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R&D Inventory, Items & Weapons Overhaul
SanctusFerri replied to anUser's topic in XCOM's Enemy Unknown
Ah! I suspected that might be the case. Well, that's not too disadvantageous as far as I'm concerned. DR for armour is something I'd trade almost any other feature for (HP type armour is a terrible representation of armour penetration mechanics...), and I have no use for difficulty settings. I'm on a quest to make a 'realistic' mod that seeks, as much as is reasonably possible to make the game conform to real world data on ballistics, armour penetration, energy weapons, battlefield psychology, etc. Now, that looks like % damage reduction, yes? Have you implemented flat damage-DR type reduction, like with your Tank modlet? If not, since I believe you have it for certain aliens in Long War, would it be very difficult to add to the already existing framework above? -
R&D Inventory, Items & Weapons Overhaul
SanctusFerri replied to anUser's topic in XCOM's Enemy Unknown
Amineri: Did you ever happen to figure out how to add damage resistance as an item property? -
Regeneration and General Damage Reduction Modlet
SanctusFerri replied to Amineri's topic in XCOM's Enemy Unknown
Then I shall be eagerly awaiting your successful endeavours. :biggrin: -
Regeneration and General Damage Reduction Modlet
SanctusFerri replied to Amineri's topic in XCOM's Enemy Unknown
How possible/difficult is it to apply this to items? (I ask this from the perspective of having never edited hex-code.) And is the generic DR a single value, or can it be set individually? I'd like to change all the armour in the game to have DR instead of an HP bonus, and give the aliens individual DRs by type based on their armour/physical structure.