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OoO123

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  1. she is inactive since may 2 2012 so that is why i said "probably abandoned"
  2. sounds nice but how will we experience the full story if we are not amuil? how does the player fit into the story?
  3. So the girl making this mod is inactive as i see and it is probably abandoned but it has a pretty good story and i think it would be a popular and very good mod. Here is the direct link http://forums.nexusmods.com/index.php?/topic/549042-wip-destroy-the-dark-brotherhood-improved/ Mod Description This mod will give players who don't want to join the Dark Brotherhood a longer and more involved quest line than the current Destroy the Dark Brotherhood quest in Skyrim. It will give players the chance to see the story and earn rewards similar to what you would earn if you did join them, without having to become an assassin. Most of the events that happen during the DB quests will still happen so that this mod will fit into TES lore. This is still very much a work in progress and nothing is set in stone so far. I'd love to hear any ideas or suggestions that you think will improve the story. Without the CK story and quest writing is about all I can do right now. I'll break down my story into bits with spoiler tags so you won't have a massive wall of text to look at. Also if you haven't played the DB quest line there will be spoilers. Quest one. Spoiler You go to Aventus Aretino and he responds as usual mistaking you for a DB agent. You'll have the option to tell him that you won't kill Grelod. He then offers you his family hierloom anyway. Instead of starting the first Dark Brotherhood quest you will start an alternate quest to warn Grelod that she is in danger and should leave. You go to Riften and tell Grelod you must speak with her in private, she'll walk back to her room and you tell Grelod her life is in danger and she can not stay in Riften. She'll refuse to leave, at this point you'll have several options. #1 Persuade her to leave Riften go into hiding and never return. She will walk out never to be seen again. (yay) #2 Intimidate her to leave by telling her you'll do the job yourself, for the horrible way she's treated the orphans if she doesn't leave and if you ever see her again you will kill her. #3 Tell her fine she can stay right where she is, when the DB comes for her she will regret it. #4 Kill her yourself. Whatever option you choose a DB assassin will come into the room. If Grelod is still in the room/alive the assassin will kill her then attack you. If Grelod is gone the assassin will attack you. On the body of the DB agent you'll find several coded papers. You then are given a quest objective to return to Aventus and tell him the orphanage is safe now. At Aventus' house you find "Bob" this would be a new character who is attempting to help the boy. His name will be changed later to a name that fits him when the story is finished. He would talk with you about Aventus. Bob will say that the DB once killed someone he cared about and they were just an innocent in the wrong place at the wrong time. Because of this he's devoted the rest of his life to helping those who are innocent but in danger from the DB. You'll tell Bob what happened in Riften and show him the coded papers you found. Bob will tell you he can decode them but it will take him a few days to crack it. He tells you he will help Aventus get back to the orphanage and he will stay there to help the traumatized children. While you are waiting for Bob to crack the code a messenger will find you and deliver a note to you. It will be the black hand with "We know" written on it. You'll take this note to Bob. Quest two. Spoiler When you show Bob the note he'll tell you the DB has marked you as a target and if you want to stay alive you'll need all the help you can get. Bob gives you a quest to find Cicero for the Delayed Burial quest. He heard of a Cicero who was involved with the Dark Brotherhood and there is a rumor that there is someone named Cicero in Skyrim. He doesn't know if it's the same Cicero or not and warns you not to go to the guards about him, that he could become very violent if you do. You go to Cicero and do the Delayed Burial quest hopefully following the instructions that you should not report him to the guard. You return to Bob at the orphanage and tell him that Cicero is insane and was mostly concered about his dead mother. That will confirm Bob's suspicion that the DB is operating out of Skyrim now. That Cicero's "Mother" is the Night Mother, the matron of the DB. Belived to be the wife of Sithis who killed her own children. Quest three. Spoiler Bob tells you that he's getting too old for this kind of work and that you are likely better equiped than he to take on the DB face to face. Bob tells you there is a man named Ennodius Papius at Anga's Mill who thinks someone is out to get him, Bob asks you to go to him and find out why. When you arrive at Anga's Mill you find Ennodius Papius, while speaking to him