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atlasroar

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Everything posted by atlasroar

  1. With Project Genesis - World Overhaul now in full swing on steam and the nexus it's time to finally put out an official "Looking for help". Swishos is back from "vacation" as i like to call it, Greg and Snugsnug have been working non-stop on the overhaul and we are now looking to expand the team beyond its current scope and pace. In preparation for another upcoming project we are looking for the following;3 Model Artists. Mostly looking for People who know blender but 3DS and other programs are fine too assuming they can be converted to blender files. (for now) (mostly looking for 1 modeler for buildings and 2 more for weapons/armors currently for Kenshi)2 dialogue authors. We are looking for people who can be creative and still find ways to engage the end-user in funny, witty dialogue that makes sense for Kenshi.2 Writers. (but more are welcome, more stories, quests, etc are always welcome)2 Animators for custom animations for the mod and the community. (this will include cutting, using and merging other animation mods with the appropriate approval of the respective mod authors permission)2 artists. Mostly texture design of your own making for use to use in-game on many assets we already have and many assets we are sure to make in the future.Please do note this is a volunteer project. Modders are free to work as they please at there own pace. Our modding cycle is mostly new - bug fix -new/bugfix - etc. As we try to keep the community interested. As this will be posted outside of Kenshi Reddit a little background about the game and our mod. Our first project together aims to be a total overhaul for Kenshi. New cities, mechanics, factions, dungeons to explore, new quests and things to do in Kenshi to make the world feel more alive, and we aim to add 100's if not thousands of new assets into the game for the public to use. https://www.nexusmods.com/news/14128 Our Mod interview with Stefan. If you'd like to contact me rather directly you can do so through on discord. @ atlas#8060You can also join our discord to see how we roll as a team and community! https://discord.gg/g7F6aHw
  2. With Project Genesis - World Overhaul now in full swing on steam and the nexus it's time to finally put out an official "Looking for help". Swishos is back from "vacation" as i like to call it, Greg and Snugsnug have been working non-stop on the overhaul and we are now looking to expand the team beyond its current scope and pace. In preparation for another upcoming project we are looking for the following;3 Model Artists. Mostly looking for People who know blender but 3DS and other programs are fine too assuming they can be converted to blender files. (for now) (mostly looking for 1 modeler for buildings and 2 more for weapons/armors currently for Kenshi)2 dialogue authors. We are looking for people who can be creative and still find ways to engage the end-user in funny, witty dialogue that makes sense for Kenshi.2 Writers. (but more are welcome, more stories, quests, etc are always welcome)2 Animators for custom animations for the mod and the community. (this will include cutting, using and merging other animation mods with the appropriate approval of the respective mod authors permission)2 artists. Mostly texture design of your own making for use to use in-game on many assets we already have and many assets we are sure to make in the future.Please do note this is a volunteer project. Modders are free to work as they please at there own pace. Our modding cycle is mostly new - bug fix -new/bugfix - etc. As we try to keep the community interested. As this will be posted outside of Kenshi Reddit a little background about the game and our mod. Our first project together aims to be a total overhaul for Kenshi. New cities, mechanics, factions, dungeons to explore, new quests and things to do in Kenshi to make the world feel more alive, and we aim to add 100's if not thousands of new assets into the game for the public to use. https://www.nexusmods.com/news/14128 Our Mod interview with Stefan. If you'd like to contact me rather directly you can do so through on discord. @ atlas#8060You can also join our discord to see how we roll as a team and community! https://discord.gg/g7F6aHw
  3. In response to post #76922398. Late reply but let us know what you think in the Kenshi community discord! or go on the Reddit! discord.gg/kenshi and reddit.com/kenshi!
  4. So far from what i have built is a Call and edit function and that seems to work okay, albeit a bit slow-ish. But the big thing is obviously the logic and dictating what needs to go where and why. Funnily enough kenshis Mods.cfg file actually can be edited with plain text. so that is a huge bonus. it makes things a lot simpler for me. So basically what i have now is a Copy paste going on. which im okay with but obviously whats needed is a generic list order and a "classification" of the mod. I basically need to know what the mod does which should give the program an idea of where it CAN be placed. Thats about as far as i am now :P
  5. Yes exactly that! big help. Im half asleep looking into this project. Clearly my sleep addled brain couldn't outline what the main point was! Is BOSS a separate tool or merely the acronym used for the master list provided? And from my general observations it looks like what i would need to do is ; Locate the file Mods.cfg. Edit the texts there with proper names added by mods (probably from names gathered from vortex because i cant imagine working with steam is easy) (hence reordering mods) . saving the file with the edits and figuring out how to notify users through (again) vortex if any discrepancies come up. But thanks for notifying me of the Github for LOOT! BOSS is the predecessor to LOOT. It's been superseded by LOOT entirely now. Okay cool! i thought from what i did know that BOSS was the acronym used for the master list but im glad to see that isnt something ill have to look into.
  6. Yes exactly that! big help. Im half asleep looking into this project. Clearly my sleep addled brain couldn't outline what the main point was! Is BOSS a separate tool or merely the acronym used for the master list provided? And from my general observations it looks like what i would need to do is ; Locate the file Mods.cfg. Edit the texts there with proper names added by mods (probably from names gathered from vortex because i cant imagine working with steam is easy) (hence reordering mods) . saving the file with the edits and figuring out how to notify users through (again) vortex if any discrepancies come up. But thanks for notifying me of the Github for LOOT!
  7. So LOOT and BOSS seem to be big now more than ever and im curious as to what these specifically do and how they work. Im also curious how theyre integrated into vortex and what impact they have on the games integrated into vortex. (or do they have an impact) Ive recently fallen in love with kenshi. a game recently added to vortex and the nexus. Ive taken it upon myself to help the community with load order and general performance issues. While this is fun, it is tedious. So coming back to years of using the nexus and being a part of the bethesda modding community i was curious about how LOOT and BOSS works and if these can be changed/modified/used to help people in general with their load orders for this game and what would be needed to help this occur. (also unsure if this is posted in the right disscussion)
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