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MysteriousStranger07

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  1. I'm making a Rifleman class. I need to modify ReturnFire so the soldier uses his primary weapon. +SoldierRanks=( aAbilityTree=( (AbilityName="ReturnFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon) This alone doesn't seem to work. I need to modify the skill itself? If so where is it?
  2. They seem to be getting the newest mods first. I prefer only using one method to install my mods. I just hop in the coming months Nexus start becoming the go to spot for the mods (Like Skyrim or Fallout.) Not that the Workshop is completely useless (I use it for like 1 game.) It also keeps Valve from thinking it can Eventual get a choke hold on the Wozniatic approach to modding. Free from corporate shy-sting. (I would rather pay for a mod from a "Pay for" website that isn't build of profiting as a middleman. Not that I'd want modding to be a consumer trend.)
  3. I have it all but done. A simple class built through the config files. The problem is: If I go to the character creation and choose a class. It either replaces a class with my classes name. Or I can get it to show up as a "Blank" option. (As in you see the selection of classes, but there is one selection that is blank. which would be my class.) So I'm pretty much having a hard time making a spot for my class with it's name visible. Any help would be greatly appreciated. I do have the Rouge mod on, but I'm doing mine purely through the config files. Its just a simple class using things already in the game.
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