a DB assassin arrives. You kill the assassin saving Ennodius. On the assassin you find more coded papers. You tell Ennodius to find Bob at the orphanage in Riften and give him a few gold to help him get there. You tell Bob that Ennodius is on his way here to hide. Bob says that he doesn't think Riften is the best place to hide. He asks if you've found any places one might hide to use as a safe haven on your adventures. You'll then start a quest to find one. Safe Haven quest. Spoiler I'm thinking this could be a new Dwemer Ruin with underground caverns similar to Blackreach but much smaller. I haven't decided where this will be but it will be a place that the people who would have died during the DB quest will go after you save them. It will be upgradeable to include various things a small settlement would need to support it's self. Such as a mine, mill or farm. It will give the people and even the player homes and work once fully finished. Quest four. Spoiler The contract Bob has decoded is for Narfi a beggar in Ivarstead. Bob says the contract didn't say who wanted Narfi dead so you'll need to tell him to leave Ivarstead and hide. When you goto Narfi at Ivarstead he won't want to leave untill you do his quest to help him find his sister. Once you've gained Narfi's trust you ask him if he has a place he can hide for a while. He'll start to ramble on about a place he and his sister found when they were children, that it was a great place for hide and seek. His parents found out about it and told them never to play there again because it wasn't safe. He would go hide there if he could but it's not safe, so he asks you to make it safe so he can go there without making his parents mad at him. He'll give you the location of a hidden Dwemer ruin. This will become your safe haven after you've cleared it out of the Falmer who've taken it over and disabled any traps inside. When you return to Narfi you'll have the option to give him food or gold so that he can buy supplies won't have to leave the ruin for a while. You tell him a password and give him instructions to lock the door and not let anyone inside unless they know the password. You return to Bob in Riften tell him Narfi is safe and give him the location and password. Bob gives you the next decoded contract for Beitild in Dawnstar. He says Leigelf is behind the contract wanting his sperated wife dead because she's started a new mining business and doesn't like the competition. He says Beitild will never be safe as long as her husband wants her dead so you'll have to deal with him first. While you do that Bob will take Ennodius (who is hiding in the Ratway) with him and relocate to the Safe Haven. Quest Five. Spoiler You travel to Dawnstar and find Leigelf. You tell Leigelf you know he has had contact with the Dark Brotherhood and is planning to have his wife assassinated. At this point you have several options - #1 Tell him that you are going to kill him instead. #2 Tell him to come with you because you are turning him in to the guards. Regardless of what you choose Leigelf will run and escape from you. After this you goto Beitild tell her of her husband's plan and that she isn't safe. She'll say she has nowhere to go and the mine is all she has and she can't very well pack that up with her. You'll tell her of the safe haven and offer her gold so she can escape. She'll say she's not asking for charity and she will sell you the deed to her mine. She'll say even if you don't want the mine yourself you should be able to fetch a good price for it. Beitild will relocate to the Safe Haven and there will be an option for you to help her mine the treasures there. Quest Six. Spoiler When you return to Bob he will have finished decoding the last paper. He'll tell you it's not a contract but an order to report to someone named Muiri in Markarth. He'll tell you to let her think you're from the DB and find out what she's up to. When you speak to Muiri she'll tell you her story when she's done you'll have several options.Tell her that you aren't who she thinks you are and that - #1 (persuade) There is another path. You will go recover the stolen items from Alain Dufont, and return them to the Shatter-Shield Family and tell them of her innocence. #2 Tell her that you are going to the guards and turning her in. #3 Tell her she deserves to die more than Nilsine and that you are going to take her life. If you choose option 1 she'll say she's sorry and she thought murder and revenge was what she wanted. She'll give you a ring she hopes will help you. This will also unlock her as a marriage option. If you choose #2 or #3 she'll try to bribe you with a ring. You can take the ring or refuse. If you refuse she'll attack you and you can just take her ring from the body. Whatever you choose you'll be given a quest to goto Raldbthar to recover the stolen items. Once you've done that you can return them to Nilsine Shatter-Shield. When you return them Nilsine will be so happy she'll say if you ever need help the Shatter-Shield family will come to your aid. I'm thinking of making