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Lyrik89

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Everything posted by Lyrik89

  1. Well, that's part of my greatest issue when I'm facing something I'd like to be able to do with my mods/game and there is no mod that does it (or atleast the ones that do are too complicated and wan't me to download a buttload of other dependencies plus also mess up a bunch other things I DON'T want to be changed)... I don't know crap about programing and all the other fancy depts of modding, my knowledge stops with (partially) manually installing mods and personally handling my load order. And with working 6 days a week in night shifts only you can gues how much time/will I have to learn all those things :laugh: ...if just there would be an alternate of the mod SSE Craftable Hearthfire Planters ( https://www.nexusmods.com/skyrimspecialedition/mods/31193 ) but rebuilt to use the system of the CC Camping instead, I wouldn't even start this topic in the first place.
  2. It sounds promissing atleast. I gues I just have to go ahead and bite the bullet... I was about to leave for Solstheim and do all and everything that can be done there before returning to Skyrim; I gues that will be enough of a time to test the theory properly. Thanks for sharing your experience regarding the question! PS.: If anybody has more solid evidence on the topic, especially if it is done with using Simple Mod Item Spawner (I will use Jaxonz Positioner for placing the things exactly where I want them to be), then still feel free to share.
  3. Yea, I know of the housekeeping cycles... thing is what I don't know is if were to put some HF planters around on the exterior of my homes is that gona be cleaned up or not. Also wondering that if those would get removed, then how does CCs and mods like Camping achiev that their stuff to be presistent in the world even in the case of a cleaning on the cell.
  4. Hy folks! I gues this is the best place to ask such a thing: What I'm wondering is if I am to spawn some envirnoment elements (idk, planters, lamp posts, whatever... I have a mod that can do it, and have another which I can use to position them exactly where I want them) will they stay where they are or they going to despawn on cell reset just like lootable items do? Anybody has sure knowledge about this?
  5. https://www.nexusmods.com/skyrimspecialedition/mods/11076 I don't have the mod (yet) so I don't know how to exactly activate that mode, but from the description it is pretty clear that it will play out the whole Civil War even without your participation if you select that.
  6. I've tried that one before, it's a bit messy to use and I've found a better one here on the Nexus not too long ago: LazyFollowers. https://www.nexusmods.com/skyrimspecialedition/mods/43312 If you still got your save game of the other character just open the RaceMenu on that with console, go to the head and save it (otherwise it will only transfer the bodymorphs and won't transfer the face), then save the character preset as it's explained on the mods page, make sure to name both the preset and the saved face exactly the same. Go back to your other save where you want it as a follower and set it up; you can customize all kinda things about it like skills and class and everything... but it's explained on the mods page. Hope it helps!
  7. Hy there modders! I've been looking around the Nexus for quite some time now to no avail for an issue that seems to don't bother anybody else than me. :laugh: So for me, its quite borderline immersion breaking how tiny plants are that you grow in your fertile soils... seriously, the NPC farms have like twice the size of plants than my fields have and it's just ugly to look at those small plants in the middle of a huge grey field on Goldenhills for example. Selecting the plants in the console and using SetScale 1.5 (or 2.0) does work but I'd rather not go around all of my soils and do them manually one by one, plus I'm unsure how presistent this solution would be anyway. So what I would like to see is a rather simple (in theory) mod that increases the size of the grown plants (not the soils, just the plants that grow from it), if possible with the increase of their interaction box aswell (would be a softfix for the Creep Cluster issue). In a way that is compatible with other mods that have anything to do with plants/planting; for example with texture replacers, or mods that add more things to be plantable. Would like it to be standalone for the most part, SKSE requirement if necessary, USSEP/USCCP compatible, and of course available for both SE and AE. Would give it a try to make it myself, but neither have much free time with my work schedule and absolutely have no experience in mod creation, so I'm afraid I'd mess up something and break my game even with a such 'simple' task. :laugh: I realy hope someone takes some time to create this, I would be greatly thankfull for that.
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