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Carbon14C

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  1. Okay I feel like such an idiot. I wasn't disabling all relevant mods, as it was SkyTweak causing it, a mod I typically consider as one of my base testing mods I always install to tinker with values on-the-fly. I figured because I was resetting SkyTweak to its vanilla settings via its own MCM menu, theoretically "disabling it", it should've been fine. No, apparently SkyTweak is no longer safe or good to use, despite people recommending it can be ported to SSE/AE. It makes sense, now that I think about it, because the author made it before stuff like Survival Mode was a thing, which is integrated into the game itself. So I imagine SkyTweak and the base game begin to wrestle and conflict with some stuff behind the scenes. That sucks, because some of the things I liked about SkyTweak were its critical damage and potion duration scaling options.
  2. I'm at my wit's end here trying to figure out what is causing this for my character. He's level 9 and it's the first time I've leveled stamina. I'm using Survival Mode and AE. But, instead of my carry weight going from 150 to 155, it stays at 150. I've tried stripping down naked (in-game and real-life), disabled all relevant mods, disabled Survival Mode, etc. Nothing works. Seriously has nobody else experienced this? I asked on Reddit and received crickets. What's crazy is that I've actually experienced this before years ago in regular SSE, so AE has nothing to do with it, but at least in the past I was able to save-scum to avoid it. Reloading older saves and leveling up again doesn't help, continues to do it. I hate to think I'm going to have to scrap this character.
  3. For Update.esm for the Special Edition, I'm getting Removed Records: 228. Using SSEEdit 3.2.1. Is mah Skyrim broke and gonna burn down muh house?
  4. Wow, just looking at this load order, and I can see some similar mods I use (not Schlongs of Skyrim haha), and you don't have a freakin' clue what you're doing with your load order. MLU and Scarcity are not supposed to be that high. You have the ASIS-Dependency.esp, but no actual ASIS.esp. You do know there's a Proc Patcher and ASIS.esp is the actual mod, right? VioLens should be near the bottom of your load order, too. You appear to be just loading up whatever kind of mod you want, hitting LOOT, and assuming you're okay, without giving any consideration for specific mod or in depth directions. As for bloating.... gonna have to trim some fat from your load order. Sorry, but it's just the reality of it. As someone mentioned, that's a big load order with some heavy mods.
  5. Man, it never ceases to amaze me how many people do not understand GPUs and the whole eye-FPS thing. No, the human eye does not see in frames. Also, you can see more than 60 displayed frames on a screen. Until you've tried a 120hz monitor or a CRT, you should reserve yourself from stating such fallacies as fact. Skyrim generally spazzes out with anything over 60fps and vsync disabled because of how the game's engine handles physics and scripts. Honestly, 60fps is all you need for a game like Skyrim anyway, it's not like people are playing e-sport death match against draugr bots and need 120+ fps for extra latency and input. Fluctuations from 120fps to 20fps won't damage a GPU either. Heat does. The human brain and eyes do in fact have a refresh rate, I will admit I know little about GPUs, but I know how the brain and eyes work, and this is not only a proven fact, but it's something you should have learned in 10th grade. The human brain has a refresh rate of about 100,000 times a second, it is INSANELY powerful, but our eyes are not very powerful at ALL, and they can only actually take about 30 pictures of reality a second, this is a proven fact. By the way, our eyes are basically cameras, to say they don't have a refresh rate is outright silly, how else do you see the image if the eyes are not taking pictures of it? What do you think your eyes are doing? They take in light, and expose it on your retina, creating an image, then converts the image to data and sends it to your brain, and repeats the process again. There are in fact visual tests that can be done to prove this, you can have a light that flashes on and off more then about half the refresh rate, which is 15 times a second at a very consist speed, and your eyes have NO CLUE the light is ever off, it will simply perceive it as being on constantly. As far as eyes go, human beings actually have very weak eyes, your average video camera can out power them considerably, this is because we evolved to think, not to see incredibly well. In fact, our eyes are a very weak sense in comparison to the others, it is very easy to fool the eyes because of how weak they are and because of this refresh rate. If you think an image is 'crisper' or whatever with 100 FPS, it's a placebo effect and nothing else, considering our eyes are by far the easiest part of our body to be fooled and to make mistakes, just thinking