Nilsine a follower or something similar later on in the story line. Quest Seven. Spoiler You return to the safe house, Bob then tells you he doesn't know what the Brotherhood's next move will be. He tells you however that in Riften gold can open doors and that money talks and it would be the best place to pick up any rumors. It's no secret that the Thieves Guild operates in Riften and he asks you to seek them out in the ratway's Ragged Flagon. In the tavern you would meet a shady member of the thieves guild (she would be an entirely new character) you would ask her if she might know anything about the Dark Brotherhood. For the right price she tells you that in fact there was a person who recently came there that was even more secretive than usual. She just happened to over hear some of the conversation he had with Delvin Mallory because of her curiosity and great elven ears. The man had brought Delvin a special and expensive amulet. She'll tell you that her curious nature motivated her to follow the stranger. She was able to keep up with them till they reached Falkreath, where she was "distracted" by something very shiny. She tells you that that's all she knows. If you ask her why she's telling you all of this, she's say that other than the gold that is her main motivation in life, she doesn't care for the Dark Brotherhood's methods because people are often more valuable alive than dead. You return to Bob with this information. He says it's a good lead and the best option you have to find out where the DB base is and what their next move may be. He asks you to search for the sanctuary and gives you a pass phrase that will get you inside. You are to look for any items that will help you find out what the DB is up to. He also gives you a modified DB armor set, one that will cover your face in case you are seen. He tells you to avoid combat with them at all costs, these are deadly assassins to take them all on in their home would be insanity, and to only enter it at night when the members should be sleeping or out preforming contracts. You go to Falkreath find the sanctuary and get inside. All the members would be sleeping or not there (such as Babette who wouldn't be sleeping at night) inside you would find a few special items you need to pick up for your quest. Special item #1 - A special letter that is in code. Special item #2 - Coded contracts listing the next few targets. Hern, Lurbuk, ect along with their locations. Special item #3 - A sealed spell book that is impossible to open. This would a be the spell book that teaches summon spectral assassin, Bob will find a use for it later not really sure where I'm going to go with this idea yet. Then you return to Bob. He tells that the first letter is a much more complex code, but the others are in the same code he's already broken and you should go and try to help the targets. When you ask him about the sealed spell book he will make a remark that he hasn't seen one of those in years. This makes you ask the question, how does Bob know so much about the DB? When questioned about his past Bob will tell you his secret. Bob's Secret. Spoiler Bob will tell you that what he told you was true they killed someone he cared about. That someone was his wife, that he was the real target. It was dark the night it happened and they mistook her for him. You ask Bob why the DB was after him. He tells you that it's been many years since he's told anyone this but, that you remind him of someone he once knew, he trusts you and that you have a right to know the full story. He tells you his real name is Tyermaillin and long ago he was a member of the Blades. That even if there were members of the blades still around none of them would even know about him. After his wife was killed he was moved to Vvardenfell. (Vvardenfell? The player asks.) Yes Vvardenfell, he lived in Balmora before Red Year. After the Oblivion Crisis the blades had no true emperor to serve. When the Red Mountain exploded he must have been presumed dead, and thought it best if the DB continued to think that. He changed his name and undermined the DB when possible. Bob says he could have never taken on the DB alone, even though he was a member of the Blades he doesn't have much in the way of offensive skills. (So you're over 200 years old? The player asks.) Bob says closer to 300 really, elves are known to have long lives and it's helped that he's a healer and alchemist. So he's been following, observing and learning about the DB for quite a while and that is how he knows so much about them. After this Bob will become a Master Trainer in Alchemy avaible to the player, in replacement of Babette who you can only find by joining the DB.it could end with saving the real emperor and him thanking you etc... and ofc destroying the dark brotherhood
  4. how is this mod going? it sound pretty nice.. is it abbandoned?? also the first letter could be an order to kill the emperor(you could not save his cousin and he still comes,the decoy is killed and you save the real emperor) you get his respect and his gratefulness etc.
