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Everything posted by caryest
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SKyrim SE Custom spell vfx - Protection Dome (nif animation)
caryest replied to caryest's topic in Skyrim's Skyrim SE
I fixed it, the problem was block "BSBehaviourGraphExtraData", i had to change BehaviourGraphFile to "Magic\BeginLoopEnd.hkx". -
SSE Custom spell vfx - Protection Dome (nif animation)
caryest replied to caryest's topic in Skyrim's Creation Kit and Modders
I fixed it, the problem was block "BSBehaviourGraphExtraData", i had to change BehaviourGraphFile to "Magic\BeginLoopEnd.hkx".- 1 reply
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- spellmagic
- nif
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Hi! It is my first time trying to create a mod for skyrim. For the moment, i am just trying to change VFX for spell "Circle of protection". I have created a .nif spell effect, and i want to replace "Circle of protection" hazard vfx with this one. I managed to do it, the problem is that when i cast the spell, my dome fx doesn't play any animation, it is just appears static. This dome effect was created using "fxda16barrier.nif" (from core game), but i changed NiControllerSequence name in order to be "mBegin", "mLoop" and "mEnd". Does anyone know if i have to change anything else? Does anyone know if there is any kind of debug log with information related to the animation? Thank you in advance.
- 1 reply
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- spellmagic
- nif
-
(and 1 more)
Tagged with:
-
Hi! It is my first time trying to create a mod for skyrim. For the moment, i am just trying to change VFX for spell "Circle of protection". I have created a .nif spell effect, and i want to replace "Circle of protection" hazard vfx with this one. I managed to do it, the problem is that when i cast the spell, my dome fx doesn't play any animation, it is just appears static. This dome effect was created using "fxda16barrier.nif" (from core game), but i changed NiControllerSequence name in order to be "mBegin", "mLoop" and "mEnd". Does anyone know if i have to change anything else? Does anyone know if there is any kind of debug log with information related to the animation? Thank you in advance.