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ThinkGreen

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Everything posted by ThinkGreen

  1. Thanks for the reply Yah i saw this one but i was hoping someone would maybe find a way to make some hotkeys without the need for background siftware :P i know its mostly impossible right now since skse isnt here yet, but thats why i made the request.. to see if one special brain would be able to find a solution to bypass it :P Ps: for now i will still try out this one to see if theres a performance loss or not :) Thanks
  2. A mod i would really love to see here, is a little config file to add a hotkey for the command that activate the freecam, and to turn off the ui. For fallout 4 theres a config file that adds this hotkey, so maybe its possible for sse :) Thanks
  3. I actually made a bicycle and a RV from scratch a couple of months ago, i was waiting to get back into it to finish it. I love the idea of the RV since it reminds me of that feeling in walking dead that they have when leaving in an RV, looting and all :P I had to prototype for the mecanism/motor but it need way more testing: One motor i made it with an invisible power armor, and the RV is using physic so the wheels have the illusion of rolling while its actually the power armor walking in front.. The other motor is made with a gatling gun so that when you press the trigger, the rotation makes the two front wheels rolls, but the issue here is that i cant have good physic bumping movement when driving..the only good thing about this one, is that its kinda realistic when starting the vehicule since it starts slow and accelerate faster. My goal: find a good animator for some stuff for my bycicle, and finish positionning the 'activators' for the RV. And i'm not entirely sure wich prototype to use for motor.. with the invisible power i wont need any scripts! Wich is great imo! But i cant make it accelerate slower at start then faster., it starts already fast when running.. and if i use the gatling gun as a motor, i cant have good movement from left to right without scripts,,,
  4. hell-o! somwething i would reallly love to see and might be pretty easy to do (with more tim e and all my software back up, i would give it a try..but i cant..), is to see the PowerArmors having their back always open, when no-one's inside. i love the interior of these armor, i wish i could walk by a power armor and see the back completly open when its standing there, empty :smile: ps: the animation is already there when we enter the PowerArmor, so we just need to take this part of it :P just a head-up for people who would want to give it a try :)
  5. ... wellll its now worst then ever! ,. Since i updated enb, it now takes wayy more time to launch the game, to the point that when i launch my game, i have time to go grab lunch before i can see the main menu,, its DEFINITLY not the normal ''extra boot time'' that we get with enb.. i even bought an SSD to make sure i wasnt my old hdd dying.. but anyway, when i remove enb it boots normally.. Anyone have a hint on what can be the cause?
  6. Same here.. i hate looking on the ground and seeing nothing.. feels like floating in the air..
  7. Yah exactly the same thought I have :P with enb I get the colors I want with some bloom, and the lighting is awesome (except in interiors..) . My pc supports it really good and I never had a crash at all so I feel safe using it, but I just wanted to know if it is normal or if it is something on my side.. but I guess its normal :P Thanks for the replies :)
  8. Thanks for the reply. Well there's no vanilla texture for what I'm working on since its all meshes made from scratch.. I made the normal and diffuse, but for the specular can't get the 'perfect' result I'm looking for,, I played with the red and green channels but I still don't get the perfect result, thus why I was searching for the 'perfect' way to make a specular. Well, I guess I'll keep tweaking in the red and green channels :P
  9. I have a question about texturing.. .. how do I make secular the right way? I read a lot of old threads about it but meh.. my brain now feels scrambled with red and green channels... .. so.. anyone could help me out to clear things up to know How to make specular for my models? Thanks :)
  10. Hell-o! .. was wondering, is it normal that my game takes longer to boot when using enb? It now takes almost 1minute when I boot the game before seeing the start menu, usually its almost instantly and my game runs pretty fast and smooth. Thanks.
  11. I dont understand,, whatever values i change, nothing changes in-game.. is there doubled files?? Since the day i bought the game i didnt even played more then once yet..for me, its totally lore breaking when the camera auto focus and lock when talking to npcs.. i hate it so much when games do that! Thats why i never played more then 10minutes to fallout NV and thats why i might never play again DyingLight..unfortunatly..
  12. No one? ... i cant believe i'm the only one who's sick of how far the camera is from the player..
  13. What we definitly need, is more freedom on accessing the meshes and textures files :P
  14. Bump... i wish we could atleast access meshes and textures files :( "Ohhh Techland gods...please grant us this power so that DyingLight stays alive for ever and ever after!"