  5. i do not think there can be 2 dragonborn at a time not sure though
  6. this would be a nice idea but sadly it won't really be possible i think since the waging war is actually the civil war... and who will you wage war against?
  7. tx i said that and i told my idea of the steward poisining the redoran guy and the dragonborn has to resolve the situation.. than the people understand they need someone like the dagonborn to lead them... and wasn't solthsheim part of skyrim or did they give it back(not too fond of the lore lol xD)
  8. maybe so but reading every mod line is impossible so only vanilla and dlc will be read... i do not know much of this stuff so please excuse me for any wrong information :smile:
  9. http://www.nexusmods.com/skyrim/mods/49113/? it is a hole mod about horor lol... not sure if it is good though
  10. thanks for giving me a laugh... let me explain myself in my language debela=fat woman
  11. in skyrim you can do everything and that is a good thing but it is not entirely true... Killing the emperor is a big thing and there should have been another choice there because this is one of the best sandbox game such a choice should have been implemented :D
  12. the idea for a voiced player character is a good one but only bethesda can do it since it takes time and hard work to voice al that lines the player can choose from ... sorry but i do not think you can find that except if it is a computer read voice(robotic) i suppose?
  13. i do not think i can because it is a copy paste shanannigan :sad: ... open the link you have the original text there :)
  14. NOTE: THIS IS NOT MY IDEA the one who had it is listed below i just think it is a good one http://www.gamesas.com/destroy-the-brotherhood-alternate-t252382.html The destroy the brotherhood questline was..lackluster in my opinion,Im not complaining really I love skyrim but I just had an idea to share with my fellow fourm users and hopefully Bethesda http://www.gamesas.com/images/smilie/cool.png (Please pardon any spelling errors) so after destroying the sanctuary commander maro pays you,and you leave a few days later a courier appears with a note to meet him again in dragonsbridge the note says "we aren't done" (mourning never comes is activated when speaking to muri who is furious that you destroyed the brotherhood preventing her contract from being done,then you can offer to kill alain,and convince the shater-shields to accpet muri gain) So Maro informs you that there is still a brotherhood presence being led by a "Cicero" but this can be delt with later you then set out to stop all of the brotherhoods contracts,maro has you follow his son to kill the assassin and find the forged letter showing the ultimate goal of the brotherhood...kill the emperor (cicero had the dawnstar sanctuary and began recruiting then motiere contacted him with the job) you then go and stop all the assassin at the wedding, (the arhcer or gargoyle pusher) then protect the gourmet (talk to to markarth cook and inform him of the brotherhoods goal) then you are assigned to guard the fake emperor and (optional:fail to protect the decoy and catch the killer) kill the assassin retriving the note that reveals the location ot the sanctuary "kill the emperor and be rewarded well,then return home and use the phrase innocince my brother at the black door" after reporting to maro he,you,and some other agents attack the sanctuary(not burn it out) and cicero flees to kill the emperor taking the last of his brothers with him,then you board the emperors boat kill the assassins and cicero. the grateful emperor Titus mede the second then gives you one final task:kill amond motire and retrieve the brotherhoods payment of 10,000 gold from volunrund Last but not least you get to rennovate the dawnstar sanctuary and change the banners to a different faction (like the companions) use it as a home and have pentilous oculous agents follow you (and somthing creative about the night mothers coffin could be added) Please give me your feedback http://www.gamesas.com/images/smilie/smile.png
