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iamv3nom

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  1. I'm working on this soon. If I figure it out I'll let you know asap
  2. Hello guys! If anybody can shed some light on this problem it would be greatly appreciated. I have managed to make all the menu interface completely transparent, with the exception of .... THE BASTARD BLURRED LINE. I do not know if this is truly a texture or a shader call etc,. I have scoured the texture dumps and been rather thorough in my examination of alpha channels in all 'relevant' images and also all of the 'pure alpha' images. Can't find it!! Please see attached image for THE BASTARD BLURRED LINE
  3. Yes it's possible, but involves the use of Cheat Engine and potentially (Although unlikely) being banned from GFWL for code modification
  4. Sup Crow. Please forgive me if any of this information sounds condescending, as I believe in starting at the beginning and moving forward. The only way to do this yourself is to get hold of DSFix and open the DSFix.ini file, scroll down or hit CTRL+F and find 'enableTextureDumping'. Once you have found that, change the 0 value to 1 and play the game. You need to play in the environment or be wearing the armour you want to modify. Once that is done, close the game and browse to your Dark Souls directory, into DATA, then into the dsfix folder, then to tex_dump. This is where all your textures will be placed. I would suggest using Photoshop with Adobe Bridge, as it makes searching a LOT easier with it's ability to produce thumbnails of TGA files. You will see duplicates of armour and also what appear to be completely white images. The game seems to handle 3 different sizes of armour. The largest is for your character, followed by mid-size and smaller versions. These are for the enemies/npc characters and seem to act like generic Level of Detail images. The 'white' images are images that hold alpha information. The red, green and blue channels will be white, and the alpha channel will hold the real image. This is used as a transparency reference
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