that the image will be faster/clearer will make it appear so, but the simple fact is unless you are some crazy hyper evolved human being, your eyes take about 30 images of reality a second, and videos displayed with up to double that, at about 60 can increase 'fluidity of movement' slightly, which just makes the image appear more 'real', because the eye does not refresh in the same way or in the same rhythm as your computer screen, it can in fact notice the difference between 30 and 60 ever so slightly. The reason 30 FPS feels like less with video games, is the game engine chugging, not the actual FPS drop, it is not able to display the image as fluidly, and trips on itself, this combined with difference in fluidity your eyes perceives makes things look 'slightly choppy' but the fact is you can show the human eye a well made 30 FPS image and it is indistinguishable from reality, as well as a 100 FPS version of the exact same image. In fact, 90% of movies and TV shows are shot in 30 FPS, and those look very real to your eye. For an easier to see proof of this, spin any wheel with spokes, or stare at a fast moving fan. If your eyes had 'no refresh rate' you would be able to see it clearly, even at high speeds, but instead you see a blur, or even occasionally see an optical illusion of it moving slowly backwards in the opposite direction. This is your eye trying to take pictures of something at less then double the speed it is moving. Anything that is happening faster then around 15 times a second hits this 'half way point' which is the magic number for the human eye, it starts to create a lot of illusions and weirdness, because your eye starts tripping on itself, blurring in one image with the ones taken just before and after it, this results in seeing a blurry mess instead of crisp clear fanblades spinning at high speeds, or a solid light instead of a rapid flickering light. I may be misinformed on how GPUs/CPUs work, and I admit that readily because the person who told me that isn't to great with them either, but I know the human brain, I have studied it for years. lol Here, check out this page if you don't believe me. http://www.cameratechnica.com/2011/11/21/what-is-the-highest-frame-rate-the-human-eye-can-perceive/ http://en.wikipedia.org/wiki/Persistence_of_vision "In contrasting persistence of vision theory with phi phenomena, a critical part of understanding that emerges with these visual perception phenomena is that the eye is not a camera and does not see in frames per second. In other words vision is not as simple as light registering on a medium, since the brain has to make sense of the visual data the eye provides and construct a coherent picture of reality. " ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The human eye does not see in frames. Technically, there is no limit to how many 'frames', flashes, or flickers the eye can see. Tests have proven people to notice flickers up to 1/220th of a second or more. It gets more down to the brain. As for your insistence that 60+ or 100+ displayed frames is placebo: Have you used a 120hz monitor? Do you understand that a 60hz screen only displays up to 60 images per second, so anything more is lost; thus a 120hz screen can display up to 120 images? Go to a BestBuy or something and try it. I get the feeling you're basing your placebo argument on the limitations of regular TV and 60hz screens. I won't even get into how higher frame rates affect user input. Since when did they teach optics and neurosciences in the 10th grade? Man, what a blowhard http://www.flamewarriorsguide.com/warriorshtm/blowhard.htm Anyway, 60fps is all one needs in a game like Skyrim. I can tell this topic is devolving into a "I know more than you!" pissing contest.
  6. Man, it never ceases to amaze me how many people do not understand GPUs and the whole eye-FPS thing. No, the human eye does not see in frames. Also, you can see more than 60 displayed frames on a screen. Until you've tried a 120hz monitor or a CRT, you should reserve yourself from stating such fallacies as fact. Skyrim generally spazzes out with anything over 60fps and vsync disabled because of how the game's engine handles physics and scripts. Honestly, 60fps is all you need for a game like Skyrim anyway, it's not like people are playing e-sport death match against draugr bots and need 120+ fps for extra latency and input. Fluctuations from 120fps to 20fps won't damage a GPU either. Heat does.
  7. Thanks, completely didn't think about using TES5Edit. It worked. :D
  8. After recently installing two mods, Skyrim Immersive Creatures and Falskaar, I noticed it. It may have been there before and I simply never noticed. Right clicking and bringing up ASIS.esp's master list has everything in the proper order: http://www.pasteall.org/pic/show.php?id=65548 Yet, Wyre Baqsh keeps telling me the masters have been re-ordered: http://www.pasteall.org/pic/show.php?id=65549 Just wondering if this is something to be concerned about or if it's just a Wyre Bash glitch.
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