  15. NOTE: THIS IS NOT MY IDEA THE IDEA IS FROM HERE http://steamcommunity.com/app/72850/discussions/0/846942156041291890/ same as the original author i have no idea about modding but i think his idea for this mod is fantastic..... I know that solstheim does not have jarls but a ruling family, but the guard could poison the guy who rules soltsheim and you could give a heroic speech about how it needs new leadership? anyways please read the mod i think you would like it and it would be nice of someone to do it if he has the time "Why the hell is the Dragonborn not a Jarl? I mean, regardless of which side you pick in the civil war you can still become a Thane of each hold. Hell, if I was a Jarl and one of my Thanes happened to also be the a Thane of every other hold as well as being a demi-god (essentiall) who can kill dragons and devour their souls, I might be inclined to support him as a united leader. But that aside, Bethesda now have the perfect opportunity to make the Dragonborn a Jarl (if not High King). Ideally you would choose Solstheim, basically bring it back under the control of the Stormcloaks/Imperials (Civil War must be finished). With DLC such as Hearthfire and Dawnguard we know the technology for this exists. But we could go even further, with the modding community, we know it CAN be done. Imagine if you got a charter for a MASSIVE plot of land. You were now Jarl of Solstheim. Raven Rock would be one city under your control, and the Telvanni would also have to accept that. So, you're a Jarl, you choose a follower to be your Steward and another to be your Housecarl. The following is just a list of possible quests: MAIN: 1. Jarl of Solstheim - You are informed you are now a jarl, and are sent to build your capital city. First step is build the castle, using the same method you did in Hearthfire. A wall can be added for a huge sum of stone. 2. Build a city - You would have to build a city. To do this you would need to speak to your subordinates. 3. (Repeatable) Choose your Banner - Choose a background colour for your banner from a set list for a price of gold. You may also choose others based on certain quests and how they ended (Dark Brotherhood, College of Winterhold, Dawnguard, Vampires, The Companions, Thieves Guild, Nightingales, Imperial Legion, Stormcloaks). The symbol is reflective of the Dragonborn. You may then begin quests to enhance your city. STEWARD: 1. Find a source of income for the city - To do this you will need to build a farm (basically you need to find some poor slob who needs a source of income and he goes and does it for you) AND (when/if you find some) found some mines (both ebony and stahlrim come to mind). 2. Decide on tax issue - This creates houses. If the tax is high, expect a poor population but your annual tax (similar spouse's shop profits) is higher. Stores will have less goods. Tax low, the income is lower, but the people are richer and stores have more goods. Also have a moderate option. 3. Create a Temple - Provide an amulet of each of the Eight/Nine (depending on Civil War). This creates a Temple and Halls of the Dead. 4. Create a Market - This will create a market and stables. Pay a lump sum of gold. Reward for Completing Steward's Requests: Steward changes his/her armour to more diplomatic clothing. HOUSECARL: 1. Enhance the Wall - Removes the scaffolding on the wall and builds towers for your guards. 2. Build a Barracks - Builds a barracks, adding town guards to your hold. Also adds Captain of Guards (a follower that scales with you. Respawns if killed). Guards have shield reflecting the Dragonborn symbol. 3. Decide on guard equipment - The more you pay, the stronger your guards are, including the captain (who will change his armour depending on how much you pay). This highest level will also increase guards wandering the roads in Solstheim. 4. Assassins - Assassins from the Thalmor attack. Slay them and capture their leader, to send back to Windhelm/Solitude for questioning or kill him. If questioned you gain a lump sum of money and courier arrives with a note from the Thalmor indicating that you have proven to be a powerful foe and you are safe for now. If killed you may loot his corpse for a unique dagger and a note explaining the Thalmor see you as their biggest threat. Reward for Completing Housecarl's Requests: Housecarl changes his/her armour to more impressive clothing. Should have completed both The Steward's and the Housecarl's quests you are then able to begin the following side quests. DAEDRIC QUESTS: Build a small shrine to the Daedric Princes under your Keep. Similar to Temple Shrines except before each Shrine is built you must complete the Daedric Quest in Skyrim. For those that choose to reject the Daedric Princes (eg by