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caryest

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Everything posted by caryest

  1. I fixed it, the problem was block "BSBehaviourGraphExtraData", i had to change BehaviourGraphFile to "Magic\BeginLoopEnd.hkx".
  2. I fixed it, the problem was block "BSBehaviourGraphExtraData", i had to change BehaviourGraphFile to "Magic\BeginLoopEnd.hkx".
  3. Hi! It is my first time trying to create a mod for skyrim. For the moment, i am just trying to change VFX for spell "Circle of protection". I have created a .nif spell effect, and i want to replace "Circle of protection" hazard vfx with this one. I managed to do it, the problem is that when i cast the spell, my dome fx doesn't play any animation, it is just appears static. This dome effect was created using "fxda16barrier.nif" (from core game), but i changed NiControllerSequence name in order to be "mBegin", "mLoop" and "mEnd". Does anyone know if i have to change anything else? Does anyone know if there is any kind of debug log with information related to the animation? Thank you in advance.
  4. Hi! It is my first time trying to create a mod for skyrim. For the moment, i am just trying to change VFX for spell "Circle of protection". I have created a .nif spell effect, and i want to replace "Circle of protection" hazard vfx with this one. I managed to do it, the problem is that when i cast the spell, my dome fx doesn't play any animation, it is just appears static. This dome effect was created using "fxda16barrier.nif" (from core game), but i changed NiControllerSequence name in order to be "mBegin", "mLoop" and "mEnd". Does anyone know if i have to change anything else? Does anyone know if there is any kind of debug log with information related to the animation? Thank you in advance.
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