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Xeno929

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  1. I tried for about 5 hours after work today, got to exporting the mesh from Cyberpunk and into Blender, but I give up. I am so out of my depth. Alas, I come asking the modding gods here on Nexus for Jackie Welles' head with his facial cybernetics as a head for humans in Baldur's Gate 3.
  2. Today, after work, I attempted to follow guides to export the head of Jackie Welles from Cyberpunk, import it to blender, then import that into Baldur's Gate 3. After struggling for 5 hours, I had exported the mesh of Jackie (i think) and put that in blender. However it didn't have the cybernetics on his face and I had no idea how to use blender enough to make it work in Baldur's gate. So I give up and now am at the mercy of the modding gods. Essentially I just wanted to put Jackie's Head with cybernetics included as a replacer for a human head (or a new head if possible) so I can make him in Baldur's gate. thanks!
  3. I thiiiiink I fixed it, not fully sure. I made a new folder, inside I included the esp, dds (all the way from the texture folder and all the subfolders leading to the file), and ba2. Then I right-clicked to 'add to [Folder Name].rar, and tada it was a .7z that I could upload to the site! I moved all the files in the folder out of my own data folder for my game, downloaded my mod from the nexus using NMM, and it worked! I'm not sure how i was supposed to do it for the xbox version and I can't test it, nor can I upload it to bethesda.net but I asked if anyone could for me on the nexus page so if they do then i'll test it that way I guess. I included the dds from the Xb1 folder that leads to the texture and etc, the esp, and the ba2 in the .7z. Hopefully it works! (Just typing this just in case anyone is in my position)
  4. Ok, so I started my first mod and tried uploading it to Nexus and was given the wrong file type error. Did some googling and found out it needs to be .7z or one of those file types. Makes sense, i've manually installed mods plenty of times to see that. My question is, what exactly do I put into this archive? And how? Do I just archive the .esp? Do i include the textures.ba2 that was created with my mod? (For clarification, my mod is a body texture mod, I made it using tutorials online.) The files related to it that I have are a .nif, a .dds, a .esp, and a .ba2. Any help would be appreciated! Oh and I've tested it so I know it works in the game :P
  5. I'm doing my first mod in creation kit to use on Xbox. I watched a video tutorial on how to make a weapon, I stopped at the point where they added it to leveled lists because i want my weapon to be only for the player to find and use. Its a gamma gun with some damage and speed changes so far. My main two questions are: 1. How do I make it to where when I hit my target, they change factions? 2. How do I make sure my weapon only spawns once in a specified location? I think I might be able to find info for this part but the first part I'm unsure how to even google it with answers that are applicable (no luck so far). Thanks in advance :)
  6. Had an idea while using charging bull with Iron Bull today, would it be possible to have a mod where the player gets Iron Bull as a mount in the position of charging bull, and use that as the animation perhaps? (I think charging bull height is about horse sitting height) I think it would be pretty funny to either sit on his shoulders or maybe on his head (horns making a seat and whatnot) depending on the height.
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