choosing against them in their particular quest such as with Azura's Star or Skull of Corruption etc) their shrine is built but only a ruined one that offers no bonus blessings. Once fully complete (as in you've dealt with, though not necessarily pleased) every Daedra Prince, a respawnable Dremora appears as a follower. THIEVES GUILD: Convince a fence to move to your city, where they found a shop (name the person Blah the Honourable). You must be Guildmaster for this to happen, and speak to Devlin. Offers generic, respawnable thieves for followers. THE COMPANIONS: Once you are the leader of the Companions you can build a new base for them in your city. You will then find their members wandering the island seeking fame and fortune. You may also convince or forbid them to become werewolves. (Becoming werewolves will make them stronger, forbidding gives a positive reputation though). Offers generic, respawnable Companions for followers. COLLEGE OF WINTERHOLD: In one corner of the city, create a new Campus of Magi, you must be Arch Mage for this. Allows many (NEW) spells to be bought, as well as offering generic (respawnable) magi for followers. TEMPLE: The Temple could do with some refurbishing. Provide a large enough gold deposit and the place will look a lot better. Also you will now find Knights of the Eight/Nine (depending on Civil War) wandering the land, and generic ones now followers. DARK BROTHERHOOD: If you completed the Dark Brotherhood questline and have finished with both Steward and Housecarl, one of the Black Hand will contact you and ask to build a Sanctuary. If you agree, he builds one (entrance is town well) and you may hire generic assassins, as well as a Shrine to Sithis (a blessing Shrine). However, should you have destroyed the Dark Brotherhood, you will be attacked by a member of the Dark Brotherhood, who carries a letter signed from Babette. Speaking to your Housecarl (for security) will allow you to make your own group of assassins to protect you. A Sanctuary is made, and generic assassins can be found for hire. In this scenario there is no shrine to Sithis. DAWNGUARD/VAMPIRES: Once the main Dawnguard expansion is finished, you may choose to build an outpost that forms part of the city wall. If you sided with the vampires it becomes a bloody vampire base, where you can hire generic vampires to do your bidding, as well as receive the quest to turn your Steward and Housecarl into vampires as well. Your castle will also gain a unique Death Hound as a pet. Should you have sided with the vampire hunters you the outpost will become one of theirs, with a unique crossbow on offer, a unique husky for a pet and generic hunters as followers. BLADES Main quest of Skyrim must have been finished. Another outpost is formed, as a wing of the castle. Note, this will not require killing Parthanax (or whatever you call him). Player receives a dragon soul as a reward and Blades may be encountered in wilds hunting dragons. GREYBEARDS Main quest of Skyrim must be complete. One of the Greybeards takes residence in the upper tower of your castle with two young apprentices. Player receives a dragon soul as a reward. DIPLOMACY: Skaal Village, Telvanni Outpost and Raven Rock need some true leadership. Basically, you do a small quest for each place and they send an emissary to your court. Completion of all three results in a higher tax yield from the Steward. SPOUSE: Spouse asks to hire an assistant for their shop. If you agree you lose some of the profits from spouse but a new shop appears in town. It sells levelled items (player can decide if they want the shop to be armour, potions, clothes or generic). Spouse then changes appearance, losing whatever clothing they had on and gaining more regal accruements. This will also affect any children you've adopted, as they too gain more regal gear." oh and why does not somebody make a jarl of windelm(if that is its name) mod?
  16. Hi guys.. After meeting with the emperor and seeing how bravely he embraced death i think that he was a wise and intelligent emperor who cared for tamriel(who had to sign the white gold concortad) and he might have been tamriels best choice... So i would like to ask you to do a short mod in which you can spare his life and allow him to live in the shadows with everyone thinking he is dad and maybe be the emperor from the background :)
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