  15. Omg really?.. damn.. i was hoping to be able to edit some textures :( I cant beleive its not possible to extract textures.. isnt there anyone with knowledge, who want to make an extractor for rpack?.. i would be definitly willing to pay to have an extractor for rpacks :P
  16. Hi all! Small and simple question: how do i unpack a rpack file?
  17. Nice! Thanks for the reply! I will try altering this script (the second one) tonight to see if it works! (off topic: how to unpack rpack and rpacz?)
  18. Hell-o all! Where is the file with the camera configs? I've checked all the configs and settings files but none contains settings for the camera.. Only one i didnt check was config.dat, so i suspect this one! Question: how to unpack/open this .dat file?
  19. Hello all! I need to know, what file would i look for, to make a small mod that disable the auto-focus camera when talking to characters? I hope someone can help by pointing me to the right direction.. Thanks.
  20. sorry to dig this out, but i felt like it would be a waste of threads to make another one for my question..so hopeffully no-one's gonna be mad ;) is it possible that sometime SKSE wont know the same order then with BOSS or ''Data File'' option? because i noticed in my log file (skse.log) the order is writin like this: Loading mod list: (0 -> 0) Skyrim.esm (1 -> 1) ApachiiHairFemales.esm (2 -> 2) AP Skyrim.esm (3 -> 3) Update.esm (4 -> 4) 0001BertsBreezehomeRemodel.V.2(esm).esm (5 -> 5) 0001BertsBreezehomeRemodel.V.2(esp.2.0).esp (6 -> 6) 0001BertsBreezehomeRemodel.V.2(Grotto).esp (7 -> 7) Unofficial Skyrim Patch.esp (8 -> 8) Cannabis.esp (9 -> 9) CannabisUpdate.esp (10 -> 10) Amanda.esp (11 -> 11) Lyla.esp (12 -> 12) Michelle.esp (13 -> 13) Misha.esp (14 -> 14) Oblivion hair.esp (15 -> 15) dD - Enhanced Blood Main.esp (16 -> 16) KCEBattleClaws.esp (17 -> 17) AmazingFollowerTweaks.esp (18 -> 18) Chesko_WearableLantern.esp (19 -> 19) FioraArmor.esp (20 -> 20) LeftHandRings.esp (21 -> 21) RaceMenu.esp (22 -> 22) RaceMenuPlugin.esp (23 -> 23) ShowRaceMenuAlternative.esp (24 -> 24) UNP Simply Clothes.esp (25 -> 25) WATER.esp (26 -> 26) GreenWaterFix_Compatible.esp (27 -> 27) 0001BertsBreezehome.V.2(Grotto).esp (28 -> 28) Breezehome secret Bath.esp (29 -> 29) FNISspells.esp (30 -> 30) Left Hand Rings Visible.esp (31 -> 31) PlatedMagiArmor.esp (32 -> 32) Run For Your Lives.esp (33 -> 33) Beards.esp (34 -> 34) chainmail.esp (35 -> 35) MLClothing Armor.esp (36 -> 36) R18Pn - Argent Iron Armor.esp (37 -> 37) R18Pn - Leere Armor.esp (38 -> 38) R18Pn - Leere Armor Retextured.esp (39 -> 39) Sound Propagation Overhaul.esp (40 -> 40) Sovngarde Steel Armor and Weapons.esp (41 -> 41) The Eyes Of Beauty.esp (42 -> 42) Torch Arrow.esp ..and as we can see, the update.esm isnt loaded right after skyrim's main esm... and..i noticed that i always CTD when leaving Dragonsreach when having the UnofficialPatch..so i desactivated the USKP and its fine..so i was woundering if maybe i have a problem with my SKSE and his load order? thnaks ;)
  21. i know its a bit old..but i had the same problem! i solved it by removing the UnnoficialSkyrimPatch.. did you find a fix to use it without CTDs ? ..is there a USkP version more stable then another?
  22. i cant believe no one replyed..so i'm guessing.. no one made any swimming animation yet? :(
  23. yah..would be great to have new swimming animations!..did someone did some yet?
  24. ...yah we definitly need a swimming animation mod......
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