pointing it to the weapon. I think I ended up trying to triple it in so many places when it was not doing anything that they all applied together. The result is kind of funny. I will probably just extract the base 9 iron nif again, apply the scale in just one place, and give it the same name as this one. I am not hyper worried about the collision being perfect. I tripled the reach in the weapon stats, so it will do damage at the right distance at least. Thanks for the help. Here is what base*3*n= too big looks like:
  6. I am trying to make a unique 9 iron that is triple the normal size. I extracted the base nif from the bsa, scaled up the mesh in nifskope, and attached the new nif to the weapon. When I found the weapon in game, it was the size of a ordinary 9 iron. Any ideas?
  7. Thank you for contributing Matthiaswagg and Ishara. The final solution that you agreed upon worked perfectly. I did not know that I could do elaborate multi-lined scripts within the fragments section (I was under the impression that it was designed to work with a small set of one liners, such as GetOwningQuest().SetStage(#)). This key bit of information should hopefully making me more capable of fending for myself, but we will see where my ambitions take me. Presently, everything I have requested is solved. I have quoted the working solution in the base post and updated the status of the request to completed. When I get stuck again, I will add more requests to the base post.
  8. After spending the entire day reading and watching various tutorials and wikis on Skyrim Papyrus scripting, it became clear that there is no way I can possibly do everything that I want to do on my own. I am not a programmer and do not have 10,000 hours to spare to master such a skill. In many cases, I can get by with recycling scripts already in the Creation Kit or duplicate and tweak them a bit with what I have learned today. In other cases, I can do the same with scripts people shared to the world that I find on Google. These sources will not cover everything, so for everything else I will turn to this thread. With that said, for every script I request, I have already put several hours into finding something to suit my needs before making the request. For what its worth, I will give credit to contributors. My first major mod is going to be a thank you gift for a coworker who shared his Steam Library with my account, which will contain a couple of statics that will prevent me from making this particular mod public (If any artists out there want to help out with that to let the mod go public, I would gladly appreciate that as well). To keep the thread as clean as possible, when a requested script is given and works properly in the mod, I will edit this base thread post with the solution quoted inside a spoiler and attach "---COMPLETED" to the header of the individual script request. Below is an example where Request 1 is still pending a solution (and still needs attention) and Request 2 is completed (no longer needing further action): I would like to thank everyone who decides to help in advance. The quality of my mods will significantly diminish without your aid. Forcing the player's health to go down to 1---COMPLETED Request: Solution:
  9. I am in a similar boat. I want to create a new race of elves with a simple color change to one of the existing elven races. How would I go about doing such a thing?
×
×
  • Create New...